Ruohan Tang

Ruohan Tang Email and Phone Number

Technical Material Artist @ Amazing Seasun Games
Ruohan Tang's Location
Ontario, Canada, Canada
About Ruohan Tang

A proactive environment artist demonstrating exceptional proficiency in producing high-quality work, with strong leadership skills in team management. Capable of effectively leading and coordinating teams to ensure a cohesive and efficient workflow. Extensive experience in level art and material creation, combined with a high level of proficiency in tools such as 3ds Max, Substance, and Unreal Engine, enables adept guidance and mentoring of team members to collectively achieve exceptional results.

Ruohan Tang's Current Company Details
Amazing Seasun Games

Amazing Seasun Games

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Technical Material Artist
Employees:
144
Ruohan Tang Work Experience Details
  • Amazing Seasun Games
    Technical Material Artist
    Amazing Seasun Games
  • Netease Games
    Senior Environment Artist
    Netease Games May 2022 - Sep 2024
    Guangzhou, Guangdong, China
    Code Name: X31 - (Game in development by Remote-first studio Spliced Inc. targeting PC and Mobile)• Work closely with the Art Director while collaborating with the Level Design team to understand and balance the artistic and gameplay direction of the project to ensure the successful execution of the game’s visual and technical design on a level-by-level basis.• Conducted regular reviews with the art director, providing feedback, delegating tasks to the level art team, and ensuring everyone stayed up-to-date with the latest progress and requirements.• Led onsite vendors to tackle art-related issues and drive improvements to current levels. Providing feedback to the outsourcing team.• Cross-discipline communication with Concept Art, TA, and Project Managers to schedule level art tasks, estimate man-days, evaluate foreseeable risks, and ensure alignment with each milestone.
  • Netease Games
    Material Artist
    Netease Games May 2023 - Jul 2023
    Guangzhou, Guangdong, China
    Vision of Mana - (Released on August 30th, 2024, (PC & Console)• Iterated on existing materials, pushing the quality and art style to align more with the artistic vision.• Created multiple sets of tileable terrain materials for each world biome.
  • Netease Games
    Level Art Lead
    Netease Games Feb 2020 - May 2022
    Guangzhou, Guangdong, China
    Everywhere Game - (Company’s strategic joint development project targeting PC and Consoles)• Consolidated and coordinated the level art team and onsite vendors to tackle art-related issues and drive improvements to various biome and levels.• Contributed to set-dressing tasks for the open-world environment, including creating key scenes for the game trailer. (Showed at Gamescom 2022)• Collaborated with the Art Director in charge of products to participate in/responsible for establishing the style of the game environment, and produce the target effects, templates, and standards for scene/level editing and production;• Represented environment art team to communicate, align expectations, host weekly meetings with partner studios, etc.
  • Netease Games
    Level Artist
    Netease Games Jul 2019 - Jan 2020
    Guangzhou, Guangdong, China
    Life After - MMORPG Mobile• Collaborated with designers and constructed multiple mission levels for the new DLC - Levin City
  • Archifiction Inc.
    3D Environment Artist
    Archifiction Inc. Jun 2018 - May 2019
    Salt Lake City, Utah
    • Various environment creations for commercial Mixed Reality projects using UE4.• Created PBR materials using Substance Painter and Designer.• Setting the style, tone, and texel density for each environment.• Creatures rigging, skinning, and animation using Maya.
  • University Of Utah
    Graduate Teaching Assistant
    University Of Utah Aug 2017 - May 2018
    Salt Lake City, Utah
    • Assisted multiple professors teaching in different courses, such as 3D modeling (Maya), Visual Effects (Houdini) and Character Production (Zbrush).
  • Couch Cosmonauts Llc
    3D Artist
    Couch Cosmonauts Llc Aug 2016 - May 2018
    Salt Lake City, Utah
    • Designed sci-fi stylized weapon sets using 3D Max. • Environment assets creation with PBR workflow using Zbrush, Substance Painter and Designer.• Participated in AGILE development meetings such as SCRUM and Sprints.
  • Netease Games
    3D Artist Intern
    Netease Games Jun 2017 - Aug 2017
    Guangzhou, Guangdong, China
    • Created environment assets and textures for Life After, a survival MMORPG game. • Optimized prop assets, created LODs and mesh collisions to fit memory budget.• Worked alongside with a senior artist for game level creation.

Ruohan Tang Skills

Teamwork 3d Modeling Game Design Art Video Games Computer Animation Animation Maya Photoshop 3d Studio Max Film After Effects Digital Photography 2d Graphics Public Speaking Substance Painter Quixel Suite Zbrush Pixel Art Marmoset Toolbag 3d Coat Bitmap2material Substance Designer Chinese Moviemaker Team Leadership Python Unreal Engine 4 Source Engine Adobe Premiere Texturing Game Development Rigging 3d Animation

Ruohan Tang Education Details

Frequently Asked Questions about Ruohan Tang

What company does Ruohan Tang work for?

Ruohan Tang works for Amazing Seasun Games

What is Ruohan Tang's role at the current company?

Ruohan Tang's current role is Technical Material Artist.

What schools did Ruohan Tang attend?

Ruohan Tang attended University Of Utah, University Of Utah.

What are some of Ruohan Tang's interests?

Ruohan Tang has interest in Animation, Children, Movie, Skydiving, Snowboarding, Environment, 3d Modeling, Poverty Alleviation, Hiking, Science And Technology.

What skills is Ruohan Tang known for?

Ruohan Tang has skills like Teamwork, 3d Modeling, Game Design, Art, Video Games, Computer Animation, Animation, Maya, Photoshop, 3d Studio Max, Film, After Effects.

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