AeroLeads people directory · profile

Roy L. Email & Phone Number

Lead Technical Sound Designer at Everreach Labs
Location: Santa Fe, New Mexico, United States 20 work roles 3 schools
LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Technical Sound Designer
Location
Santa Fe, New Mexico, United States
Company size

Who is Roy L.? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Roy L. is listed as Lead Technical Sound Designer at Everreach Labs, a with 18 employees, based in Santa Fe, New Mexico, United States. AeroLeads shows a matched LinkedIn profile for Roy L..

Roy L. previously worked as Senior Technical Audio Designer at Interleave and Senior Technical Audio Designer at Netease Games. Roy L. holds Bachelor'S Degree, Film Scoring from Berklee College Of Music.

Company email context

Email format at Everreach Labs

This section adds company-level context without repeating Roy L.'s masked contact details.

Everreach Labs

Review company-level records connected to Roy L. before choosing the right outreach path.

Profile bio

About Roy L.

Roy has been working in video game audio development for over ten years. He specializes in technical sound design and integration. He has a background in music composition, synthesis, and sound editing.Titles Shipped:Gnomes and GoblinsUnreal 5 Matrix ExperienceThe Callisto ProtocolGod of War RagnarokSpider-Man 2

Current workplace

Roy L.'s current company

Company context helps verify the profile and gives searchers a useful next step.

Everreach Labs
Everreach Labs
Lead Technical Sound Designer
Santa Fe, NM, US
Employees
18
AeroLeads page
20 roles

Roy L. work experience

A career timeline built from the work history available for this profile.

Senior Technical Audio Designer

Current

United States

Phoenix Labs - Project Dragon:Created realistic sound design for in-game creatures.Produced and integrated high-quality foley assetsOptimized the integration between Unreal Engine and Wwise, improving workflow efficiency and enabling more robust audio implementation across the project.

Mar 2024 - Present

Lead Technical Sound Designer

Current

United States

Implement interactive and dynamic audio systems.Maintaining an efficient audio pipeline.Collaborate with the game directors to align audio with the game’s audio goals.Ensure proper integration and optimization of audio assets across platforms.Conduct playtests to evaluate audio effectiveness,and implement feedback.

Jul 2024 - Present

Senior Technical Audio Designer

Designed advanced audio systems and documented the process.Crafted efficient workflows and implemented systems into game engines (Unreal 5).Optimized existing workflow for higher quality.Future-proofed audio systems for ongoing development.

Dec 2023 - Jan 2024

Technical Sound Designer

Los Angeles, California, United States

Implementing in-game audio using Wwise and proprietary toolsWorking closely with the sound team to optimize and refine current audio pipelinesSpec, craft, extend, and troubleshoot audio tools, features, and functionalityCrafting sound assets for many different systems and scenarios.Titles Shipped:God Of War: RagnarokSpider-Man 2

Mar 2022 - Sep 2023

Technical Implementer

Burbank, California, United States

Integrated audio into game editors or audio authoring software.Recorded, edited, designed, and organized audio assets across multiple projects.Created and maintained audio production pipelines.Created necessary documentation and tutorials for related systems.Titles Shipped & Credited:The Matrix Unreal 5 ExperienceThe Callisto Protocol

Jan 2021 - Mar 2022

Audio Lead

Greater Los Angeles Area

I managed the documentation, the creation of audio assets and design for the integration of audio for the release of Gnomes and Goblins.

Dec 2019 - Oct 2020

Podcast Editor & Producer

Freelance

Greater Los Angeles Area

I help produce, edit, mix and master podcasts to be uploaded to hosting services such as Apple, Spotify, and Stitcher.Podcasts edited:Left Unsupervised; seasons 1-2Verber Vs Verber; season 1AbracadaPod; season 1Honey Birdette; season 1

Jun 2018 - Jan 2020

Production Sound Mixer

Freelance

Los Angeles, California

May 2016 - Jan 2020

Technical Sound Designer

Greater Los Angeles Area

Created multiple small games in Unreal 4 to test and contribute documentation and feedback on the Project Acoustic Unreal 4 and Wwise plug-in. Assisted the software engineers on creating a version for development and distribution.

Oct 2018 - Dec 2019

Audio Lead & Technical Sound Designer

Los Angeles, California

Technical Sound Designer and Audio Scripting for Moshpit XR Studios on their upcoming VR Rock Concert game.

Nov 2017 - Dec 2019

1St Audio Engineer

Garden Of Sound Voice Over Studio

Los Angeles, California

Positioned microphones and set proper gain for voice over recording.Recorded podcasts, interviews, ADR, Ads, Bumpers, Broadcast Commercials and Auditions.Proficient with ISDN, Source Connect (RTS), Phone Patch and Skype.Directed voice actors, provided constructive and technical feedback during recordings.Edited recordings, and mixed recordings with music or other voiceovers.Manages studio recording schedule and business administration.Commercials Recorded… Show more Positioned microphones and set proper gain for voice over recording.Recorded podcasts, interviews, ADR, Ads, Bumpers, Broadcast Commercials and Auditions.Proficient with ISDN, Source Connect (RTS), Phone Patch and Skype.Directed voice actors, provided constructive and technical feedback during recordings.Edited recordings, and mixed recordings with music or other voiceovers.Manages studio recording schedule and business administration.Commercials Recorded For:OnStar, Lego, Budget Car Rentals, Netflix, Amazon, ESPN, Boost Mobile, Buzzfeed, McDonald's, The New Yorker, Panoply, Uninterrupted, Spotify, LRN, Mill Creek Entertainment, American Heart Association, Blue Cross, ATTN, Telstra, Sargento Pizza, TalkTalk (UK), GCI (Alaska).Podcasts Engineered:UnBossed, Refinery 29: Unstyled, Neon Hum, The Players Tribune; The Hustle, Honey Birdette, ESPN 30 For 30, Open Run, Ball Girl Magic, The Victor Cruz Show, Breaking Bread, Shift, The Call, Second Life, Viva Latina, Masterpiece Studio, Hello Sunshine, Left Unsupervised, Remade In America, How It Is, Nightcall, This American Life.ADR:Donal's Asian Baking Adventure, Extreme China, Chesapeake Shores, Promised, A Short History of the Long Road, Forbidden and Bad MothersInterviews Recorded:Tom Hanks, Alec Baldwin, Bob Odenkirk, Tom Kenny, Justine Bateman, Kevin Smith, Rick Baker, Mara Wilson, Kris Bowers, Tibor Takacs, Johnathan Brooks, Joe Murphy, Illeana Douglas, Conner Habib, Anna Todd, Karla Welch, Mary Rand Hess, Lori Gottlieb, Lauren Hansen, Sarah Corbett and many more.Radio Stations Recorded For:WAMU, NPR, WNYC, KQED, WBUR, CBC, KCRW, KPCC.Remote Studios Recorded For:KoKo, Coupe, Good Sound, Gramercy Post, Digital One, Clean Cuts, Song Zu, Gimlet Media, The Living Room, Script To Screen, UKTV, Benzene, Graffiti Media, Appetite Media, Bare Knuckles Creative. Show less

Oct 2016 - Dec 2019

Audio Lead

Remote

Created over 200 original sound effects. Implemented them into In The Black.Edited, mastered, and implemented voiceovers.Designed, maintained and updated post-processing pipelines for new and pre-existing characters. Participated and organized all technical and artistic approaches for developing technical tools.Managed meetings to ensure positive communication between the artists and designers for the sound and dialog needs for In The Black.Collaborated with the audio team… Show more Created over 200 original sound effects. Implemented them into In The Black.Edited, mastered, and implemented voiceovers.Designed, maintained and updated post-processing pipelines for new and pre-existing characters. Participated and organized all technical and artistic approaches for developing technical tools.Managed meetings to ensure positive communication between the artists and designers for the sound and dialog needs for In The Black.Collaborated with the audio team and established that audio is consistent throughout In The Black. Show less

Nov 2014 - Dec 2019

Sound Designer & Technical Sound Designer

Self Employed

Greater Los Angeles Area

These videos are all short demos of my abilities in prototyping in Unreal 4, Oculus Audio Propagation, Wwise, audio implementation, and sound design.

Nov 2014 - Dec 2019

Recording Engineer & Sound Editor

October Moon Entertainment

Greater Los Angeles Area

I recorded the voice over used with the animation projects The Potties and Ed Venture. I edited all of the sounds and created sound design used in the episodes.

Oct 2017 - Oct 2018

Sound Designer

Xemo Llc

Burlington, Vermont Area

I created original sound design for the Steam game Xemo.

Oct 2016 - Dec 2016

Ski Instructor

Pomfret Vt & Waterbury Vt

PSIA certified ski instructor for luxury ski resorts Stowe Mountain Resort and Woodstock Inn (Suicide Six Ski Hill)Taught group and private lessons for children and adultsExcelled at teaching special needs children how to ski

Nov 2005 - Apr 2015

Sound Designer

Greater Los Angeles Area

Created the sound effects for the award-winning game Close Your.

Jan 2014 - Jun 2014

Sound Designer

Miralab Games

Greater Los Angeles Area

Created original sound design for the MiraLab game

Sep 2013 - Dec 2013

Composer / Sound Designer

Greater Los Angeles Area

I created original sound design and world ambiences for the USC Game Homeward.I create original music and sound design for the USC Game HUBRiS.

Sep 2012 - May 2013
Team & coworkers

Colleagues at Everreach Labs

Other employees you can reach at interleavecreative.com. View company contacts for 18 employees →

3 education records

Roy L. education

Education record

Woodstock Union High School

Activities and Societies: • Jazz Band • JV Soccer • Varsity tennis, Captain

Education record

Upper Valley Waldorf School
FAQ

Frequently asked questions about Roy L.

Quick answers generated from the profile data available on this page.

What company does Roy L. work for?

Roy L. works for Everreach Labs.

What is Roy L.'s role at Everreach Labs?

Roy L. is listed as Lead Technical Sound Designer at Everreach Labs.

Where is Roy L. based?

Roy L. is based in Santa Fe, New Mexico, United States while working with Everreach Labs.

What companies has Roy L. worked for?

Roy L. has worked for Everreach Labs, Interleave, Netease Games, Playstation, and Formosa Group.

Who are Roy L.'s colleagues at Everreach Labs?

Roy L.'s colleagues at Everreach Labs include Joe Coupal, Oleksa Lozowchuk, Jera Cravo, Ian Buchanan, and Abigail Poon.

How can I contact Roy L.?

You can use AeroLeads to view verified contact signals for Roy L. at Everreach Labs, including work email, phone, and LinkedIn data when available.

What schools did Roy L. attend?

Roy L. holds Bachelor'S Degree, Film Scoring from Berklee College Of Music.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Roy L. you were looking for.

View similar profiles