Roy Ashkar

Roy Ashkar Email and Phone Number

Founder I Art Director at POLYBOX @ POLYBOX
montréal, quebec, canada
Roy Ashkar's Location
Greater Montreal Metropolitan Area, Canada
About Roy Ashkar

Roy Ashkar has forged a distinguished career in the gaming industry. One of his notable positions was at SQUARE ENIX, where he played a pivotal role in defining the visual identity of the highly acclaimed LARA CROFT GO franchise. This franchise not only garnered widespread critical acclaim but also swept major awards in the mobile gaming category, including the prestigious Game Award for Mobile Game of the Year and Apple’s Game of the Year award.Following his successful tenure at SQUARE ENIX, Roy Ashkar ventured to establish his own studio, POLYBOX STUDIOS, located in Montreal, Canada. POLYBOX STUDIOS quickly gained recognition for publishing premium content on the Unity Store, solidifying its position as one of the platform's top publishers and positioned itself as one of the world’s leading studios in Low-Poly Art.Currently, Roy Ashkar continues to leverage his expertise and creativity in designing and directing new, high-end content for release on the Unity Store, covering a diverse array of novel art styles. His journey from shaping iconic gaming franchises to establishing a successful studio underscores his significant contributions to the gaming and digital entertainment industry.

Roy Ashkar's Current Company Details
POLYBOX

Polybox

View
Founder I Art Director at POLYBOX
montréal, quebec, canada
Employees:
3
Roy Ashkar Work Experience Details
  • Polybox
    Founder - Art Director
    Polybox Sep 2016 - Present
    Montreal, Canada Area
    As the Founder & Art Director at POLYBOX STUDIOS, a leading publisher of premium & best-selling world-building & characters assets, I direct & oversee a diverse network of talented modelers, tech-artists, lighting artists, animators, composers, designers & creative agencies. I am currently spearheading the production of upcoming cutting-edge & novel content for games, film & VR, by leading & supervising whole production cycles from initial concepts to in-engine implementation to publishing & marketing.Shipped Titles:• POLYQUEST WORLDS VOLUME I : Pioneering a never-seen-before, distilled & minimal low-poly art style.• POLYQUEST HEROES: Expanding the brand to iconic characters depicting archetypal heroes in popular culture.• POLYQUEST ISLANDS VOLUME II: Building vibrant tropical realms, from vast oceans to untamed jungles.• POLYQUEST WORLDS ORIGINAL SOUNDTRACK: Expanding the brand to music production.• HAZELWOOD LOFT: Merging architecture, design, VR, mobile & gaming technology.
  • Square Enix
    Senior Environment & Lighting Artist
    Square Enix Feb 2014 - Aug 2016
    Montreal, Canada Area
    Contributed to all phases of production for Square Enix's critically acclaimed AAA mobile games. Collaborated with team members in brainstorming ideas & prototyping innovative game concepts. One of my main key roles was spearheading the art style of Lara Croft Go, where I researched & developed new art techniques, significantly influencing the game's iconic visual style. Throughout the production phases of various titles, provided 2D concepts, modeled, lit, textured & shaded 3D assets & environments. Also led the team in the lighting & look development work of the final products, all while considering all design & technical constraints. Additionally, produced marketing materials, including key art, store screenshots, & promotional posters, during post-production.Shipped Titles: • Lara Croft GO (iOS, Android,Windows, PS Vita) Winner of the 2015 "Apple awards" for "Apple Game Of The Year." Winner of the 2015 "Game Awards" for "Best Mobile Game Of The Year." Winner of the 2016 "Apple Design Awards." Winner of the 2016 "New York Game Awards" for “Best Mobile Game.” Winner of the 2016 “Unity Awards" for "Best Mobile Game." Winner of the 2015 "Canadian Video Game Awards" for “Best iOS Game.” Winner of the 2015 "IGN awards" for "Best Mobile Game Of The Year." Winner of the 2016 "Playstation awards" for "Best Playstation Vita game." Nominated for two 2016 "BAFTA Awards" for "Best Mobile Game."• Hitman GO (iOS, Android, Oculus VR, Windows, PS4, PS VITA) Winner of the 2014 "Canadian Video Game Awards" for “Best Game Design.” Winner of the 2014 "Canadian Video Game Awards" for “Best iOS Game.” Nominated for the 2015 "BAFTA awards" for "Best Mobile Game." • Deus Ex GO (iOS, Android, Oculus VR, Windows, PS4, PS VITA) Nominated for the 2018 "BAFTA Games Award for Mobile & Handheld."• Hitman Sniper (iOS, Android, Windows) Winner of the 2015 "Canadian Video Game Award"s for “Best Technology.”
  • Gameloft
    Environment Artist
    Gameloft Oct 2008 - Oct 2010
    Montreal, Canada Area
    Designed, modeled, lit & textured environments & assets for console & mobile games, aligning with art direction & game design principles. Also created, animated & implemented in-game optimized special effects across various games, encompassing a diverse range of platforms & game genres, all while considering hardware & other technical limitations.Shipped Titles:• Modern Combat Domination (Playstation 3).• GT Racing Motor Academy (IPhone).• Guitar Rock Tour 2 (IPhone).• Dungeon Hunter (IPhone).• Texas Holdem Poker (Sony Eriksson, LG, Blackberry).
  • Cyanide
    Junior Environment Artist
    Cyanide Jan 2008 - Sep 2008
    Montreal, Canada Area
    Designed, modeled, lit & textured environments & assets for console & mobile games, in alignment with art direction & game design, as well as designing & building the graphical user interface.Shipped Titles: Bloodbowl (XBOX360,PSP,PC,NINTENDO DS).Isurf (IPhone).
  • Ubisoft
    Game Designer
    Ubisoft Sep 2006 - Apr 2007
    Montreal, Canada Area
    I developed a novel musical video game concept, blending dynamic gameplay with immersive sound design, during my internship at Ubisoft.

Roy Ashkar Education Details

  • University Of Montreal
    University Of Montreal
    Industrial Design
  • University Of Montreal
    University Of Montreal
    Interior Design
  • Université Du Québec À Montreal
    Université Du Québec À Montreal
    Plastic Arts
  • University Of Montreal
    University Of Montreal
    Human Sciences

Frequently Asked Questions about Roy Ashkar

What company does Roy Ashkar work for?

Roy Ashkar works for Polybox

What is Roy Ashkar's role at the current company?

Roy Ashkar's current role is Founder I Art Director at POLYBOX.

What schools did Roy Ashkar attend?

Roy Ashkar attended University Of Montreal, University Of Montreal, Université Du Québec À Montreal, University Of Montreal.

Who are Roy Ashkar's colleagues?

Roy Ashkar's colleagues are Ely Akl.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.