Roy Ashkar
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Roy Ashkar Email & Phone Number

Founder I Art Director at POLYBOX at POLYBOX
Location: Greater Montreal Metropolitan Area, Canada, Canada 5 work roles 4 schools
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Current company
Role
Founder I Art Director at POLYBOX
Location
Greater Montreal Metropolitan Area, Canada, Canada
Company size

Who is Roy Ashkar? Overview

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Quick answer

Roy Ashkar is listed as Founder I Art Director at POLYBOX at POLYBOX, a company with 3 employees, based in Greater Montreal Metropolitan Area, Canada, Canada. AeroLeads shows a matched LinkedIn profile for Roy Ashkar.

Roy Ashkar previously worked as Founder - Art Director at Polybox and Senior Environment & Lighting Artist at Square Enix. Roy Ashkar holds Bachelor, Industrial Design from University Of Montreal.

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POLYBOX

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Profile bio

About Roy Ashkar

Roy Ashkar has forged a distinguished career in the gaming industry. One of his notable positions was at SQUARE ENIX, where he played a pivotal role in defining the visual identity of the highly acclaimed LARA CROFT GO franchise. This franchise not only garnered widespread critical acclaim but also swept major awards in the mobile gaming category, including the prestigious Game Award for Mobile Game of the Year and Apple’s Game of the Year award.Following his successful tenure at SQUARE ENIX, Roy Ashkar ventured to establish his own studio, POLYBOX STUDIOS, located in Montreal, Canada. POLYBOX STUDIOS quickly gained recognition for publishing premium content on the Unity Store, solidifying its position as one of the platform's top publishers and positioned itself as one of the world’s leading studios in Low-Poly Art.Currently, Roy Ashkar continues to leverage his expertise and creativity in designing and directing new, high-end content for release on the Unity Store, covering a diverse array of novel art styles. His journey from shaping iconic gaming franchises to establishing a successful studio underscores his significant contributions to the gaming and digital entertainment industry.

Current workplace

Roy Ashkar's current company

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POLYBOX
Polybox
Founder I Art Director at POLYBOX
montréal, quebec, canada
Employees
3
AeroLeads page
5 roles

Roy Ashkar work experience

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Founder - Art Director

Current

Montreal, Canada Area

  • As the Founder & Art Director at POLYBOX STUDIOS, a leading publisher of premium & best-selling world-building & characters assets, I direct & oversee a diverse network of talented modelers, tech-artists, lighting.
  • POLYQUEST WORLDS VOLUME I: Pioneering a never-seen-before, distilled & minimal low-poly art style.
  • POLYQUEST HEROES: Expanding the brand to iconic characters depicting archetypal heroes in popular culture.
  • POLYQUEST ISLANDS VOLUME II: Building vibrant tropical realms, from vast oceans to untamed jungles.
  • POLYQUEST WORLDS ORIGINAL SOUNDTRACK: Expanding the brand to music production.
  • HAZELWOOD LOFT: Merging architecture, design, VR, mobile & gaming technology.
Sep 2016 - Present

Senior Environment & Lighting Artist

Montreal, Canada Area

  • Contributed to all phases of production for Square Enix's critically acclaimed AAA mobile games. Collaborated with team members in brainstorming ideas & prototyping innovative game concepts. One of my main key roles.
  • Lara Croft GO (iOS, Android,Windows, PS Vita) Winner of the 2015 "Apple awards" for "Apple Game Of The Year." Winner of the 2015 "Game Awards" for "Best Mobile Game Of The Year." Winner of the 2016 "Apple Design.
  • Hitman GO (iOS, Android, Oculus VR, Windows, PS4, PS VITA) Winner of the 2014 "Canadian Video Game Awards" for “Best Game Design.” Winner of the 2014 "Canadian Video Game Awards" for “Best iOS Game.” Nominated for the.
  • Deus Ex GO (iOS, Android, Oculus VR, Windows, PS4, PS VITA) Nominated for the 2018 "BAFTA Games Award for Mobile & Handheld."
  • Hitman Sniper (iOS, Android, Windows) Winner of the 2015 "Canadian Video Game Award"s for “Best Technology.”
Feb 2014 - Aug 2016

Environment Artist

Montreal, Canada Area

  • Designed, modeled, lit & textured environments & assets for console & mobile games, aligning with art direction & game design principles. Also created, animated & implemented in-game optimized special effects across.
  • Modern Combat Domination (Playstation 3).
  • GT Racing Motor Academy (IPhone).
  • Guitar Rock Tour 2 (IPhone).
  • Dungeon Hunter (IPhone).
  • Texas Holdem Poker (Sony Eriksson, LG, Blackberry).
Oct 2008 - Oct 2010

Junior Environment Artist

Montreal, Canada Area

Designed, modeled, lit & textured environments & assets for console & mobile games, in alignment with art direction & game design, as well as designing & building the graphical user interface.Shipped Titles: Bloodbowl (XBOX360,PSP,PC,NINTENDO DS).Isurf (IPhone).

Jan 2008 - Sep 2008

Game Designer

Montreal, Canada Area

I developed a novel musical video game concept, blending dynamic gameplay with immersive sound design, during my internship at Ubisoft.

Sep 2006 - Apr 2007
4 education records

Roy Ashkar education

Bachelor, Industrial Design

University Of Montreal

Certificate, Interior Design

University Of Montreal

Certificate, Plastic Arts

Université Du Québec À Montreal

Undergraduate Program, Human Sciences

University Of Montreal
FAQ

Frequently asked questions about Roy Ashkar

Quick answers generated from the profile data available on this page.

What company does Roy Ashkar work for?

Roy Ashkar works for POLYBOX.

What is Roy Ashkar's role at POLYBOX?

Roy Ashkar is listed as Founder I Art Director at POLYBOX at POLYBOX.

Where is Roy Ashkar based?

Roy Ashkar is based in Greater Montreal Metropolitan Area, Canada, Canada while working with POLYBOX.

What companies has Roy Ashkar worked for?

Roy Ashkar has worked for Polybox, Square Enix, Gameloft, Cyanide, and Ubisoft.

Who are Roy Ashkar's colleagues at POLYBOX?

Roy Ashkar's colleagues at POLYBOX include Ely Akl.

How can I contact Roy Ashkar?

You can use AeroLeads to view verified contact signals for Roy Ashkar at POLYBOX, including work email, phone, and LinkedIn data when available.

What schools did Roy Ashkar attend?

Roy Ashkar holds Bachelor, Industrial Design from University Of Montreal.

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