Ross Rackin Email & Phone Number
@condenast.com
1 phone found area 609
LinkedIn matched
Who is Ross Rackin? Overview
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Ross Rackin is listed as AI Content Specialist III, Prompt Engineer at Meta, a company with 99 employees, based in New York City Metropolitan Area, United States, United States. AeroLeads shows a work email signal at condenast.com, phone signal with area code 609, and a matched LinkedIn profile for Ross Rackin.
Ross Rackin previously worked as Visual Effects, AI, & Story Supervisor at Tcl North America and Visual Effects & Post Production Supervisor at Condé Nast. Ross Rackin holds Bachelor’S Degree, Digital Media And Design from University Of Connecticut.
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AeroLeads found 1 current-domain work email signal for Ross Rackin. Compare company email patterns before reaching out.
About Ross Rackin
Producer, VFX Supervisor and 3D Artist.Bachelors in Digital Media and Design with a concentration in 3D from the University of Connecticut. Experienced with leading industry tools such as: Autodesk MayaAutodesk RevitAutodesk 3DS MAXAutoCADMS ExcelMS Office SuiteWrikeAdobe PhotoshopAdobe After EffectsAdobe PremiereAdobe Creative Cloud SuiteCinema 4DZbrushKatanaHoudiniBlenderMariSubstance PainterSubstance DesignerSubstance AlchemistNukeSpeedTreeMarvelous DesignerUnrealArnoldV-RayRenderManSpecialties include:End-To-End Knowledge of Digital Asset Creation and Visualization ProcessesScheduling and Project Budget ManagementStaffing and Freelance ManagementProject Scoping and Requirement AcquisitionClient RelationsKeynote Presentations and Public Speaking3D ModelingDigital SculptureTexturingLook DevelopmentScatteringLayoutLightingMotion GraphicsEnvironment Design Character DesignCreature Design
Listed skills include 3D Modeling, 3D Rendering, Texturing, Character Designs, and 20 others.
Ross Rackin's current company
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Ross Rackin work experience
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Visual Effects, Ai, & Story Supervisor
Current
Visual Effects & Post Production Supervisor
- Assisted in building a new Graphics Department to assess and fulfill 2D and 3D graphics needs for CondéNast multimedia brands including Vogue, Vanity Fair, Allure, Glamour, GQ, WIRED, Ars Technica, BonAppétit, and.
- Implemented new project tracking methods, as well as a comprehensive Graphics pipeline, covering allstages of development from concept to completion, including post production calendars and developmentschedules.
- Regularly collaborated with GFX department members and external department heads to gauge pipelineease of use and user satisfaction, consistently testing and implementing new workflows to increasedepartment and.
- Oversaw and assisted in development of over a thousand individual projects, including 2D, MotionGraphics, 3D CGI and Animation, Social Media Content, Livestream Coverage, Print Media, and Brand VisualIdentity overhauls.
- Managed teams of internal permanent staff as well as external freelance artists to fulfill department needs.
- Served as primary cross-department contact for visual effects needs across all company brands;collaborated with a multitude of internal and external departments to scope, budget, staff, and schedule alldepartment.
Lead 3D Project Manager & Producer
- Solely developed a new 3D project pipeline covering all stages of 3D visualization from concept to completion.
- Designed new project tracking and server file structure standards, transferred data and digital assets from legacy servers and legacy project tracking interfaces onto new systems.
- Managed and coordinated several concurrent 3D visualization projects throughout all stages, including project scoping, budgeting, staffing, and scheduling,
- Supervised a multitude of internal and external artist teams, worked very closely with each team member to help prioritize, manage and track their workload.
- Primary contact for client relations, regularly communicated with clients on project statuses, hosted weekly client progress report meetings, gave feedback and answered client questions from a 3D technical perspective.
- Oversaw project development schedules, milestones, deadlines, and hired teams of freelance artists on a per-project basis.
Environments Artist & Senior Management Liaison
- Modeled, textured, and look developed numerous photo-real 3D assets for feature films.
- Undertook scattering, set dressing, and layout for multiple complex shots.
- Received training for and utilized a myriad of 3D VFX and production pipelines.
- Communicated and collaborated with producers and downstream departments to ensure shot assets were up to date, in working order, and properly formatted.
- Chosen as ambassador to represent and voice artists’ feedback to department heads and upper echelon studio management, assisted with event planning and rollout, as well as implementing quality of life improvements at.
- Received training for both MPC and Mill Film pipelines;
Cg Intern
Training covering modeling, lighting, texturing, and rendering in a professional work environment; Utilized industry standard tools including Autodesk Maya, Substance Painter, and V-Ray;Responsible for undertaking an independent project, from concept to completion;Received training for the ZERO pipeline;Given feedback and hands-on training from working.
Assets Artist, Cg Intern, Production Assistant
- Created numerous photo-real 3D assets for episodic series and feature films, assignments included modeling, texturing, shader development, layout, scattering, set dressing, and various animation tasks via the Mr.X 3D.
- Additionally tasked with UVing assets with UVLayout via Autodesk Maya. Tasked with UVing additional miscellaneous 3D assets for pipeline integration via UVLayout.
- Responsible for cleaning up and refining purchased 3D assets for pipeline integration
- Assisted production teams with daily tasks like budget assessment, asset tracking, and holding artist review sessions.
- Managed production schedules & collaborated across departments to establish development milestones and budgets.
Head Camp Counselor, Swim Instructor
Managed young children and wrote daily lesson plans for camper's daily activities, organized camp events for children of all ages; Had an active management role in swimming exercises, including lifeguarding and teaching young children how to swim; Had a large role in customer service and support, interactions with parents of campers and displaying.
Colleagues at Meta
Other employees you can reach at tclusa.com. View company contacts for 99 employees →
Justin Zhong
Colleague at Meta
California, United States, United States
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RB
Raymart Baliwag
Colleague at Meta
Cavite, Calabarzon, Philippines, Philippines
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JL
Josh Laney
Colleague at Meta
Greater Houston, United States
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CY
Chris Young
Colleague at Meta
Irvine, California, United States, United States
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SY
Saros Yang
Colleague at Meta
Corona, California, United States, United States
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DC
Deoraj Chhetri
Colleague at Meta
Secunderābād, Telangana, India, India
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HQ
Hime Quitu
Colleague at Meta
Philippines, Philippines
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AA
Ashish Awasthi
Colleague at Meta
Pune, Maharashtra, India, India
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TS
Tamil Selvan
Colleague at Meta
Poonamallee, Tamil Nadu, India, India
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JA
Janani Ammu
Colleague at Meta
Tiruchendur, Tamil Nadu, India, India
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Ross Rackin education
Frequently asked questions about Ross Rackin
Quick answers generated from the profile data available on this page.
What company does Ross Rackin work for?
Ross Rackin works for Meta.
What is Ross Rackin's role at Meta?
Ross Rackin is listed as AI Content Specialist III, Prompt Engineer at Meta.
What is Ross Rackin's email address?
AeroLeads has found 1 work email signal at @condenast.com for Ross Rackin at Meta.
What is Ross Rackin's phone number?
AeroLeads has found 1 phone signal(s) with area code 609 for Ross Rackin at Meta.
Where is Ross Rackin based?
Ross Rackin is based in New York City Metropolitan Area, United States, United States while working with Meta.
What companies has Ross Rackin worked for?
Ross Rackin has worked for Meta, Tcl North America, Condé Nast, Mayo Studios, and Mill Film.
Who are Ross Rackin's colleagues at Meta?
Ross Rackin's colleagues at Meta include Justin Zhong, Raymart Baliwag, Josh Laney, Chris Young, and Saros Yang.
How can I contact Ross Rackin?
You can use AeroLeads to view verified contact signals for Ross Rackin at Meta, including work email, phone, and LinkedIn data when available.
What schools did Ross Rackin attend?
Ross Rackin holds Bachelor’S Degree, Digital Media And Design from University Of Connecticut.
What skills is Ross Rackin known for?
Ross Rackin is listed with skills including 3D Modeling, 3D Rendering, Texturing, Character Designs, Creature Designs, Zbrush, Adobe Photoshop Cc, and Cinema 4D.
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