Josh Rose Email and Phone Number
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In my 32 years in the game industry, I have overseen the launch of 40+ software products, 30+ of which were games, and eight of which I designed himself. I have assembled international game production teams of over 75 people, for both large and small clients, including ngmoco:) and Glu Mobile. I have also worked with top-tier IPs such as Star Wars, Lady Gaga, and the George Romero Dawn of the Dead franchise. Most recently, I've been working in gamification for social/mobile networking applications.I have built several game development companies. I founded Lamplighter Studios—an art outsourcing company that I also ran as CEO. After successfully building Lamplighter up to 80 people it was sold to Broadcaster.com at which point I went to co-found Flying Wisdom Studios, a leading developer of mobile and social games for the iOS and Android platforms. Flying Wisdom Studios produced a wide genre of games from casual social/mobile puzzle games to 3D role playing shooters. Flying Wisdom Studios created 18 iPhone games in less than 2 years that included multiple Top 10 and Top 25 apps in the App Store.
Robot Sea Monster
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FounderRobot Sea Monster Jan 2012 - PresentSan Francisco, California, UsRobot Sea Monster Games is a small group of independent developers drawn together by our passion to build great experiences. We believe in merging elegant design and a fundamental understanding of our audience to produce exceptional quality games. We operate with a few core principles: only ship when ready, push yourself to grow, and approach everything with heart. We know not every game needs to be a life changing experience, but every game does need a team that believes in it. We believe in our games and refuse to put out games when we don’t. We don’t make pretty words; don’t judge us by our words. Judge us by our games. -
FounderNomic Studios, Inc. Apr 2011 - PresentDesign, production and start up consulting for software and games companies.
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Senior Partner/Co-FounderLuduslabs May 2012 - Jan 2015Worked on projects that reported directly to CEOs solving problems such as transitioning teams to agile development, developing a product road maps and monetizing existing audiences. LudusLabs was established to offer expert skills and services to developers, publishers, and investors. It provided consulting advice and services to clients on game design, virality, retention, game economy, business strategy, analytics, and project management. -
Co-Founder & CeoFlying Wisdom Studios May 2009 - Jan 2011San Francisco, Ca, UsCo-founded, built, and ran Flying Wisdom Studios. It is a leading developer of mobile and social games for the iOS and Android platforms. It has produced a wide genre of games from casual social/mobile puzzle games to 3D role playing shooters. Flying Wisdom Studios created 18 iPhone games in less than 2 years that included multiple Top 10 and Top 25 apps in the App Store, and was featured by Apple 8 times. -
PresidentLamplighter Studios Jan 2009 - Sep 2009UsDirectly responsible for building and managing a sales team which signed 1.8 mil. dollars worth of art out-sourcing. Josh founded Lamplkighter Studios and built it up to 80 employies before a sucessful exit to Broadcaster.com -
Ceo And FounderLamplighter Studios Jun 2004 - Jan 2009UsBuilt from the ground up as an international art out-sourcing studio specializing in high end video game work. At its height the project employed 75 people. We worked with clients such as Sony Home, Bio-shock, Arena.net, and Upper Deck Entertainment. -
DesignerStormfront Studios Jun 2003 - Jun 2004UsLevel Designer for Forgotten Realms: Demon Stone (2004) that was published by Atari, Inc. -
Co-FounderGame Proformance Labs Feb 2002 - May 2003Research and Development surrounding solutions beyond normal mapping for highly realistic real time lighting. The project was closed when normal maps became the industry standard.
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Director Of Product DevelopmentNetwork Software Development Group 1999 - Feb 2002Non-gaming software development.Led teams to design and publish six products, including the Network Software Development Groups Internet Swiss Army Knife, the Ultra Search, the Pop-Up Blocker, and the Mr. Scrooge Shopping Assistant. I also managed teams which did consulting for clients such as EA.com, and Organic Online.
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Creative Director & Co-FounderWeaselsoft Games 1997 - 1998Online casual games companyPublished "Greed", which was a casual free to play in-browser game, a fairly revolutionary concept at the time of publication. Weaselsoft Games was sold to Network Software Development Group after publication of "Greed."
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DesignerCrystal Dynamics 1992 - 1996San Mateo, Ca, UsLead Designer, Akuji: The Heartless (1999), Published by Eidos Interactive, Inc. Level Designer, Gex 3D: Enter the Gecko (1997), Published by Eidos, Inc. Senior Designer, Blood Omen: Legacy of Kain (1996), Published by Crystal Dynamics, Inc. Level Designer, Solar Eclipse (1995), Published by Crystal Dynamics, Inc.
Josh Rose Skills
Josh Rose Education Details
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Lewis & Clark College -
Portland State UniversityBio-Chemistry
Frequently Asked Questions about Josh Rose
What company does Josh Rose work for?
Josh Rose works for Robot Sea Monster
What is Josh Rose's role at the current company?
Josh Rose's current role is Founder at Robot Sea Monster | 32 years in Gaming Industry | Expert in Mobile Games, Web Games, AR & VR.
What is Josh Rose's email address?
Josh Rose's email address is jo****@****ail.com
What is Josh Rose's direct phone number?
Josh Rose's direct phone number is +141529*****
What schools did Josh Rose attend?
Josh Rose attended Lewis & Clark College, Portland State University.
What are some of Josh Rose's interests?
Josh Rose has interest in Collecting Antiques, Movie And Creative Franchise, Home Improvement, Reading, The Daily Show, Gourmet Cooking, Sports, The Arts, Barack Obama, Home Decoration.
What skills is Josh Rose known for?
Josh Rose has skills like Game Development, Game Design, Video Games, Social Games, Casual Games, Mobile Games, Gameplay, Mobile Devices, Mobile Applications, Computer Games, Game Mechanics, Monetization.
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