Digital Art, Visual Design, Art Direction, Leadership & Management.20 years in the Gaming Industry, 6 years in Graphic Design, 4 years in Film with a background in Fine Art.Experienced in leading Teams of all sizes. Capable of driving the direction and quality of a project from concept to completion. Triple-A experience and credited with over 15 published titles.Art direction, style guides, visual briefs, critique & review, presentations, pipe lines, working practices, management, staff assessment and goals, scheduling, outsourcing, modelling, texturing, animation and lighting.Specialties: Adobe Photoshop, After Effects, Adobe Premier, Vegas, Maya, 3DSMax, Blender, World Machine, Xara, Smart Draw, Microsoft Office, Microsoft Excel, Hansoft, Perforce.Australian and UK Citizenship.
Martin Wallace Designs
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Art DirectorMartin Wallace Designs Jan 2024 - PresentAustralia
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Freelance Digital ArtistCubic Munky Jan 2017 - PresentBrisbane, Queensland, AustraliaWorking in Film, Games & ComicsFilmography:Post Production:Equaliser 3 - SonyHarrow - HoodlumPost Visualisation:Equaliser 3 - SonyDark Harvest - MGM PicturesCandy Man 2 - Universal PicturesBardo - NetflixThe Wedding Year - Lakeshore EntertainmentPeppermint - Lakeshore EntertainmentA.X.L.- Lakeshore EntertainmentUnderworld: Blood Wars - Lakeshore EntertainmentPre Visualisation:Candy Man 2 - Universal PicturesA.X.L.- Lakeshore EntertainmentUnderworld: Blood Wars - Lakeshore EntertainmentTabletop Games:Don’t Go in There - Road To Infamy5 Wards - Frown Clown Games Fighting Fantasy Adventures - Wallace Designs Comic Strip:Red By Night, Black by Day - The77 Comic, The77 Publications
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Art DirectorGeekbrain Games Dec 2012 - Dec 2016
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Art Manager & Lead ArtistThq Studio Australia 2009 - 2011Brisbane, AustraliaPS3/X360 Triple-A Marvel AvengersFirst person online multiplayer with split screen functionalityLeading a team of up to 20 Artists (with 5 direct reports); responsible for all art content, processes and documentation; including outsourcing briefs and feedback (4 external companies producing 70% of final content) -
Senior Environment ArtistThq Studio Australia 2006 - 2008Brisbane, Australia(Lead Artist Role) Wii Exclusive - M Night Shyamalan: The Last AirbenderLeading and scheduling a team of 6 Artists; responsible for all art content; outsourcing; plus the personal creation of game assets and lighting(Principle Environment Artist Role) PS2, Xbox & Wii - Avatar: Into The InfernoResponsible for all environment art; plus the personal creation of art assets and lighting(Senior Artist Role) PS2, Xbox & Wii - Avatar: The Burning EarthEnvironment Artist
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Senior ArtistBlitz Games Studios 2002 - 2005Blitz Games, Uk(Lead Artist Role - Driving Segment) Xbox, PS2, PC – Reservoir DogsLeading a team of 4 Artists on 6 driving Sections; guiding in-house software development; Environment Artist(Senior Artist Role) Xbox, PS2, GameCube – Barbie Horse Riding. Environment Artist(Supporting Art) Xbox, PS2 – Bad Boys. Xbox, PS2, PSP – Pac Man.Environment Artist
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Animator/Film MakerIndependent 2000 - 2001UkFully Rendered 3D Animation - Winner of the C.I.F.V.F. Silver AwardPromoted internationally by the British Film Council – Ausfest (Australia); Cartoons on the bay (Italy) Cinema Jove (Spain); C.I.F.V.F. (UK)
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Lead Animator & ModellerBrilliant Interactive Ideas 1998 - 2000AustraliaInteractive Animated Stories - PC - Xena Warrior Princess; Kiss Immortals, PopeyeLeading a team of 20 artists; Responsible for all animation, modelling and technical specificationsWinner of the B.I.I. in-house animation award -
Lead ArtistInternational Computer Entertainment 1994 - 1998UkPC, PS1, Amiga, Gameboy Leading a small team of 3D and 2D Artists
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Assistant Director Of Arts & CraftsCamp Walden 1992 - 1994UsaCo running the Art and Crafts Department – Teaching ceramics, sculpture and land artCommissioned to create a woodland sculpture trail and produce a number of large sculptural pieces -
Senior Graphic DesignerMontrain 1990 - 1992UkManaging a design studio with dark room facilities producing original designs and colour separations
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Designer/IllustratorStylfit 1987 - 1989UkDesigning display systems and promotional material
Rupert Lewis Jones Skills
Rupert Lewis Jones Education Details
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Ba (Hons) Fine ArtDe Montfort University -
Diploma In General Art & DesignWorcester College -
Post Graduate Certificate In EducationDe Montfort University
Frequently Asked Questions about Rupert Lewis Jones
What company does Rupert Lewis Jones work for?
Rupert Lewis Jones works for Martin Wallace Designs
What is Rupert Lewis Jones's role at the current company?
Rupert Lewis Jones's current role is Art Director - Wallace Designs.
What schools did Rupert Lewis Jones attend?
Rupert Lewis Jones attended Ba (Hons) Fine Art, Diploma In General Art & Design, Post Graduate Certificate In Education.
What skills is Rupert Lewis Jones known for?
Rupert Lewis Jones has skills like Digital Art, Game, Digital Illustration, Hansoft, Maya, Perforce, Game Balance, Art, Game Design, Game Development, Texturing, Environment Art.
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