Ryan Trenhaile
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Ryan Trenhaile Email & Phone Number

Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller at T-Mobile
Location: San Diego County, California, United States 15 work roles
1 work email found @trenhaile.net LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller
Location
San Diego County, California, United States
Company size

Who is Ryan Trenhaile? Overview

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Ryan Trenhaile is listed as Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller at T-Mobile, a with 77533 employees, based in San Diego County, California, United States. AeroLeads shows a work email signal at trenhaile.net and a matched LinkedIn profile for Ryan Trenhaile.

Ryan Trenhaile previously worked as Senior Creative Consultant, Marketing Department at T-Mobile and Co-Founder at Gamechanger Mvp.

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Profile bio

About Ryan Trenhaile

An Emmy-winning artist experienced in building world-class UI/UX designs, motion graphics, and online digital experiences within television, major motion pictures, and larger corporate industries. I have worked with some of the top organizations in the world including T-Mobile, Illumina, Puma, Qualcomm, Sony and RockStar Games.

Listed skills include Visual Effects, Compositing, Nuke, After Effects, and 45 others.

Current workplace

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T-Mobile
T-Mobile
Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller
bellevue, washington, united states
Website
Employees
77533
AeroLeads page
15 roles · 31 years

Ryan Trenhaile work experience

A career timeline built from the work history available for this profile.

Senior Creative Consultant, Marketing Department

Current

Work with a team of creatives ensuring all work meets brand standards.Motion design and video production/advertisement development for TV, Social Media, Web, and Keynotes.Visually assemble and implement campaign ideas to drive exceptional visual story development of concepts, leading and working with others on design mockups for campaigns and associated channels.Manage and guide the efforts to prepare and convey the campaign creative idea / concept for presentation from the creative team leadership up to and including executive leadership.Take ownership of ideation / creative initiatives and related decisions.Work effectively with and influence creative team members and other key stake holders in defining the vision of national and local campaigns and ongoing projects.Partner with creative team members and Studio Managers in helping to oversee the creative process throughout the entire project lifecycle.Work independently and proactively. Taking conversations and turning them into ideas. Understand feedback and effectively communicate changes to all key creative teams necessary.

Jan 2020 - Present

Co-Founder

Current

San Diego, California, United States

https://www.gcmvp.com/Game Changer MVP is an, Animation, Production and Post Production Studio bringing multi-dimensional talent to the world of Fan Engagement, Game Operations, Sports Presentation, Event Production, Biotech, Medical, Digital Marketing, Commercial TV and Broadcast. GCMVP and our leadership team has worked with companies like, Disney, ILM, Biomet, DePuy, T-Mobile & Sprint. In the world of sports GCMVP has worked with over 100+ professional teams including The Olympics, The World Cup, The Super Bowl, NFL, MLB, NBA, NHL, MLB, NCAA.CHECK OUT OUR WEBSITE AND VIMEO BELOW

Dec 2013 - Present

Senior Ui/Ux Designer

San Diego Metropolitan Area

Work directly with engineering and product management teams to gather and evaluate user requirements.Created multiple interface designs for various platforms including iOS, Web, and PC.Design UI elements (e.g. menus, buttons, icons, etc.) to be used in applicationsDevelop wireframes, mockups, and interactive prototypes that portray how an application or feature should function and look.Create original graphic designs (e.g. images, sketches, and analytical views).Prepare and present designs to the product team, development team, and stakeholders for review.Discover and address potential UX problems during development or within an existing application.Review user feedback and adjust UX and UI designs.Adhere to and suggest improvements to the company’s current style standards on fonts, colors, and images.Build detailed design documentation and style guides.Review finished products to ensure UI and UX vision has been implemented according to the designSupport all company IT, sales, and promotional efforts as required.

Nov 2020 - Mar 2023

Creative Director

Greater San Diego Area

Absorbed by GameChanger

Jun 2014 - Jan 2017

Vfx / Compositing Supervisor

Liberty Studios

San Diego

Duties: Compositing and VFX in Nuke, AE, DaVinci Resolve and Proprietary Software. Manage a large queue of stereo comp work. Manage department. Bid projects for budget and hours, forecast for capacity. Work closely with producers and management to develop policies and procedures.Projects Include:- Walking With The Enemy

Jun 2012 - Mar 2014

Coo / Cco - Morphed Into Gamecharger

Los Angeles | San Diego

2iiZ was founded by industry professionals, Shawn Barnett and Ryan Trenhaile. Together they bring over 25 years of combined professional media experience and over 20 stereoscopic 3D and 2D feature film credits. 2iiZ's most recent works include Fast & Furious 6, White House Down, and Prometheus. Drawing on their experience, the goal in the creation of 2iiZ was to create a boutique style studio that can offer the talent and experience of major blockbuster feature films to the smaller studios and agencies at an affordable price.Films:FAST & FURIOUS 6 - DIRECTOR JUSTIN LINWorking on the Universal Lot - Responsible for visual effects shots for editors. Built custom Nuke scripts and pipeline to produce shots quickly for editors and director Justin Lin.www.youtube.com/watch?v=l2h75LLhxM4WHITE HOUSE DOWN - DIRECTOR ROLAND EMMERICHWorking on the Sony Studios Lot with Academy Award Winning visual effects supervisor Volker Engel and Emmy Award Winning VFX Supervisor and Producer Marc Weigert on the visual effects of White House Down directed by Roland Emmerich.www.youtube.com/watch?v=ndpNqYoN2DMGODZILLA 2014 - DIRECTOR GARETH EDWARDSWarner Bros. Visual Effectshttp://www.2iiz.com/rtrenhaile@2iiz.com323-545-4266 ex:236Ryan's Personal Portfolio:http://www.Trenhaile.net/Ryan's IMDB:http://www.imdb.me/trenhaile

Sep 2011 - Dec 2013

Sr. Vfx Compositor

Burbank, Santa Monica

Duties: 2D VFX Compositing, 3D VFX Compositing in Nuke. Manage a queue of vfx comp work. Integrate CG elements into scenes, rig removal, roto, paint and create VFX elements.Projects Included:- The Amazing Spider-Man- (Emmy Winner) Game Of Thrones

Mar 2012 - Jun 2012

Sr. Compositor

Burbank

Duties: Stereoscopic Compositing and VFX in Nuke, AE, and Proprietary Software. Manage a large queue of stereo comp work. R&D. Work closely with stereographers, producers and upper management to help develop pipeline and visual effects workflows.Projects Include:- Avengers- John Carter- Titanic 3D

Jan 2012 - Mar 2012

Post Visualization Compositor

Scott Free Productions

Santa Monica

Worked with Oscar winning director Ridley Scott and his team to design and produce the look of Prometheus through the use of Post Visualization. Interfaced with the Effects Editor and Visual Effects Supervisor ensure each shot accomplished the directors goals on this Oscar nominated film.

Nov 2011 - Jan 2012

Sr. Stereoscopic Compositor

Burbank

Responsible for combining live action and computer generated graphics by using various techniques to artistically blend together elements and ensure each shot is a seamless stereoscopic image.Essential Duties & Responsibilities:- Perform digital matte painting and paint- Integrate CG elements and matte paintings into live action or CG Animated plates- Present work in dailies and respond to critiques in a timely fashion- Work with other 3D depth artists to convert 2D media into high quality stereoscopic 3D- Develop depth maps used to create left and right eye for stereoscopic 3D filmsProjects Included: Film- Kung Fu Panda- The Monkey KingTV- Spiro The Dragon Commercial - Cadbury Commercial (Stars VS spots)

Jan 2011 - Nov 2011

Lead Compositor/3D Depth Artist

Burbank

- Team leader in developing depth maps used to create left and right eye for stereoscopic 3D films- Designed and built production pipelines for optimal workflow- Responsible for leading, training and instructing artists and designers in developing quality sequences within extremely tight deadlines Projects included: - Gulliver’s Travels - Green Hornet - Thor - Captain America

Nov 2010 - 2011

Compositing Lead

Greater San Diego Area

- Team leader for compositing and post production department- Designed and built production pipelines for optimal workflow Projects included: - Transformers 3 - Shrek 1, 2 & 3 - Tim Burton’s Alice in Wonderland

Dec 2009 - Oct 2010

Art Director

Greater San Diego Area

Responsible for the full life cycle production of television commercial advertisements including importing into FinalCut HD, adding music, voice-overs and special effects using After Effects.- Designed and developed flash enabled GUI for web applications- Responsible for the full lifecycle of the websites, e-marketing from conception to search engine optimization- Reviewed GUIs for uniformity, flow, and quality consistent with high usability standard- Possessed creative control and over the development of Progressive’s print advertisement- Responsible for all conceptual stages including design, develop wireframes, comp’s, websites with video & interactively

2003 - 2009 ~6 yrs

Art Director/Principal

Nutshell Digital

Greater San Diego Area

- Performed duties as listed above, in 2003 Nutshell was absorbed by Progressive Computing- Designed and developed interactive training applications using Flash for companies such as Harcourt Brace Publishing and Peregrine Systems

2000 - 2003 ~3 yrs

2D/3D Artist

Carlsbad

Created world environments, 2D/3D characters and textures using real world photos for leading multimedia companies including Nintendo, Microsoft and Disney.Projects Included:- Resident Evil 2- Midtown Madness 1 and 2- Ken Griffey Jr. Baseball- Walt Disney World (LBE Jungle Cruise)- World’s Fair (Virtual World Tour)

1996 - 2000 ~4 yrs
Team & coworkers

Colleagues at T-Mobile

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FAQ

Frequently asked questions about Ryan Trenhaile

Quick answers generated from the profile data available on this page.

What company does Ryan Trenhaile work for?

Ryan Trenhaile works for T-Mobile.

What is Ryan Trenhaile's role at T-Mobile?

Ryan Trenhaile is listed as Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller at T-Mobile.

What is Ryan Trenhaile's email address?

AeroLeads has found 1 work email signal at @trenhaile.net for Ryan Trenhaile at T-Mobile.

Where is Ryan Trenhaile based?

Ryan Trenhaile is based in San Diego County, California, United States while working with T-Mobile.

What companies has Ryan Trenhaile worked for?

Ryan Trenhaile has worked for T-Mobile, Gamechanger Mvp, Foresight Sports, Groovy Like A Movie, and Liberty Studios.

Who are Ryan Trenhaile's colleagues at T-Mobile?

Ryan Trenhaile's colleagues at T-Mobile include Latari Davis, Azaruddin Shaikh, Allana Walter, Karen Larkin, and Daniel Finnie.

How can I contact Ryan Trenhaile?

You can use AeroLeads to view verified contact signals for Ryan Trenhaile at T-Mobile, including work email, phone, and LinkedIn data when available.

What skills is Ryan Trenhaile known for?

Ryan Trenhaile is listed with skills including Visual Effects, Compositing, Nuke, After Effects, Stereoscopic, Animation, Rotoscoping, and Post Production.

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