Ryan Trenhaile Email and Phone Number
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An Emmy-winning artist experienced in building world-class UI/UX designs, motion graphics, and online digital experiences within television, major motion pictures, and larger corporate industries. I have worked with some of the top organizations in the world including T-Mobile, Illumina, Puma, Qualcomm, Sony and RockStar Games.
T-Mobile
View- Website:
- tmobile.com
- Employees:
- 77533
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Senior Creative Consultant, Marketing DepartmentT-Mobile Jan 2020 - PresentWork with a team of creatives ensuring all work meets brand standards.Motion design and video production/advertisement development for TV, Social Media, Web, and Keynotes.Visually assemble and implement campaign ideas to drive exceptional visual story development of concepts, leading and working with others on design mockups for campaigns and associated channels.Manage and guide the efforts to prepare and convey the campaign creative idea / concept for presentation from the creative team leadership up to and including executive leadership.Take ownership of ideation / creative initiatives and related decisions.Work effectively with and influence creative team members and other key stake holders in defining the vision of national and local campaigns and ongoing projects.Partner with creative team members and Studio Managers in helping to oversee the creative process throughout the entire project lifecycle.Work independently and proactively. Taking conversations and turning them into ideas. Understand feedback and effectively communicate changes to all key creative teams necessary. -
Co-FounderGamechanger Mvp Dec 2013 - PresentSan Diego, California, United Stateshttps://www.gcmvp.com/Game Changer MVP is an, Animation, Production and Post Production Studio bringing multi-dimensional talent to the world of Fan Engagement, Game Operations, Sports Presentation, Event Production, Biotech, Medical, Digital Marketing, Commercial TV and Broadcast. GCMVP and our leadership team has worked with companies like, Disney, ILM, Biomet, DePuy, T-Mobile & Sprint. In the world of sports GCMVP has worked with over 100+ professional teams including The Olympics, The World Cup, The Super Bowl, NFL, MLB, NBA, NHL, MLB, NCAA.CHECK OUT OUR WEBSITE AND VIMEO BELOW -
Senior Ui/Ux DesignerForesight Sports Nov 2020 - Mar 2023San Diego Metropolitan AreaWork directly with engineering and product management teams to gather and evaluate user requirements.Created multiple interface designs for various platforms including iOS, Web, and PC.Design UI elements (e.g. menus, buttons, icons, etc.) to be used in applicationsDevelop wireframes, mockups, and interactive prototypes that portray how an application or feature should function and look.Create original graphic designs (e.g. images, sketches, and analytical views).Prepare and present designs to the product team, development team, and stakeholders for review.Discover and address potential UX problems during development or within an existing application.Review user feedback and adjust UX and UI designs.Adhere to and suggest improvements to the company’s current style standards on fonts, colors, and images.Build detailed design documentation and style guides.Review finished products to ensure UI and UX vision has been implemented according to the designSupport all company IT, sales, and promotional efforts as required. -
Creative DirectorGroovy Like A Movie Jun 2014 - Jan 2017Greater San Diego AreaAbsorbed by GameChanger -
Vfx / Compositing SupervisorLiberty Studios Jun 2012 - Mar 2014San DiegoDuties: Compositing and VFX in Nuke, AE, DaVinci Resolve and Proprietary Software. Manage a large queue of stereo comp work. Manage department. Bid projects for budget and hours, forecast for capacity. Work closely with producers and management to develop policies and procedures.Projects Include:- Walking With The Enemy
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Coo / Cco - Morphed Into Gamecharger2Iiz Sep 2011 - Dec 2013Los Angeles | San Diego2iiZ was founded by industry professionals, Shawn Barnett and Ryan Trenhaile. Together they bring over 25 years of combined professional media experience and over 20 stereoscopic 3D and 2D feature film credits. 2iiZ's most recent works include Fast & Furious 6, White House Down, and Prometheus. Drawing on their experience, the goal in the creation of 2iiZ was to create a boutique style studio that can offer the talent and experience of major blockbuster feature films to the smaller studios and agencies at an affordable price.Films:FAST & FURIOUS 6 - DIRECTOR JUSTIN LINWorking on the Universal Lot - Responsible for visual effects shots for editors. Built custom Nuke scripts and pipeline to produce shots quickly for editors and director Justin Lin.www.youtube.com/watch?v=l2h75LLhxM4WHITE HOUSE DOWN - DIRECTOR ROLAND EMMERICHWorking on the Sony Studios Lot with Academy Award Winning visual effects supervisor Volker Engel and Emmy Award Winning VFX Supervisor and Producer Marc Weigert on the visual effects of White House Down directed by Roland Emmerich.www.youtube.com/watch?v=ndpNqYoN2DMGODZILLA 2014 - DIRECTOR GARETH EDWARDSWarner Bros. Visual Effectshttp://www.2iiz.com/rtrenhaile@2iiz.com323-545-4266 ex:236Ryan's Personal Portfolio:http://www.Trenhaile.net/Ryan's IMDB:http://www.imdb.me/trenhaile -
Sr. Vfx CompositorPixomondo Mar 2012 - Jun 2012Burbank, Santa MonicaDuties: 2D VFX Compositing, 3D VFX Compositing in Nuke. Manage a queue of vfx comp work. Integrate CG elements into scenes, rig removal, roto, paint and create VFX elements.Projects Included:- The Amazing Spider-Man- (Emmy Winner) Game Of Thrones -
Sr. CompositorDeluxe Laboratories Jan 2012 - Mar 2012BurbankDuties: Stereoscopic Compositing and VFX in Nuke, AE, and Proprietary Software. Manage a large queue of stereo comp work. R&D. Work closely with stereographers, producers and upper management to help develop pipeline and visual effects workflows.Projects Include:- Avengers- John Carter- Titanic 3D -
Post Visualization CompositorScott Free Productions Nov 2011 - Jan 2012Santa MonicaWorked with Oscar winning director Ridley Scott and his team to design and produce the look of Prometheus through the use of Post Visualization. Interfaced with the Effects Editor and Visual Effects Supervisor ensure each shot accomplished the directors goals on this Oscar nominated film.
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Sr. Stereoscopic CompositorTechnicolor Jan 2011 - Nov 2011BurbankResponsible for combining live action and computer generated graphics by using various techniques to artistically blend together elements and ensure each shot is a seamless stereoscopic image.Essential Duties & Responsibilities:- Perform digital matte painting and paint- Integrate CG elements and matte paintings into live action or CG Animated plates- Present work in dailies and respond to critiques in a timely fashion- Work with other 3D depth artists to convert 2D media into high quality stereoscopic 3D- Develop depth maps used to create left and right eye for stereoscopic 3D filmsProjects Included: Film- Kung Fu Panda- The Monkey KingTV- Spiro The Dragon Commercial - Cadbury Commercial (Stars VS spots) -
Lead Compositor/3D Depth ArtistStereo D Nov 2010 - 2011Burbank- Team leader in developing depth maps used to create left and right eye for stereoscopic 3D films- Designed and built production pipelines for optimal workflow- Responsible for leading, training and instructing artists and designers in developing quality sequences within extremely tight deadlines Projects included: - Gulliver’s Travels - Green Hornet - Thor - Captain America -
Compositing LeadLegend Films Dec 2009 - Oct 2010Greater San Diego Area- Team leader for compositing and post production department- Designed and built production pipelines for optimal workflow Projects included: - Transformers 3 - Shrek 1, 2 & 3 - Tim Burton’s Alice in Wonderland -
Art DirectorProgressive Computing Llc 2003 - 2009Greater San Diego AreaResponsible for the full life cycle production of television commercial advertisements including importing into FinalCut HD, adding music, voice-overs and special effects using After Effects.- Designed and developed flash enabled GUI for web applications- Responsible for the full lifecycle of the websites, e-marketing from conception to search engine optimization- Reviewed GUIs for uniformity, flow, and quality consistent with high usability standard- Possessed creative control and over the development of Progressive’s print advertisement- Responsible for all conceptual stages including design, develop wireframes, comp’s, websites with video & interactively -
Art Director/PrincipalNutshell Digital 2000 - 2003Greater San Diego Area- Performed duties as listed above, in 2003 Nutshell was absorbed by Progressive Computing- Designed and developed interactive training applications using Flash for companies such as Harcourt Brace Publishing and Peregrine Systems
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2D/3D ArtistRockstar Games 1996 - 2000CarlsbadCreated world environments, 2D/3D characters and textures using real world photos for leading multimedia companies including Nintendo, Microsoft and Disney.Projects Included:- Resident Evil 2- Midtown Madness 1 and 2- Ken Griffey Jr. Baseball- Walt Disney World (LBE Jungle Cruise)- World’s Fair (Virtual World Tour)
Ryan Trenhaile Skills
Frequently Asked Questions about Ryan Trenhaile
What company does Ryan Trenhaile work for?
Ryan Trenhaile works for T-Mobile
What is Ryan Trenhaile's role at the current company?
Ryan Trenhaile's current role is Creative Servant Leader | Senior UI/UX Designer | Motion Graphics | Corporate Branding | Visual Storyteller.
What is Ryan Trenhaile's email address?
Ryan Trenhaile's email address is ry****@****ile.net
What skills is Ryan Trenhaile known for?
Ryan Trenhaile has skills like Visual Effects, Compositing, Nuke, After Effects, Stereoscopic, Animation, Rotoscoping, Post Production, Motion Graphics, Feature Films, Special Effects, Photoshop.
Who are Ryan Trenhaile's colleagues?
Ryan Trenhaile's colleagues are Siva Sareddu, Pete Eichas, Renard Smoots, Apurva ., Nic Yeager, Abe Silmi, Frank Williams.
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Ryan Trenhaile
United States
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