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I spent the first chunk of my career doing full-stack web development and data engineering for early-stage startups - I worked with small cross-functional teams and obsessed with many different tools and programming languages.In the last 3 years, I've pivoted to my life-long dream: making games! I love Godot and am productive in Unity. I enjoy building tools and automating painful workflows. I like scripting Aesprite tasks with Lua, automating testing and deployment to both itch.io and Steam, and writing cron jobs for posting the phase of the moon to Discord with Babashka and Github Actions.I spent my first year of full-time game dev doing as many game jams as I could stomach - a large portion of these were done in the same Godot monorepo. (I have a few short devlogs covering this on youtube!). In early 2024, I published my first 2 games on Steam: Dot Hop (a simple puzzle game) and Dino (salvaged from the remnants of my game jams).In the summer of 2024, I joined the Indie Game Academy's Level 3 program as a Prefect, where I was the Producer and Lead Engineer for The Moonstorm Clerics. We built a small grapple-based platformer in July, and are launching a horror-based microgame bonanza called Rapid Eye Madness before the end of October.I'm open to work in the games industry! Especially for a small Godot-based studio (all 3 of them!). I love building reusable tools across games, obsessing about software architecture, automating testing to maintain sanity, and shipping games!Most of my games are open-source on github - feel free to dig into the code or ping me about them!
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Game DeveloperDanger Russ GamesNew York, United States -
Game DeveloperRussmatney Jul 2022 - PresentI'm building open-source games in Godot, trying to make it as a full-time indie game dev.My first Steam game will launch in early 2024 - it's called Dino, and it's a monorepo full of game-jam games and libraries/addons that I've been developing over the last year.The game is implemented with Godot (GDscript) and the pixel art was created with Aseprite and Pixaki. I'm also implementing and maintaining several tools to speed up personal organization and asset pipelines in Clojure (Babashka). It's all about that feedback loop!You can read more about the games and addons in Dino on the repo's readme page or by wandering my personal website (mind-garden).Come watch me stream development on Twitch, or add the game to your Steam Wishlist to get notified as the launch comes closer!
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Contract Software EngineerUrbint Jan 2021 - Jun 2022Miami Beach, Florida, UsFull-stack software engineering on several projects- Implementing and maintaining features and deploys in a Clojurescript/Python (Flask) application- Implementing and maintaining features in a React/Python (Django) multi-tenant application- Building out data visualization features in React (with Nivo), Python (with FastAPI and Strawberry), GraphQL, and Postgres- Multitenant data visualization infrastructure implementation via Superset, Django, Keycloak, and Kubernetes -
Lead Software EngineerUrbint Jul 2019 - Dec 2019Miami Beach, Florida, Us -
Senior Software EngineerUrbint Mar 2018 - Jul 2019Miami Beach, Florida, Us -
Software EngineerUrbint Jun 2015 - Mar 2018Miami Beach, Florida, Us -
Software EngineerWeb & Mobile Software Consultant Jan 2015 - Jun 2015Working with various clients, mostly startups, on whatever their software needs may be.- Full-stack Stripe integration with Ruby (Lotus) and ReactJS + Flux- Consumer facing static site implementation (based on design comps) + email service (Node, Less, Jade, Mandrill, Google Analytics, AWS, Heroku)- Scaling Computation with AWS Lambda: wrote a handful of Lambda functions to alleviate heavy server load. Designed + implemented a framework for concisely composing future lambda functions called "Lambduh". Lambda functions:- - scale .gifs/.jpgs or convert to .mp4 via ImageMagick/ffmpeg- - convert 100s of .gifs/.jpgs to a single .mp4 with music that is uploaded to Vimeo - AWS integration (S3, Lambda) with a PHP web server (Laravel)- Full-stack web and mobile app: KoaJS RESTful API, AngularJS for admin facing tool, iOS (Swift) for consumer app, Docker, RethinkDB
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EngineerMoveline Jan 2013 - Dec 2014Las Vegas, Nv, UsA radically different approach to moving required a cutting-edge approach to our web stack. NodeJS, AngularJS, Golang, Ionic Framework, MongoDB, Native iOS.- Transformed a monolithic BackboneJS + Express app into to a modular, service-oriented, multi-app architecture: a RESTful API, multiple Node services, 3 Angular apps, 2 Golang apps, 2 Jekyll blogs, and an iOS app- Some larger projects:- - Quote Templates: Angular + Node for rapid pricing generation with user-editable quote templates- - api-client-js: JS library shared by our front-end apps to abstract API implementation details- - Transit Guides: Golang implementation of dynamic shipping date business rules- Maintained development environment across multiple apps via GruntJS and GulpJS- Elected Product Circle Rep Link by the members of the Product Team (within Holacracy Governance)- Maintained Product Team's Project Management tools via Kanban-style Trello Boards- Interviewer, phone-screener, and evaluator for both technical and non-technical roles -
Junior DeveloperFlashpoint Medica Aug 2012 - Jan 2013Worked as a digital developer and strategist. Brainstormed, designed, and built digital solutions both internally (the new website) and for our clients (iPad sales aids, interactive convention panels, physician utility mobile apps) as well as internal proof-of-concepts and prototypes using Objective-C, HTML/CSS, JavaScript/jQuery, and Flash + AS3.
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CopywriterFlashpoint Medica Jul 2011 - Aug 2012Wrote copy for physician, nurse, and patient ads, brochures, and educational materials, websites and microsites, convention materials, sales force training programs and materials, pitch tactics, and internal pieces. Wrote for brands in oncology, toxins, and surgical tools. I enjoy brainstorming in the digital realm, including social media engagement, communication tools, and, with the right brand, gaming.
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Records Management InternU.S. Chemical Safety And Hazards Board May 2009 - Jan 2011Washington, Dc, UsI interned with the CSB for the summers of '09 and '10 as well as the winters of '10 and '11, transferring ten years of incident data and recommendations correspondence from Excel to a new database program (TRIMM) and closing out old case files. I also provided training and Standard Operating Procedures documentation for employees regarding the new database.
Russell Matney Skills
Russell Matney Education Details
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University Of VirginiaBiomedical Engineering -
Gonzaga College High School
Frequently Asked Questions about Russell Matney
What company does Russell Matney work for?
Russell Matney works for Danger Russ Games
What is Russell Matney's role at the current company?
Russell Matney's current role is Game Developer.
What is Russell Matney's email address?
Russell Matney's email address is wi****@****aol.com
What is Russell Matney's direct phone number?
Russell Matney's direct phone number is +170334*****
What schools did Russell Matney attend?
Russell Matney attended University Of Virginia, Gonzaga College High School.
What are some of Russell Matney's interests?
Russell Matney has interest in Blogging, Open Source Dev Tools, Education, Science And Technology, Creative Writing, Web And Mobile Development, Health.
What skills is Russell Matney known for?
Russell Matney has skills like Mobile Applications, Javascript, Web Development, Creative Writing, Node.js, Angularjs, Data Analysis, Ios Development, Elixir, Golang, Typescript, Aws Lambda.
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