Ryan Sellars Email & Phone Number
@rockstargames.com
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Who is Ryan Sellars? Overview
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Ryan Sellars is listed as Producer: Motion Capture at Rockstar Games, a with 3570 employees, based in Brooklyn, New York, United States. AeroLeads shows a work email signal at rockstargames.com and a matched LinkedIn profile for Ryan Sellars.
Ryan Sellars previously worked as Associate Producer at Rockstar Games and Assistant Producer: Performance Production at Rockstar Games. Ryan Sellars holds Bachelor Of Fine Arts (Bfa), Game And Interactive Media Design from Savannah College Of Art And Design.
Email format at Rockstar Games
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AeroLeads found 2 current-domain work email signals for Ryan Sellars. Compare company email patterns before reaching out.
About Ryan Sellars
Producer of Motion Capture @ Rockstar Games, New York.
Listed skills include System Design For Games, Video Game Production, Product Management, Conceptual Design, and 23 others.
Ryan Sellars's current company
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Ryan Sellars work experience
A career timeline built from the work history available for this profile.
Associate Producer
Assistant Producer: Performance Production
Facial Capture Technician
Monitor & track facial recording on set & in boothMaintain & troubleshoot hardware for facial capture
Gameplay Capture Artist
Genius/Mentor
Mac & iOS certified technician for Apple. I troubleshoot, isolate, and test technical issues with all Apple products while repairing relationships and communicating with customers. As a mentor I welcome new employees into the store as fulfill training criteria for their first weeks. -Certified Mac technician for: Mac Pro, iMac, MacBook Pro, MacBook Air-Certified mobile technician for: iPhone, iPad, and iPod-Certified in repairs of 2009-current model products.-Processed and staged computers for repair.-Processed and tracked computers sent to offsite repair facilities.-Migrated customer data to new machines.-Audited repair queues to meet company standards, and to improve efficiency.-Trained first week employees in expectations and resources at a store level.-New Store Opening (NSO) Mentor-Created customer journey for NSO.-Improved communication and work/repair flow for NSO.
Founding Member, Creative Director, Designer
Founded Polybot, LLC in September of 2013 to pursue the completion of the game The Legend of Hart's Hollow that started it's life as a local Game Jam winner. While part of this group I have been part of the design team, production, management, and marketing for the game. I managed team sizes ranging from 10-40 people at times during particular crunches, and have learned to re-adjust scope when necessary. I have been the SCRUM master for most of the project.-Acting SCRUM Master-Directed communications between members on the team.-Set up and issued development schedule and time tables.-Organized and troubleshot file management system.-Created and logged contact list for designers.-On-boarded new talent.-Chief Financial Officer-Built and maintained relationships with publishers and console dev. reps.-Helped to build and maintain social media network.-Set up pitch doc and workbook for major console manufacturers.
Manager
-Directed team in profitable sales development.-Awarded customer service award for outstanding customer relations.-Awarded perfect inventory award 2 years in a row.-Organizational team lead for multiple locations.-Involved in career development in which I helped to promote employees to management. -Performance Consulting.-In charge of marketing and managing for multiple store locations. -Event coordinator for game launches including developing relations with third parties to help promote events.
Lead Producer
Executive Producer for an unannounced Oculus Rift special project. This was a quick one month project to test the abilities of the team to produce and show an Oculus rift game for Rooster Teeth gaming conference.-Acting SCRUM master for project.-Directed communications between remote and local teams.-Educated team on the use of SCRUM.-Set-up and organized development schedule and time table.
Project Lead
Project & Creative Lead of a small team for an undisclosed Xbox project. Special project through Savannah College of Art & Design to produce and present Microsoft with a functioning prototype for an XBox product.-Creative lead and project manager.-Managed 3 micro teams developing separate pieces of the whole experience. -Designed the user experience, menu flow, and connectivity models for the project. -Main responsibilities included making sure the package felt like a complete and integrated project making sure all 3 pieces fit seamlessly together. -Communicated directly with Microsoft I helped to deliver a product that fit their needs. -Organized and set up lines of communication between the team members and facilitated a welcoming work environment.We were one of two final submissions to Microsoft at the end of the quarter.
Manager
Sales, Customer Relations, Organization, Career Development, Sales Development, Organizational Training, Performance Consulting, Marketing, Event Planning, Scheduling.
Colleagues at Rockstar Games
Other employees you can reach at rockstargames.com. View company contacts for 3570 employees →
Matt Freitag
Colleague at Rockstar GamesOceanside, California, United States
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Otto Rock
Colleague at Rockstar GamesMexico City, Mexico
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Tarun Satyanarayana
Colleague at Rockstar GamesBengaluru, Karnataka, India
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Chloe Phillips
Colleague at Rockstar GamesLas Vegas Metropolitan Area, United States
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Carey Waggoner
Colleague at Rockstar GamesBrooklyn, New York, United States
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Matthew Downey
Colleague at Rockstar GamesLincolnshire, England, United Kingdom
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Dee W
Colleague at Rockstar GamesLondon, England, United Kingdom
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Raymond Sun
Colleague at Rockstar GamesLos Angeles, California, United States
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Cc O
Colleague at Rockstar GamesWalnut Creek, California, United States
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Sunil Kumar
Colleague at Rockstar GamesBengaluru, Karnataka, India
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Ryan Sellars education
Bachelor Of Fine Arts (Bfa), Game And Interactive Media Design
Bachelor Of Fine Arts (Bfa), Photography
Frequently asked questions about Ryan Sellars
Quick answers generated from the profile data available on this page.
What company does Ryan Sellars work for?
Ryan Sellars works for Rockstar Games.
What is Ryan Sellars's role at Rockstar Games?
Ryan Sellars is listed as Producer: Motion Capture at Rockstar Games.
What is Ryan Sellars's email address?
AeroLeads has found 2 work email signals at @rockstargames.com for Ryan Sellars at Rockstar Games.
Where is Ryan Sellars based?
Ryan Sellars is based in Brooklyn, New York, United States while working with Rockstar Games.
What companies has Ryan Sellars worked for?
Ryan Sellars has worked for Rockstar Games, Apple, Polybot, Llc, Gamestop, and Bursting Brains Studio.
Who are Ryan Sellars's colleagues at Rockstar Games?
Ryan Sellars's colleagues at Rockstar Games include Matt Freitag, Otto Rock, Tarun Satyanarayana, Chloe Phillips, and Carey Waggoner.
How can I contact Ryan Sellars?
You can use AeroLeads to view verified contact signals for Ryan Sellars at Rockstar Games, including work email, phone, and LinkedIn data when available.
What schools did Ryan Sellars attend?
Ryan Sellars holds Bachelor Of Fine Arts (Bfa), Game And Interactive Media Design from Savannah College Of Art And Design.
What skills is Ryan Sellars known for?
Ryan Sellars is listed with skills including System Design For Games, Video Game Production, Product Management, Conceptual Design, Concept Design, Game Design, Game Testing, and Design Consulting.
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