Roy L. Email & Phone Number
Who is Roy L.? Overview
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Roy L. is listed as Lead Technical Sound Designer at Everreach Labs, a with 18 employees, based in Santa Fe, New Mexico, United States. AeroLeads shows a matched LinkedIn profile for Roy L..
Roy L. previously worked as Senior Technical Audio Designer at Interleave and Senior Technical Audio Designer at Netease Games. Roy L. holds Bachelor'S Degree, Film Scoring from Berklee College Of Music.
Email format at Everreach Labs
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About Roy L.
Roy has been working in video game audio development for over ten years. He specializes in technical sound design and integration. He has a background in music composition, synthesis, and sound editing.Titles Shipped:Gnomes and GoblinsUnreal 5 Matrix ExperienceThe Callisto ProtocolGod of War RagnarokSpider-Man 2
Roy L.'s current company
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Roy L. work experience
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Senior Technical Audio Designer
CurrentPhoenix Labs - Project Dragon:Created realistic sound design for in-game creatures.Produced and integrated high-quality foley assetsOptimized the integration between Unreal Engine and Wwise, improving workflow efficiency and enabling more robust audio implementation across the project.
Lead Technical Sound Designer
CurrentImplement interactive and dynamic audio systems.Maintaining an efficient audio pipeline.Collaborate with the game directors to align audio with the game’s audio goals.Ensure proper integration and optimization of audio assets across platforms.Conduct playtests to evaluate audio effectiveness,and implement feedback.
Senior Technical Audio Designer
Designed advanced audio systems and documented the process.Crafted efficient workflows and implemented systems into game engines (Unreal 5).Optimized existing workflow for higher quality.Future-proofed audio systems for ongoing development.
Technical Sound Designer
Implementing in-game audio using Wwise and proprietary toolsWorking closely with the sound team to optimize and refine current audio pipelinesSpec, craft, extend, and troubleshoot audio tools, features, and functionalityCrafting sound assets for many different systems and scenarios.Titles Shipped:God Of War: RagnarokSpider-Man 2
Technical Implementer
Integrated audio into game editors or audio authoring software.Recorded, edited, designed, and organized audio assets across multiple projects.Created and maintained audio production pipelines.Created necessary documentation and tutorials for related systems.Titles Shipped & Credited:The Matrix Unreal 5 ExperienceThe Callisto Protocol
Audio Lead
I managed the documentation, the creation of audio assets and design for the integration of audio for the release of Gnomes and Goblins.
Podcast Editor & Producer
I help produce, edit, mix and master podcasts to be uploaded to hosting services such as Apple, Spotify, and Stitcher.Podcasts edited:Left Unsupervised; seasons 1-2Verber Vs Verber; season 1AbracadaPod; season 1Honey Birdette; season 1
Production Sound Mixer
Technical Sound Designer
Created multiple small games in Unreal 4 to test and contribute documentation and feedback on the Project Acoustic Unreal 4 and Wwise plug-in. Assisted the software engineers on creating a version for development and distribution.
Audio Lead & Technical Sound Designer
Technical Sound Designer and Audio Scripting for Moshpit XR Studios on their upcoming VR Rock Concert game.
1St Audio Engineer
Positioned microphones and set proper gain for voice over recording.Recorded podcasts, interviews, ADR, Ads, Bumpers, Broadcast Commercials and Auditions.Proficient with ISDN, Source Connect (RTS), Phone Patch and Skype.Directed voice actors, provided constructive and technical feedback during recordings.Edited recordings, and mixed recordings with music or other voiceovers.Manages studio recording schedule and business administration.Commercials Recorded… Show more Positioned microphones and set proper gain for voice over recording.Recorded podcasts, interviews, ADR, Ads, Bumpers, Broadcast Commercials and Auditions.Proficient with ISDN, Source Connect (RTS), Phone Patch and Skype.Directed voice actors, provided constructive and technical feedback during recordings.Edited recordings, and mixed recordings with music or other voiceovers.Manages studio recording schedule and business administration.Commercials Recorded For:OnStar, Lego, Budget Car Rentals, Netflix, Amazon, ESPN, Boost Mobile, Buzzfeed, McDonald's, The New Yorker, Panoply, Uninterrupted, Spotify, LRN, Mill Creek Entertainment, American Heart Association, Blue Cross, ATTN, Telstra, Sargento Pizza, TalkTalk (UK), GCI (Alaska).Podcasts Engineered:UnBossed, Refinery 29: Unstyled, Neon Hum, The Players Tribune; The Hustle, Honey Birdette, ESPN 30 For 30, Open Run, Ball Girl Magic, The Victor Cruz Show, Breaking Bread, Shift, The Call, Second Life, Viva Latina, Masterpiece Studio, Hello Sunshine, Left Unsupervised, Remade In America, How It Is, Nightcall, This American Life.ADR:Donal's Asian Baking Adventure, Extreme China, Chesapeake Shores, Promised, A Short History of the Long Road, Forbidden and Bad MothersInterviews Recorded:Tom Hanks, Alec Baldwin, Bob Odenkirk, Tom Kenny, Justine Bateman, Kevin Smith, Rick Baker, Mara Wilson, Kris Bowers, Tibor Takacs, Johnathan Brooks, Joe Murphy, Illeana Douglas, Conner Habib, Anna Todd, Karla Welch, Mary Rand Hess, Lori Gottlieb, Lauren Hansen, Sarah Corbett and many more.Radio Stations Recorded For:WAMU, NPR, WNYC, KQED, WBUR, CBC, KCRW, KPCC.Remote Studios Recorded For:KoKo, Coupe, Good Sound, Gramercy Post, Digital One, Clean Cuts, Song Zu, Gimlet Media, The Living Room, Script To Screen, UKTV, Benzene, Graffiti Media, Appetite Media, Bare Knuckles Creative. Show less
Audio Lead
Created over 200 original sound effects. Implemented them into In The Black.Edited, mastered, and implemented voiceovers.Designed, maintained and updated post-processing pipelines for new and pre-existing characters. Participated and organized all technical and artistic approaches for developing technical tools.Managed meetings to ensure positive communication between the artists and designers for the sound and dialog needs for In The Black.Collaborated with the audio team… Show more Created over 200 original sound effects. Implemented them into In The Black.Edited, mastered, and implemented voiceovers.Designed, maintained and updated post-processing pipelines for new and pre-existing characters. Participated and organized all technical and artistic approaches for developing technical tools.Managed meetings to ensure positive communication between the artists and designers for the sound and dialog needs for In The Black.Collaborated with the audio team and established that audio is consistent throughout In The Black. Show less
Sound Designer & Technical Sound Designer
These videos are all short demos of my abilities in prototyping in Unreal 4, Oculus Audio Propagation, Wwise, audio implementation, and sound design.
Recording Engineer & Sound Editor
I recorded the voice over used with the animation projects The Potties and Ed Venture. I edited all of the sounds and created sound design used in the episodes.
Sound Designer
I created original sound design for the Steam game Xemo.
Ski Instructor
PSIA certified ski instructor for luxury ski resorts Stowe Mountain Resort and Woodstock Inn (Suicide Six Ski Hill)Taught group and private lessons for children and adultsExcelled at teaching special needs children how to ski
Sound Designer
Created original sound design for the MiraLab game
Composer / Sound Designer
I created original sound design and world ambiences for the USC Game Homeward.I create original music and sound design for the USC Game HUBRiS.
Colleagues at Everreach Labs
Other employees you can reach at interleavecreative.com. View company contacts for 18 employees →
Joe Coupal
Colleague at Everreach LabsToronto, Ontario, Canada
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Oleksa Lozowchuk
Colleague at Everreach LabsVancouver, British Columbia, Canada
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Jera Cravo
Colleague at Everreach LabsMontreal, Quebec, Canada
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Ian Buchanan
Colleague at Everreach LabsGreater Vancouver Metropolitan Area, Canada
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Abigail Poon
Colleague at Everreach LabsMarkham, Ontario, Canada
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Juliette Jones
Colleague at Everreach LabsCanada
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Ray (Rachel) Tung
Colleague at Everreach LabsGreater Vancouver Metropolitan Area, Canada
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Ingrid Wang
Colleague at Everreach LabsCanada
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Andy Frech
Colleague at Everreach LabsToronto, Ontario, Canada
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William Bolwell
Colleague at Everreach LabsSurrey, British Columbia, Canada
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Roy L. education
Bachelor'S Degree, Film Scoring
Education record
Education record
Frequently asked questions about Roy L.
Quick answers generated from the profile data available on this page.
What company does Roy L. work for?
Roy L. works for Everreach Labs.
What is Roy L.'s role at Everreach Labs?
Roy L. is listed as Lead Technical Sound Designer at Everreach Labs.
Where is Roy L. based?
Roy L. is based in Santa Fe, New Mexico, United States while working with Everreach Labs.
What companies has Roy L. worked for?
Roy L. has worked for Everreach Labs, Interleave, Netease Games, Playstation, and Formosa Group.
Who are Roy L.'s colleagues at Everreach Labs?
Roy L.'s colleagues at Everreach Labs include Joe Coupal, Oleksa Lozowchuk, Jera Cravo, Ian Buchanan, and Abigail Poon.
How can I contact Roy L.?
You can use AeroLeads to view verified contact signals for Roy L. at Everreach Labs, including work email, phone, and LinkedIn data when available.
What schools did Roy L. attend?
Roy L. holds Bachelor'S Degree, Film Scoring from Berklee College Of Music.
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