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Nero Lee Email & Phone Number

Software Engineer II - Acommondations at Booking.com
Location: Shanghai, China 7 work roles 1 school
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Current company
Role
Software Engineer II - Acommondations
Location
Shanghai, China
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Who is Nero Lee? Overview

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Quick answer

Nero Lee is listed as Software Engineer II - Acommondations at Booking.com, a with 15941 employees, based in Shanghai, China. AeroLeads shows a matched LinkedIn profile for Nero Lee.

Nero Lee previously worked as Full-stack Developer at Moonveil Entertainment and Software Engineer II - Dynamics 365 SCM at Microsoft. Nero Lee holds Bachelor Of Science (Bs), Computer Science from Wuhan University.

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Booking.com

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Profile bio

About Nero Lee

Driven, entrepreneurial software engineer with experience building and scaling complex engineering projects through agile development. Video game architecture and design professional passionate about applying cutting-edge technology and backend architecture to entertainment. Multitalented team and business leader with a track record of managing people, financial, and technical resources to achieve strategic objectives.

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Booking.com
Booking.Com
Software Engineer II - Acommondations
Shanghai, China
Employees
15941
AeroLeads page
7 roles

Nero Lee work experience

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Software Engineer Ii - Acommondations

Shanghai, China

Software Engineer Ii - Dynamics 365 Scm

Shanghai, China

• Project: Dynamics 365 SCMo Oversaw system architecture and designs, delivered key features and components, written in C#, React, X++, and MS SQL Server, featuring pricing components for SCM inventory and retail price calculations; executed DevOps solutions via Azure DevOps; The final product is released with 2,500 MAU as business solutionso Performed live-site actions via IcM, averagely addressed and solved two customer issues efficiently per 12-hour on-call scheduleo Delivered performance improvements for key features, while kept high standards on design pattern, best practices, and maintainability, using fully covered TDD methods; Improved targeting feature for averaging 30% performance improvement by month; Achieved by refactoring code, applying best practices and designs; For a pricing specific scenarios, the performance improvement within 6 months let a typical calculation scenario for a real customer goes from more than 20 hours to less than 20 minuteso Use design patterns and related best practices to help the team continuing improving code quality, averagely delivered 2 different best practices solutions per month across the team projects, helped other team members refactor code through analyzing features and best practices• Project: Dynamics 365 SCM MAU Dashboardo Delivered the dashboard through PowerBI, queried data via Kusto KQL, combined data via Azure Logic Appso The dashboard was widely used by whole SCM team for monitoring MAU activities and presenting

Oct 2021 - Jan 2024

Senior Game Backend Engineer

Shanghai Lovengame Co.

Minhang District, Shanghai, China

• Leadership: Scrum Mastero Helped improved product development roadmap by analyzing and deploying best practices in design, development, and documentation through Scrum; imported Sprint Review and Sprint Retrospective to the team• Project: 我的御剑日记o Oversaw backend system architecture and design, developed the game written in Go, Redis, and Docker; executed DevOps solutions via Jenkins and GitLabo Researched, designed, optimized, and refactored features for game mechanics, combat mechanics, data structure, and securityo Chose best practices on devOps, server group, server deploy and launching plan to help launching and maintaining the gameo Achieved an average of 70% less memory consumption and 500% better execution speed through analyzing, redesigning, and refactoringo Helped build in-game telemetry • Project: Lovengame Website and Common Framework Platformo Developed, launched, and maintained the company website and web platform in Go and Vue.js

Jun 2020 - Jul 2021

Co-Partner, Chief Technical Officer

Moespirit Co.

Changsha, Hunan, China

• Leadership: Co-founded Moespirit, led more than 50 people with 3 teamso Oversaw product and company-wide strategic roadmaps, monitoring human and capital resource allocation against key objectives• Project: Project Dawn, a platform action game with a client/server architecture underpinned by Unreal 4;o Led product development by analyzing and deploying best practices in architecture, design, UI/UX, and algorithmso Coordinated a team of designers and engineers building the platform with meticulous project management and comprehensive documentation• Project: Miscellaneous Unity projects (games, 3D demos, etc.)o Led product development by analyzing market needs, company strategy, and profitabilityo Helped analyzing and deploying best practices in architecture, design, UI/UX, and algorithms• Project: Moespirit website and GitHub pageo Developed, launched, and maintained the website in Node.js, Vue.js, as well as Docker and Kubernetes in microservice architectureo Maintained GitHub page, published recent projects, deal with issues

Oct 2018 - Jun 2020

Software Development Engineer

Wuhan, Hubei, China

• Project: medicine warehouse management system for VillageReacho Developed features and bugfixes in TDD method and microservice architecture, written in Java, Gradle, MySQL, Docker, and Kubernetes; executed DevOps solutions via Sprint, Jenkins and GitLabo Engaged the launching and user services for the system, which is widely used by VillageReach• Project: Snake Attack Online Edition(贪吃蛇大作战), top 1 China mobile game in 2016 and 2017o Led development of lockstep game backend architecture for local mobile game company, Wuhan WePai Network Technology Co., leveraging Go and Redis; addressed DevOps solutions via Jenkins and GitLab; Engaged the launching event of online edition with 15 million MAU• Project: myThoughtWorks, ThoughtWorks’ internal productivity teamo Built internal tools and apps for myThoughtWorks, collaborating with internal stakeholders, project managers, and developers for agile product development cycleso Developed web content management system (CMS) app called Discover to index myThoughtWorks articles and book lists, leveraging Node.js, Vue.js, and PostgreSQL, via TDD method o Developed forum plugin called myThoughtWorks Profile Updater to sync user profiles and account details with GSuite, Jigsaw, and other tools, leveraging React.js

Sep 2016 - Sep 2018

Mobile Game Development Engineer

广州多益网络有限公司

Guangzhou, Guangdong, China

• Project: Hyperspace Legion (超时空萌物军团), a mobile strategy game with customized client/server architecture to unify online and offline gameplay experience.o Developed server-side and in-project shared system, written in Python, MySQL and Redis; executed DevOps solutions via SVNo Researched, redesigned, and refactored several game mechanics through design patterns and related best practices; achieved an average of 10% performance improvement by redesigning and refactoring o Managed and collaborated with operation team, company website team and data team to build location-based game mechanics, shared platform functions, as well as gameplay telemetry and analysis system

Sep 2014 - Sep 2016
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1 education record

Nero Lee education

FAQ

Frequently asked questions about Nero Lee

Quick answers generated from the profile data available on this page.

What company does Nero Lee work for?

Nero Lee works for Booking.com.

What is Nero Lee's role at Booking.com?

Nero Lee is listed as Software Engineer II - Acommondations at Booking.com.

Where is Nero Lee based?

Nero Lee is based in Shanghai, China while working with Booking.com.

What companies has Nero Lee worked for?

Nero Lee has worked for Booking.Com, Moonveil Entertainment, Microsoft, Shanghai Lovengame Co., and Moespirit Co..

Who are Nero Lee's colleagues at Booking.com?

Nero Lee's colleagues at Booking.com include Estefania Vicedo Montagud, Kyra Braver, Domi Kruzikova, Frank Beverdam, and Anna Macabare [C].

How can I contact Nero Lee?

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What schools did Nero Lee attend?

Nero Lee holds Bachelor Of Science (Bs), Computer Science from Wuhan University.

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