Rudy Wijaya

Rudy Wijaya Email and Phone Number

Principle Asset Supervisor @ [namethemachine]
Arcadia, CA, US
Rudy Wijaya's Location
Arcadia, California, United States, United States
Rudy Wijaya's Contact Details

Rudy Wijaya work email

Rudy Wijaya personal email

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About Rudy Wijaya

Skilled and seasoned 3D Artist with managerial expertise and highly developed technical skills. Proven ability to create high quality assets in a range of styles with track record of success leading 3D modeling and CG production departments. Skills readily transferable to roles involving production of quality professional assets, asset management for feature film animation, visual effects, game production, cinematic scene, and commercial/broadcast production. Extensive background in life-drawing, and knowledge in human and animal anatomy and traditional sculpting. Also bilingual in English and Indonesian. Collaborative communicator focused on building relationships to drive positive change and enhanced organizational performance. Areas of Expertise include:Strategic Planning & Forecasting , Strategic Library Asset Building , Efficient Pipeline Strategy, Team Development, Relationship Building, Project Management, Project Bidding & Budgeting, Staff Training & Leadership, Trouble Shooting

Rudy Wijaya's Current Company Details
[namethemachine]

[Namethemachine]

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Principle Asset Supervisor
Arcadia, CA, US
Rudy Wijaya Work Experience Details
  • [Namethemachine]
    Principle Asset Supervisor
    [Namethemachine]
    Arcadia, Ca, Us
  • Impossible Objects
    Lead Asset Artist
    Impossible Objects Nov 2024 - Present
  • Think Tank Training Centre
    Foundation Term Supervisor
    Think Tank Training Centre Feb 2023 - Present
    Vancouver, British Columbia, Canada
    As an Educator, I provided my knowledge to guide and teach new foundation term student through their first journey of learning how to build assets correctly and efficiently
  • Dneg
    Lead Asset Artist
    Dneg Sep 2019 - Oct 2024
    Greater Los Angeles Area
    Mickey17 2025Animal Friend 2025Red One 2024Kraven The Hunter 2024Ghostbusters: Frozen Empire 2024Lift 2024The Color Purple 2023Blue Beetle 2023Shazam! Fury of the Gods 2023 - previs lead asset artist65 2023 - previs lead asset artistThe Last of Us 2023 - previs lead asset artist (2 Episodes) -S1.E2 - Infected -S1.E7 - Left BehindDevotion 2022 - previs lead asset artistBullet Train 2022 - previs lead asset artistThe Adam Project 2022 - previs lead asset artistUncharted 2022 - asset artistMatrix Resurrection 2021 - asset artistEntrusted with asset creation and troubleshooting for an extensive list of multiple upcoming feature film project• Work involved previs creature modeling, previs/postvis character modeling, previs/postvis hard surface modeling, previs/postvis environment, and set extension modeling and asset optimization.• Duties and capabilities further extended to high-resolution modeling (photogrammetry and Lidar Processing), Live Cam asset in Motion Builder, facial morph target and blend shaping, shading material, texturing and UV mapping, rigging, lighting, and MEL/Python.• Work involved previs creature modeling, previs/postvis character modeling, previs/postvis hard surface modeling, previs/postvis environment, and set extension modeling and asset optimization.• As a Lead i am Involves in managing asset team day to day workflow and creating an efficient asset pipeline for Maya and Unreal Engine.
  • Moving Picture Company
    Senior Asset Artist
    Moving Picture Company Apr 2019 - Sep 2019
    Greater Los Angeles Area
    Godzilla Vs. Kong 2021 - Previs Artist• Entrusted with maintaining and troubleshooting issues and challenges with all creatures and environment asset design. • Work includes maintaining proper consistency of asset design across the preproduction.• Also includes Lidar asset processing for Digital Double and lidar environment for set extension and shot planning.
  • The Third Floor, Inc.
    Senior Asset Builder
    The Third Floor, Inc. Feb 2019 - Mar 2019
    Greater Los Angeles Area
    Stargirl 2020 Visualization Artist (13 episodes)- Stars & S.T.R.I.P.E. Part Two (2020) ... (Visualization Artist: The Third Floor Inc)- Stars & S.T.R.I.P.E. Part One (2020) ... (Visualization Artist: The Third Floor Inc)- Shining Knight (2020) ... (Visualization Artist: The Third Floor Inc)- Brainwave Jr. (2020) ... (Visualization Artist: The Third Floor Inc)- Brainwave (2020) ... (Visualization Artist: The Third Floor Inc)- Shiv Part Two (2020) ... (Visualization Artist: The Third Floor Inc)- Shiv Part One (2020) ... (Visualization Artist: The Third Floor Inc)- The Justice Society (2020) ... (Visualization Artist: The Third Floor Inc)- Hourman and Dr. Mid-Nite (2020) ... (Visualization Artist: The Third Floor Inc)- Wildcat (2020) ... (Visualization Artist: The Third Floor Inc)- Icicle (2020) ... (Visualization Artist: The Third Floor Inc)- S.T.R.I.P.E. (2020) ... (Visualization Artist: The Third Floor Inc)- Pilot (2020) ... (Visualization Artist: The Third Floor Inc)Mrs. America 2020 Visualization Artist (1 Episodes)- Shirley (2020) ... (Visualization Artist: The Third Floor)Entrusted with asset creation and troubleshooting for an extensive list of multiple upcoming feature film project• Work involved previs creature modeling, previs/postvis character modeling, previs/postvis hard surface modeling, previs/postvis environment and set extension modeling, and asset optimization.• Duties and capabilities further extended to high-resolution modeling (photogrammetry and Lidar Processing), Live Cam asset in Motion Builder, facial morph target and blend shaping, shading material, texturing and UV mapping, rigging, lighting, and MEL/Python.
  • Mpc
    Previs/Postvis Asset Artist
    Mpc Jun 2018 - Dec 2018
    Honolulu, Hawaii, United States
    Godzilla Vs. Kong 2021 - Previs ArtistEntrusted with asset creation and troubleshooting for an upcoming feature film project• Work involved postvis animal/creature modeling, character modeling, hard surface modeling, environment and set extension modeling, and asset optimization. • Duties and capabilities further extended to high-resolution modeling (photogrammetry and Lidar Processing), facial morph target and blend shaping, shading material, texturing and UV mapping, rigging, lighting, and MEL/Python.
  • The Third Floor, Inc.
    Previs/Postvis Asset Builder/Generalist
    The Third Floor, Inc. Jun 2016 - Jun 2018
    Greater Los Angeles Area
    Thor: Ragnarok 2017 - Visualization ArtistJustice League 2017 - Previsualization ArtistBlack Panther 2018 - Previs ArtistAnt-Man And The Wasp 2018 - Previs ArtistChristopher Robin 2018 - Visualization artistVenom 2018 - Previs ArtistGodzilla: King of monster 2019 - previs artistMen in Black: International 2019 - previs artistJumanji: The Next Level 2019 - visualization artistZack Snyder's Justice League 2021 - Previsualization ArtistEntrusted with asset creation and troubleshooting for an extensive list of multiple upcoming feature film project• Work involved previs creature modeling, previs/postvis character modeling, previs/postvis hard surface modeling, previs/postvis environment and set extension modeling, and asset optimization. • Duties and capabilities further extended to high-resolution modeling (photogrammetry and Lidar Processing), Live Cam asset in Motion Builder, facial morph target and blend shaping, shading material, texturing and UV mapping, rigging, lighting, and MEL/Python.
  • Buck
    3D Modeler/Generalist
    Buck Apr 2016 - May 2016
    Greater Los Angeles Area
    I provide BuckLA with final modeling, texturing, and Look Dev services. I worked on a strict NDA project that involved Big Tech.
  • 42 Entertainment
    Lead 3D Modeler
    42 Entertainment Oct 2012 - Feb 2016
    Burbank, Ca
    Entrusted with supervising and developing all 3D modeling functions for extensive list of CG projects, including Titan Fall E3 Promotional Materials, Mall of America Nickelodeon Kiosk Project, Random House Voyagers (an ARG installment of a Random House-published Sci-Fi novel), Disney Junior, VR puzzle game and Infamous Second Son ARG.• Work involved creature modeling, character modeling, hard surface modeling, environment and set extension modeling, and topology. • Duties and capabilities further extended to high-resolution modeling, VR game asset in Unity3D, facial morph target and blend shaping, shading material, texturing and UV mapping, rigging, lighting, compositing, and MEL. • CG Lead on Disney Junior on-air Brand expansion Project producing sixty 10 seconds animation.
  • Shadedbox Animations
    3D Modeling Supervisor
    Shadedbox Animations Aug 2004 - Nov 2012
    South Pasadena, Ca
    Charged with managing all 3D modeling responsibilities for a broad list of CG projects, Functions included creature, character, hard surface, environment, and set extension modeling, topology, UV mapping, asset refitting and creation and utilization/application of shading networks. • Game introductions and cinematic production projects included Saint Row The Third, EA Sports – NBA Elite/NHL/Fight Night/FIFA 2011, Twisted Metal: Head-on, Disney All Stars Wii, Midway Rampage: Total Destruction, Playstation SOCOM: Combined Assault, ATV: Off-Road Fury, Playstation NBA The Life Vol. 1, Playstation MLB 2006, and 5Gum Survival Code (non-game asset, high-res ARG modeling production).• Major commercial projects included Disney Interactive Disney Universe, Playstation NBA‘06, The Legend of SPYRO - The Dawn of a Dragon, Alice in Wonderland Nintendo DS, Mattel Matchbox Big Boots and Cliff Hanger, Generator REX, Bread&Butter ATA PSA, Lego Universe, KMS California Hair Care Viral Videos, and Turkish Telekom: Spiderman.• Online Game Projects included Dreamworks WRB Real Steal online game, Pixar’s Up online game, and Harry Potter online game (involving assistance to Watson DG by creating low res assets for Harry and Hagrid, as well as a death eater – this assistance extended to the Deathly Hallows Unity game).• Major Movie Website Projects included Paramount Pictures Transformers 2: Revenge of The Fallen, Disney|Marvel Iron Man 2, Paramount Pictures Rango, and Sony Pictures The Green Hornet

Rudy Wijaya Skills

3d Modeling Maya Uv Mapping Digital Sculpting Animation Texturing Mental Ray Computer Animation Modeling Rigging Zbrush Mudbox Lighting Compositing Vray Unity3d Visual Effects Computer Graphics Film Art After Effects Adobe Photoshop Unreal Engine Shading Mel Arnold Previsualization Game Cinematic

Rudy Wijaya Education Details

Frequently Asked Questions about Rudy Wijaya

What company does Rudy Wijaya work for?

Rudy Wijaya works for [Namethemachine]

What is Rudy Wijaya's role at the current company?

Rudy Wijaya's current role is Principle Asset Supervisor.

What is Rudy Wijaya's email address?

Rudy Wijaya's email address is ru****@****ail.com

What is Rudy Wijaya's direct phone number?

Rudy Wijaya's direct phone number is +131068*****

What schools did Rudy Wijaya attend?

Rudy Wijaya attended The Art Institutes.

What skills is Rudy Wijaya known for?

Rudy Wijaya has skills like 3d Modeling, Maya, Uv Mapping, Digital Sculpting, Animation, Texturing, Mental Ray, Computer Animation, Modeling, Rigging, Zbrush, Mudbox.

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