Ruudy L.

Ruudy L. Email and Phone Number

Game / Interactive / Software Engineering, Technical Design / Art. -- XR / Gaming / Simulation / AI @ Meta
Ruudy L.'s Location
Kirkland, Washington, United States, United States
Ruudy L.'s Contact Details

Ruudy L. personal email

About Ruudy L.

Software engineer with extensive experience and diverse backgrounds in XR, gaming, tech, research, film/CG industries.• Extensive work experience across multiple areas including team lead roles.• Design patterns, algorithms and data structures.• 3D game engines, interactive frameworks, graphics APIs, tools and DCC software.• Engineering, prototyping and designing XR & gameplay interaction experiences and systems.• Writing complex and performant shaders (GLSL / HLSL / compute shader).• 3D math (Geometry / Linear Algebra / Calculus / Probability / Statistics / Differential Equation).• Game AI techniques & systems (pathfinding, NPC, combat systems, reinforcement learning).• Graphics rendering pipelines and advanced rendering techniques.• 3D animation systems and physics simulation (rigid / soft / fluid) systems.• Multi-threaded programming and multiplayer networking systems.• Traffic, crowd, environment and sensors (Camera/Lidar/Radar) 3D simulations.• CPU and GPU performance debugging, profiling and optimization.• 3D/2D asset pipeline development.• Machine learning (supervised / unsupervised), deep learning and data science.• Front-end and back-end web development.• Design background as 3D artist (VFX & lighting), 3D animator, filmmaker and music composer.

Ruudy L.'s Current Company Details
Meta

Meta

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Game / Interactive / Software Engineering, Technical Design / Art. -- XR / Gaming / Simulation / AI
Ruudy L. Work Experience Details
  • Meta
    Software Engineer
    Meta Oct 2023 - Present
    Menlo Park, Ca, Us
    XR developer relation and platform, Immersive games and apps, developer tools, app GPU/CPU performance improvement, GenAI prototypes & tools.
  • Niantic, Inc.
    Staff Software Engineer
    Niantic, Inc. Mar 2023 - Sep 2023
    San Francisco, Ca, Us
    Pokemon Go - Routes gameplay features, systems and tools.
  • Microsoft
    Senior / Lead Technical Designer
    Microsoft Aug 2022 - Apr 2023
    Redmond, Washington, Us
    - Led core mix reality interaction system design and immersive UIUX design on gameplay, interaction and technical features.- Drove collaboration between design and engineering on immersive feature prototyping and development.- Prototyped and implemented visual and gameplay features.
  • Tiktok
    Lead Interactive Engineer
    Tiktok Mar 2021 - Sep 2022
    Los Angeles, California, Us
    Intelligent Creation - AR Platform- Led and managed a team of ~10 engineers within TikTok AR Interactive Engineering, facilitated team members and team building, helped to grow the team.- Led short-term and long-term team cross functional collaborations on multiple projects including AR effect productions, AR platform feature development, resource development and tools development.- Worked with other product, design & engineer leads and managers to define product roadmaps, design and development standards and workflows, technical architectures and pipelines. - Worked with designers, engineers and researchers to develop AR / interactive experiences and visual effects for TikTok.- Worked on reusable gameplay & rendering features and tools for middle platform teams
  • Facebook
    Technical Artist
    Facebook Nov 2018 - Mar 2021
    Facebook Reality Labs- Designed and implemented AR/VR/MR experiences, games and prototypes.- Designed and developed networking/multi-threading systems for multiplayer games and demos.- Led and manage 3D synthetic data & simulation development for pipelines on core features & modules.- Created and optimize 3D assets and VFX elements.- Developed real-time and offline tools.
  • Lg Electronics
    Senior Game Development Engineer
    Lg Electronics Jun 2017 - Dec 2018
    Seoul, Kr
    LG Silicon Valley Lab- Led design and development of city traffic system, game AI system and 3D environment simulation systems for autonomous driving research.- Developed custom shaders and rendering systems.- Designed, created and optimized 3D assets, environment, VFX, lighting and animation.- Designed and prototyped game and VR experiences.- Developed simulation pipeline tools and multi-threading streaming tools
  • Deepmotion
    Software Engineer
    Deepmotion Sep 2016 - Sep 2017
    San Mateo, California, Us
    - Implemented VR gameplay and improve game balance.- Developed and improved game AI and UI system.- Developed networking systems for multiplayer demos.- Improved procedural animations for proprietary physics engine.- Developed pipeline tools.
  • Phosphene
    Visual Effects Artist
    Phosphene Jan 2015 - Dec 2016
    New York, Ny, Us
    Worked on various feature films and TV series including "Mr. Robot", "The Girl on the Train", "The OA", "Marco Polo", "The Get Down", etc.- Create and composite 3D/2D visual effects elements for film shots.- Develop pipelines and tools.
  • Microsoft
    Creative Technologist (Contract)
    Microsoft Jun 2015 - Sep 2015
    Redmond, Washington, Us
    Microsoft Research Lab Cambridge- Designed and developed VR and digital card games.- Created concept prototypes and interactive demos.- Created 3D assets, VFX elements and animations.- Developed shaders and tools.Award: Microsoft Hackathon 2015 - Project Fiji MiniBots - Consumers Category - 1st Place.
  • Doodle Pictures Studio Llc
    Visual Effects / Lighting Artist
    Doodle Pictures Studio Llc Jun 2013 - Nov 2014
    Worked on LEGO product commercial animation series including Star Wars series.- Designed and created lighting, visual effects elements and animations.
  • Rochester Institute Of Technology
    Adjunct Professor
    Rochester Institute Of Technology Sep 2012 - May 2014
    Rochester, Ny, Us
    Dynamics and Visual Effects Course - School of Film and Animation - College of Art and DesignSpring term: Jan 2014 - May 2014Fall term: Aug 2012 - Dec 2012- Created undergraduate course syllabus and teach students 3D visual effects, digital compositing and scripting knowledge.
  • The Sun Media Group
    Multimedia Intern
    The Sun Media Group Oct 2009 - Mar 2010
    - Edited video and audio for TV programs and commercials.

Ruudy L. Skills

Animation Maya Visual Effects Film Editing Sound Final Cut Pro Mel Nuke 3d Animation And Visual Effects Computer Science Art Programming Houdini Vray 3d Studio Max 3ds Max Realflow Protools Steinberg Nuendo Composers Sound Design And Editing Music Composing Game Development

Ruudy L. Education Details

  • New York University
    New York University
    Interactive Telecommunications
  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Film And Computer Animation
  • Capital University Of Economics And Business
    Capital University Of Economics And Business
    Computer Science
  • Gnomon
    Gnomon
    Digital Visual Effects/Compositing

Frequently Asked Questions about Ruudy L.

What company does Ruudy L. work for?

Ruudy L. works for Meta

What is Ruudy L.'s role at the current company?

Ruudy L.'s current role is Game / Interactive / Software Engineering, Technical Design / Art. -- XR / Gaming / Simulation / AI.

What is Ruudy L.'s email address?

Ruudy L.'s email address is ru****@****tok.com

What schools did Ruudy L. attend?

Ruudy L. attended New York University, Rochester Institute Of Technology, Capital University Of Economics And Business, Gnomon.

What skills is Ruudy L. known for?

Ruudy L. has skills like Animation, Maya, Visual Effects, Film Editing, Sound, Final Cut Pro, Mel, Nuke, 3d Animation And Visual Effects, Computer Science, Art, Programming.

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