Ryan Binns Email & Phone Number
@bisimulations.com
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Who is Ryan Binns? Overview
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Ryan Binns is listed as Chief Architect at BAE Systems OneArc, based in Greater Orlando, United States. AeroLeads shows a work email signal at bisimulations.com and a matched LinkedIn profile for Ryan Binns.
Ryan Binns previously worked as Chief Architect at Bohemia Interactive Simulations and Software Engineer Manager at Bohemia Interactive Simulations. Ryan Binns holds Bs, Computer Science from University Of Central Florida.
Email format at BAE Systems OneArc
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AeroLeads found 1 current-domain work email signal for Ryan Binns. Compare company email patterns before reaching out.
About Ryan Binns
Team leader and senior multi-platform engineer with 15+ years of professional engineering experience on projects from the simulation and gaming industries. Led teams on both Windows and macOS projects. Known for excellent technical direction, problem solving, teamwork, and communications skills. Veteran of the full software development lifecycle, from proposal to public release, on a commercial software application with millions of daily active users.• Languages: C, C++, C#, C++/CLR, JavaScript, PHP• Platforms: Windows (Win32/COM), macOS (10.7+), node.js (4.x/6.x)• APIs: Qt Framework (4.x/5.x), .NET, CoreFoundation, openSSL• Dev Tools: Microsoft Visual Studio, XCode, Perforce, Subversion, Git, NANT, Nullsoft Installer• Graphics: OpenGL, GLSL• GIS/Simulation: TerraVista and ArcGIS plugin development, Spatial Reference/Projection Libraries, Virtual and Constructive Simulation• Project Management: Team leadership, proposals, estimation, planning• Other: Aviation Domain Knowledge (FAA Certificated Flight Instructor - Instrument), Cartographic Domain Knowledge (NGA map products, TLM50/100, JOG-A), Cryptographic Domain Knowledge
Listed skills include Software Engineering, C++, Visual Studio, Software Development, and 11 others.
Ryan Binns's current company
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Ryan Binns work experience
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Role listed
Chief Architect
Software Engineer Manager
- Lead of BISim SDK Development.- Product owner and team lead for the VBS Simulation and VBS IG SDKs.- Led the design and development of the VBS IG SDK for VBS Blue IG.
Senior Software Engineer
Working on the Electronic Arts Origin Project• Product owner for multiple pieces of core technology on a large distributed team. Influential and high-profile leader driving the technical direction of the Origin application. Mentored junior engineers and gave technical training presentations.• Team lead and senior developer for Origin Mac. Led team from initial proposal through public release in porting a very large existing Windows application to OSX. Rewrote many subsystems to be cross-platform, created a new build and deployment system, and designed a new backend infrastructure to support multiple platforms.• Designed and implemented a new modular cross-platform downloading architecture based on Qt. Debugged and supported live issues on a public installed base of several million end-user client installations across both PC and Mac.• Designed and implemented a progressive game installation feature. Worked at BioWare Canada to integrate it into EA’s Frostbite game engine.• Redesigned the Origin installer and self-updater system to be a cross-platform Qt application. Enabled the use of modern web UI (HTML/CSS/JS), telemetry, and more robust error handling. Created back-end testing tools using node.js.
Software Engineer
• Team leader and senior software engineer for a large US Army simulation data generation project. Primary maintainer of the SEE API/SDK, which was widely used on other government programs to build plugins to the DVED system.• Led several large development efforts as a team leader, interfaced directly with the government customer, mentored junior engineers, implemented core shared libraries, and developed design and coding standards.• Designed and implemented major portions of the DVED Master Database (MDB), a comprehensive SQL-based storage system intended for the storage of large volumes of simulation-oriented source data. Analyzed query plans and optimized performance for multi-TB datasets.
Software Engineer
• TerraVista 5.x application and plugin developer
Ryan Binns education
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University Of Central Florida
Frequently asked questions about Ryan Binns
Quick answers generated from the profile data available on this page.
What company does Ryan Binns work for?
Ryan Binns works for BAE Systems OneArc.
What is Ryan Binns's role at BAE Systems OneArc?
Ryan Binns is listed as Chief Architect at BAE Systems OneArc.
What is Ryan Binns's email address?
AeroLeads has found 1 work email signal at @bisimulations.com for Ryan Binns at BAE Systems OneArc.
Where is Ryan Binns based?
Ryan Binns is based in Greater Orlando, United States while working with BAE Systems OneArc.
What companies has Ryan Binns worked for?
Ryan Binns has worked for Bae Systems Onearc, Bohemia Interactive Simulations, Gamesim, Cae, and Terrain Experts, Inc (Terrex).
How can I contact Ryan Binns?
You can use AeroLeads to view verified contact signals for Ryan Binns at BAE Systems OneArc, including work email, phone, and LinkedIn data when available.
What schools did Ryan Binns attend?
Ryan Binns holds Bs, Computer Science from University Of Central Florida.
What skills is Ryan Binns known for?
Ryan Binns is listed with skills including Software Engineering, C++, Visual Studio, Software Development, Software Design, Opengl, Object Oriented Design, and C#.
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