Rosche Rheeder Email and Phone Number
I’m one of three Founders and a Game Director at Lucid Rain Studios, bringing stories to life through engaging, immersive games. My passion lies in leading creative teams to push the boundaries of game design and deliver high-quality experiences that captivate players. I have a strong technical foundation in 3D modeling, game mechanics, and visual storytelling. I’m dedicated to building a studio that thrives on innovation and artistry.In parallel, my role as Project Coordinator at Shred Capital enables me to support Alberta’s growing game development community. By coordinating the Venture Acceleration Program, I help emerging studios connect with a global network of mentors, investors, and publishers, positioning them for sustainable growth. This initiative fuels my commitment to fostering a thriving ecosystem for digital media in Alberta and providing game studios with the tools they need to succeed.I’m always open to connecting with like-minded professionals and exploring opportunities to make a lasting impact on the gaming industry.
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Producer And Game DesignerLucid Rain StudiosEdmonton, Ab, Ca -
Producer & Game DesignerLucid Rain Studios Jul 2021 - PresentEdmonton, Alberta, Canada- Model and sculpt 3D props and environments for games on multiple platforms - Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout - Proficient using Blender, Substance Painter, Designer, Marmoset Toolbag 4 - Proficient using Unreal Engine 4 and 5 - Create both high and low poly meshes and texture resolutions - Prepare preliminary design studies and adaptations of alternatives for review - Proficient in Electronic Document management systems such as: GitHub, SourceTree - Strong artistic sense with an eye for detail, composition, and value/color theory -
Project CoordinatorShred Capital May 2024 - Present- Coordinating the Venture Acceleration Program for Digital Media and Game Development Studios, funded by the government of Alberta.- Assisting the creation of 100 investable SMEs in Alberta, Canada, providing access to a global network of mentors, publishers, and investors.- Ensuring SMEs have access to valuable connections and resources to support their growth and success. -
3D GeneralistFreelance Apr 2019 - PresentRemote- 3D modeling and renderings of high to low poly assets- 3D Animation of high to low poly assets- Proficient in variety of 3D modeling applications such as Blender, Inventor, Unreal Engine- Managed professional client relations
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3D ArtistDrip. Gaming Mar 2023 - Aug 2023- Use specialized software to create 3D models, textures, and animations- Collaborate with art directors and team members to conceptualize and execute visual designs- Create detailed character and environment models, rig and animate characters, and optimize 3D assets for real-time and pre-rendered output- Stay up-to-date with the latest industry trends and techniques- Troubleshoot technical issues and collaborate with other artists, programmers, and designers- Have strong artistic skills and a deep understanding of 3D modeling and animation software- Ability to work well under pressure and meet tight deadlines- Strong communication skills for collaborating with other team members to achieve project goals
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Engineering 3D Design TechnologistHatch May 2018 - Mar 2019Saskatoon, Saskatchewan, Canada- 3D Modeling Detail & Design- Detailing & Drafting Design- Mechanical & Structural Technologist- Engineering Consultancy with clients & vendors- Proficient with Bentley and Autodesk Products.- Revised site layout and design for Mosaic, Nutrien ect.- Created Digital Documents for vendors and bid.- Measured and reverse engineered small fabrication.- Designed and modeled structural sites and general arrangement drawings. -
Junior Mechanical 3D Design TechnologistPrairie Machine & Parts 2015 - 2017Saskatchewan, Canada- Revised heavy steel manufacturing of mining equipment.- Proficient with AutoDesk products.- 3D Modeling Detail and Design.- Created digital documents for steel vendors.- Measured and reverse engineered small fabrication.- Designed and modeled mining machining parts.- Created detailed part, assembly and machined drawings.
Rosche Rheeder Education Details
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Drafting/Design Engineering Technologies/Technicians -
Tid - Training Institute For DraftsmenStructural Steelwork Detail Draftsmen -
Linkside High School10 - 12
Frequently Asked Questions about Rosche Rheeder
What company does Rosche Rheeder work for?
Rosche Rheeder works for Lucid Rain Studios
What is Rosche Rheeder's role at the current company?
Rosche Rheeder's current role is Producer and Game Designer.
What schools did Rosche Rheeder attend?
Rosche Rheeder attended Saskatchewan Polytechnic, Tid - Training Institute For Draftsmen, Linkside High School.
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