Rupert Lewis Jones

Rupert Lewis Jones Email and Phone Number

Art Director - Wallace Designs @
Rupert Lewis Jones's Location
Greater Brisbane Area, Australia
About Rupert Lewis Jones

Digital Art, Visual Design, Art Direction, Leadership & Management.20 years in the Gaming Industry, 6 years in Graphic Design, 4 years in Film with a background in Fine Art.Experienced in leading Teams of all sizes. Capable of driving the direction and quality of a project from concept to completion. Triple-A experience and credited with over 15 published titles.Art direction, style guides, visual briefs, critique & review, presentations, pipe lines, working practices, management, staff assessment and goals, scheduling, outsourcing, modelling, texturing, animation and lighting.Specialties: Adobe Photoshop, After Effects, Adobe Premier, Vegas, Maya, 3DSMax, Blender, World Machine, Xara, Smart Draw, Microsoft Office, Microsoft Excel, Hansoft, Perforce.Australian and UK Citizenship.

Rupert Lewis Jones's Current Company Details
Martin Wallace Designs

Martin Wallace Designs

Art Director - Wallace Designs
Rupert Lewis Jones Work Experience Details
  • Martin Wallace Designs
    Art Director
    Martin Wallace Designs Jan 2024 - Present
    Australia
  • Cubic Munky
    Freelance Digital Artist
    Cubic Munky Jan 2017 - Present
    Brisbane, Queensland, Australia
    Working in Film, Games & ComicsFilmography:Post Production:Equaliser 3 - SonyHarrow - HoodlumPost Visualisation:Equaliser 3 - SonyDark Harvest - MGM PicturesCandy Man 2 - Universal PicturesBardo - NetflixThe Wedding Year - Lakeshore EntertainmentPeppermint - Lakeshore EntertainmentA.X.L.- Lakeshore EntertainmentUnderworld: Blood Wars - Lakeshore EntertainmentPre Visualisation:Candy Man 2 - Universal PicturesA.X.L.- Lakeshore EntertainmentUnderworld: Blood Wars - Lakeshore EntertainmentTabletop Games:Don’t Go in There - Road To Infamy5 Wards - Frown Clown Games Fighting Fantasy Adventures - Wallace Designs Comic Strip:Red By Night, Black by Day - The77 Comic, The77 Publications
  • Geekbrain Games
    Art Director
    Geekbrain Games Dec 2012 - Dec 2016
  • Thq Studio Australia
    Art Manager & Lead Artist
    Thq Studio Australia 2009 - 2011
    Brisbane, Australia
    PS3/X360 Triple-A Marvel AvengersFirst person online multiplayer with split screen functionalityLeading a team of up to 20 Artists (with 5 direct reports); responsible for all art content, processes and documentation; including outsourcing briefs and feedback (4 external companies producing 70% of final content)
  • Thq Studio Australia
    Senior Environment Artist
    Thq Studio Australia 2006 - 2008
    Brisbane, Australia
    (Lead Artist Role) Wii Exclusive - M Night Shyamalan: The Last AirbenderLeading and scheduling a team of 6 Artists; responsible for all art content; outsourcing; plus the personal creation of game assets and lighting(Principle Environment Artist Role) PS2, Xbox & Wii - Avatar: Into The InfernoResponsible for all environment art; plus the personal creation of art assets and lighting(Senior Artist Role) PS2, Xbox & Wii - Avatar: The Burning EarthEnvironment Artist
  • Blitz Games Studios
    Senior Artist
    Blitz Games Studios 2002 - 2005
    Blitz Games, Uk
    (Lead Artist Role - Driving Segment) Xbox, PS2, PC – Reservoir DogsLeading a team of 4 Artists on 6 driving Sections; guiding in-house software development; Environment Artist(Senior Artist Role) Xbox, PS2, GameCube – Barbie Horse Riding. Environment Artist(Supporting Art) Xbox, PS2 – Bad Boys. Xbox, PS2, PSP – Pac Man.Environment Artist
  • Independent
    Animator/Film Maker
    Independent 2000 - 2001
    Uk
    Fully Rendered 3D Animation - Winner of the C.I.F.V.F. Silver AwardPromoted internationally by the British Film Council – Ausfest (Australia); Cartoons on the bay (Italy) Cinema Jove (Spain); C.I.F.V.F. (UK)
  • Brilliant Interactive Ideas
    Lead Animator & Modeller
    Brilliant Interactive Ideas 1998 - 2000
    Australia
    Interactive Animated Stories - PC - Xena Warrior Princess; Kiss Immortals, PopeyeLeading a team of 20 artists; Responsible for all animation, modelling and technical specificationsWinner of the B.I.I. in-house animation award
  • International Computer Entertainment
    Lead Artist
    International Computer Entertainment 1994 - 1998
    Uk
    PC, PS1, Amiga, Gameboy Leading a small team of 3D and 2D Artists
  • Camp Walden
    Assistant Director Of Arts & Crafts
    Camp Walden 1992 - 1994
    Usa
    Co running the Art and Crafts Department – Teaching ceramics, sculpture and land artCommissioned to create a woodland sculpture trail and produce a number of large sculptural pieces
  • Montrain
    Senior Graphic Designer
    Montrain 1990 - 1992
    Uk
    Managing a design studio with dark room facilities producing original designs and colour separations
  • Stylfit
    Designer/Illustrator
    Stylfit 1987 - 1989
    Uk
    Designing display systems and promotional material

Rupert Lewis Jones Skills

Digital Art Game Digital Illustration Hansoft Maya Perforce Game Balance Art Game Design Game Development Texturing Environment Art Computer Animation Animation Wii 3d Studio Max Xbox 360 Computer Games Video Games

Rupert Lewis Jones Education Details

  • Ba (Hons) Fine Art
    Ba (Hons) Fine Art
    De Montfort University
  • Diploma In General Art & Design
    Diploma In General Art & Design
    Worcester College
  • Post Graduate Certificate In Education
    Post Graduate Certificate In Education
    De Montfort University

Frequently Asked Questions about Rupert Lewis Jones

What company does Rupert Lewis Jones work for?

Rupert Lewis Jones works for Martin Wallace Designs

What is Rupert Lewis Jones's role at the current company?

Rupert Lewis Jones's current role is Art Director - Wallace Designs.

What schools did Rupert Lewis Jones attend?

Rupert Lewis Jones attended Ba (Hons) Fine Art, Diploma In General Art & Design, Post Graduate Certificate In Education.

What skills is Rupert Lewis Jones known for?

Rupert Lewis Jones has skills like Digital Art, Game, Digital Illustration, Hansoft, Maya, Perforce, Game Balance, Art, Game Design, Game Development, Texturing, Environment Art.

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