Ruth Halloran Email & Phone Number
@ea.com
3 phones found area 707
LinkedIn matched
Who is Ruth Halloran? Overview
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Ruth Halloran is listed as Development Director at Respawn Entertainment, a company with 431 employees, based in Menlo Park, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 707, and a matched LinkedIn profile for Ruth Halloran.
Ruth Halloran previously worked as Producer at Electronic Arts (Ea) and Development Director at Electronic Arts (Ea). Ruth Halloran holds Bachelor’S Degree, Fine Arts (Painting & Drawing) And Japanese Language from San Francisco State University.
Email format at Respawn Entertainment
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AeroLeads found 1 current-domain work email signal for Ruth Halloran. Compare company email patterns before reaching out.
About Ruth Halloran
I like finding the order in chaos! Navigating creative teams to the place where they can do their best work and live their best lives is what it’s all about.- 10+ years in games; in both studio development and marketing, with 5+ titles launched- Full life cycle Game Producer from conceit, through development, and into live operations- Experience managing cross functional teams, specifically: Marketing, Art / Tech Art, LiveOps, UIUX- Experienced Art Lead and Creative Director, with brand relationship management for high quality IPsSpecialties: Art Production, Live Service Development, F2P, Mobile, Agile Methodologies, Project Management, People Management, APAC Marketing, Agency Marketing, Scrum Ceremonies, External Development Teams, Licensing and Brand Communication
Listed skills include Illustrator, Photoshop, Illustration, Graphic Design, and 42 others.
Ruth Halloran's current company
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Ruth Halloran work experience
A career timeline built from the work history available for this profile.
Producer
- Built and maintained Art roadmaps and milestone deliverables through development into live services.
- Collaborated with department leads and external partners to track velocity and progress while driving scrum ceremonies across a team of over 20 artists as the primary production member for the Art departments.
- Scripted processes to automate reporting for milestone tracking and team progress, resulting in becoming the source of truth for Art by owning the schedule and cross functional communication.
- Identified dependencies and flagged risks to outside departments and leadership, ensuring action items were tasked and outcomes or impacts were communicated.
- Balanced scope and resourcing with the team to ensure that all P0 - P2 assets for both launch features and 4 months of post WWL content were shipped well before development lock.
Development Director
- Monitored development roadmaps for Art, UI/UX and UI Engineering. Worked with team leads to determine velocity and resourcing which allowed risks to be identified, prioritized and mitigated– resulted in milestones.
- Facilitated brand approvals by coordinating with development partners to consolidate and take action on feedback.
- Crafted content pitches for brand partners leading to the draft and approval of our launch feature roadmap and game conceit.
Development Manager
- Created live service art direction and documentation for upcoming titles (at the time: Crystalborne, Final Fantasy: War For Eos, Unreleased Project).
- Collaborated with UIUX and tech to build the development plan for a new storefront, asset delivery pipelines, PM and monetization tools.
Producer
- Restructured the Live Services asset delivery pipeline to ensure all content beats across 5 live games were delivered to quality, on time and on budget.
- Hired, trained and managed the Events & Live Services Art team after a company restructure. Gave feedback to artists and vendors, enabling the team to create quality work and deliver on milestone commitments across.
Sales Art Lead
- Led the Live Operations Art team, comprising a group of 2D artists, UIUX, animators, and outsourcing, 10 of whom were direct reports.
- Owned the project management of the Live Operations Art pod by defining schedules, coordinating stakeholder needs and enabling timely content releases.
2D Artist
- Generated assets for in-game sales, community and event art which drove engagement and monetization for the Live Operations team.
- Provided feedback and coaching to junior artists.
Creative Director
- Designed ASO, social, and web based marketing art for clients such as SuperCell and Ubisoft.
- Provided reporting on campaign performance to optimize creative development and drive better CTR / CPI metrics.
- Created pitch decks for new and existing clients to outline campaign strategies and targets based on measurable ad performance and competitor landscape analysis.
User Acquisition Consultant
- Managed marketing campaigns across social, web and mobile ad networks.
- Provided multi platform reporting to optimize ad spend vs revenue, resulting in an average 40% profit increase per campaign.
Content Review Coordinator
- Reviewed and managed all YouTube video on demand content for Japan.
- Audited North American TV backfill catalogue to ensure partner deliveries.
- Documented new hire onboarding and built best practices training modules.
Colleagues at Respawn Entertainment
Other employees you can reach at respawn.com. View company contacts for 431 employees →
Joseph Chavez
Colleague at Respawn Entertainment
United States, United States
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William Nadel
Colleague at Respawn Entertainment
Los Angeles, California, United States, United States
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Gassab Samir
Colleague at Respawn Entertainment
Tunis, Tunis, Tunisia, Tunisia
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EF
Evan Funnell
Colleague at Respawn Entertainment
Edmonton, Alberta, Canada, Canada
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JS
Jason Soss
Colleague at Respawn Entertainment
United States, United States
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RG
Ryan Gaine
Colleague at Respawn Entertainment
Coquitlam, British Columbia, Canada, Canada
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RW
Randall Wong
Colleague at Respawn Entertainment
San Francisco Bay Area, United States
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CP
Christopher Perkowitz-Colvard
Colleague at Respawn Entertainment
Los Angeles County, California, United States, United States
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JY
Junjie Yin
Colleague at Respawn Entertainment
Arcadia, California, United States, United States
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Yy Yy
Colleague at Respawn Entertainment
Charlotte, North Carolina, United States, United States
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Ruth Halloran education
Frequently asked questions about Ruth Halloran
Quick answers generated from the profile data available on this page.
What company does Ruth Halloran work for?
Ruth Halloran works for Respawn Entertainment.
What is Ruth Halloran's role at Respawn Entertainment?
Ruth Halloran is listed as Development Director at Respawn Entertainment.
What is Ruth Halloran's email address?
AeroLeads has found 1 work email signal at @ea.com for Ruth Halloran at Respawn Entertainment.
What is Ruth Halloran's phone number?
AeroLeads has found 3 phone signal(s) with area code 707 for Ruth Halloran at Respawn Entertainment.
Where is Ruth Halloran based?
Ruth Halloran is based in Menlo Park, California, United States while working with Respawn Entertainment.
What companies has Ruth Halloran worked for?
Ruth Halloran has worked for Respawn Entertainment, Electronic Arts (Ea), Applovin, Mz, and Septeni America, Inc..
Who are Ruth Halloran's colleagues at Respawn Entertainment?
Ruth Halloran's colleagues at Respawn Entertainment include Joseph Chavez, William Nadel, Gassab Samir, Evan Funnell, and Jason Soss.
How can I contact Ruth Halloran?
You can use AeroLeads to view verified contact signals for Ruth Halloran at Respawn Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Ruth Halloran attend?
Ruth Halloran holds Bachelor’S Degree, Fine Arts (Painting & Drawing) And Japanese Language from San Francisco State University.
What skills is Ruth Halloran known for?
Ruth Halloran is listed with skills including Illustrator, Photoshop, Illustration, Graphic Design, Logo Design, Digital Illustration, Adobe Creative Suite, and Creative Direction.
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