Ross Newton

Ross Newton Email and Phone Number

CEO and Founder at Crowdpurr.com @ Crowdpurr.com
Ross Newton's Location
Dayton, Ohio, United States, United States
Ross Newton's Contact Details
About Ross Newton

CEO and Founder of Crowdpurr.com, a SaaS audience engagement platform that powers virtual and live events for the Fortune 500, Global 1000, major charity, education, and entertainment sectors. Since founding the company in 2012, Crowdpurr has grown from a side-project started while serving at Disney & Marvel Studios to a full-time endeavor with 175K+ users from 80+ countries.Prior to Crowdpurr, served as Visual Effects and Software Lead for Marvel Studios on the Disney Studios lot in Burbank, California working on Phase 2 of the Marvel Cinematic Universe films. Designed Marvel Studios fledgeling In-House visual effects pipeline and workflow. Previously served at various visual effects vendors in Los Angeles, California in key leadership roles designing visual effects and software pipelines for over ten years working on major studio feature films like Argo, The Green Lantern, the Bourne Legacy, and The Amazing Spiderman. Prior to Hollywood feature films, developed rich and diverse software background while serving as Lead Software Engineer developing some of the earliest, classified web-based portal software for the US Department of Defense using the J2EE framework.

Ross Newton's Current Company Details
Crowdpurr.com

Crowdpurr.Com

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CEO and Founder at Crowdpurr.com
Ross Newton Work Experience Details
  • Crowdpurr.Com
    Ceo And Founder
    Crowdpurr.Com May 2012 - Present
    West Covina, California, Us
    Fun gamification for your virtual and live events! Create awesome interactive experiences for your employees, followers, friends, and family! For FREE! Learn more at www.crowdpurr.com
  • Marvel Studios
    Nuke Td & Compositor
    Marvel Studios Nov 2014 - Jun 2017
    Us
    Served as an in-house Nuke TD & Compositor. Developed in-house custom Nuke/Python cross-platform pipeline-nodes for automating color workflow, plate formatting, rendering, and delivery-formats to central server environment and render farm. Additionally working as a Nuke Compositor including CG work in Maya.In-house visual effects works closely with the Marvel post-production team and VFX Supervisor and handles everything from look development, pre-viz/post-viz, to final visual effects work. Using Maya 2014 for CG, Nuke for compositing, and Synth Eyes for tracking.Jan 2017 - June 2017: Spiderman: HomecomingApr 2016 - Oct 2016: Doctor StrangeNov 2015 - Mar 2016: Captain America: Civil WarApr 2015 - Jun 2015: Ant ManDec 2014 - Mar 2015: Avengers Age of UltronNov 2014 - Dec 2014: Agent Carter (TV Series)
  • Marvel Studios
    Nuke Compositor, Cg Artist/Animator
    Marvel Studios Jul 2013 - Jun 2014
    Us
    Served as an in-house Pre-vis/Post-vis Artist, Nuke Compositor, and CG Artist at Marvel Studios on various Marvel Studios feature film projects. In-house visual effects works closely with the Marvel post-production team and VFX Supervisor and handles everything from look development, pre-viz/post-viz, to final visual effects work. Using Maya 2014 for CG, Nuke for compositing, and Synth Eyes for tracking.Dec 2013 - July 2014: Guardians of the GalaxyJuly 2013 - Dec 2013: Captain America 2: Winter Soldier
  • Dilated Pixels
    Cg Artist, Compositor
    Dilated Pixels Nov 2012 - Feb 2013
    Hollywood, Ca, Us
    Working as a generalist CG Artist and Compositor on Forecasting The End (Television) and The Crash Reel (Feature Film).
  • Pixel Playground Inc
    Cg Lead, Compositor
    Pixel Playground Inc Mar 2010 - May 2012
    Us
    Served as a freelance generalist CG Artist, CG Lead, Stereo Compositor, and On-Screen Graphics Programmer on seven major-studio feature film projects including Gulliver's Travels, I Am Number Four, Green Lantern, The Amazing Spiderman, The Bourne Legacy, Bullet To The Head, and Argo.Duties include all-aspects of visual effects production including tracking, modeling, surfacing, lighting, effects, rendering, and compositing.
  • Visual Alchemy Llc
    On-Screen Graphics Designer, Programmer
    Visual Alchemy Llc Jul 2011 - Nov 2011
    Cedar Grove, New Jersey, Us
    Served as freelance On-Screen Graphics Designer and Programmer for multiple television and film projects. Projects involved design, animation, and programming interactivity of on-screen monitor graphics using Photoshop, After Effects, Flash, and ActionScript 3.0.Projects included CBS Television's "NYC 22" and an upcoming 2012 independent film, "Disconnect".
  • Suing The Devil (Film)
    Visual Effects Supervisor, Lead
    Suing The Devil (Film) Feb 2010 - Mar 2010
    Served as freelance Visual Effects Lead completing over twenty visual effects shots for the independent feature film SUING THE DEVIL. Duties included all-aspects of visual effects production including match-moving, modeling, surfacing, lighting, rendering, compositing, and final delivery. SUING THE DEVIL is a feature film shot in Australia on the RED ONE digital cinema camera. It stars Malcom McDowell and Tom Sizemore. Additionally responsible for all client interaction and management of visual effects shot production.
  • Inhance Digital
    Visual Effects Artist, Touch-Screen Programmer
    Inhance Digital Aug 2009 - Jan 2010
    Los Angeles, Ca, Us
    Served as freelance 3D Artist, Motion Graphics Artist, and Touch Screen Programmer for a diverse set of projects including visual effects animations, kiosk applications, and trade-show graphics.
  • True Nature (Film)
    Visual Effects Supervisor, Lead
    True Nature (Film) Oct 2007 - Mar 2009
    Served as freelance on-set Visual Effects Supervisor and Visual Effects Lead. Designed, supervised, and completed multiple visual effects shots at 2K for the feature film TRUE NATURE. Duties included shot design, on-set supervision, and all-aspects of visual effects production including match-moving, modeling, surfacing, lighting, rendering, compositing, and final delivery.
  • Ball Aerospace
    3D Visualization Supervisor, Software Engineer
    Ball Aerospace Nov 2003 - Jan 2008
    Broomfield, Co, Us
    Created and led a visualization team in producing cutting edge 3D computer generated visualizations for the Air Force using multiple visualization tools and graphic resources.Additionally programmed software using J2EE, JSP, JavaScript, HTML, and CSS.

Ross Newton Skills

Visual Effects Compositing Animation After Effects Maya Nuke Motion Graphics Computer Graphics Feature Films Traditional Animation Film Lighting Post Production Premiere Computer Animation Zbrush Digital Compositing Lightwave Modeling Photoshop Pftrack Rendering Flash Adobe Premiere Pro Matte Painting Texturing 3d Studio Max Graphics Creative Direction 3d Visualization Mac Cgi 3d Graphics Adobe Photoshop Art Direction 3d Animation

Ross Newton Education Details

  • Wright State University
    Wright State University
    Fine Art Drawing

Frequently Asked Questions about Ross Newton

What company does Ross Newton work for?

Ross Newton works for Crowdpurr.com

What is Ross Newton's role at the current company?

Ross Newton's current role is CEO and Founder at Crowdpurr.com.

What is Ross Newton's email address?

Ross Newton's email address is ro****@****ail.com

What is Ross Newton's direct phone number?

Ross Newton's direct phone number is +131090*****

What schools did Ross Newton attend?

Ross Newton attended Wright State University.

What are some of Ross Newton's interests?

Ross Newton has interest in Vue, Environments, Projection Mapping, 2d Motions Graphics, Adobe After Effects, 3d Visual Effects, Mac Book Pro, Children, Environment, Adobe Photoshop.

What skills is Ross Newton known for?

Ross Newton has skills like Visual Effects, Compositing, Animation, After Effects, Maya, Nuke, Motion Graphics, Computer Graphics, Feature Films, Traditional Animation, Film, Lighting.

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