I am an experienced Software Engineer with a demonstrated history of working in the computer software industry. I have experience in virtual reality and game development with Unreal Engine and Unity3D, iOS development with Objective-C and Swift, the Flutter framework for mobile, and web backend development with TypeScript, AWS, GCP, and Firebase.In my spare time I work on a custom 3D game engine written in the Nim programming language, while integrating and working with tools and frameworks written in C++ and the Vulkan API. I also enjoy contributing to various open source projects, and dabbling in creative writing.My current favourite tools are Flutter for mobile apps, TypeScript and AWS for backend, and Nim for rapid prototyping and custom solutions.In the future I would like to learn the Rust programming language to dive into its community and growing ecosystem.
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Weforge StudioSummer Hill, Nsw, Au -
Senior Software EngineerAura Jun 2023 - PresentPyrmont, New South Wales, AuImplemented several of the company's internal Flutter apps, and contributed to its release, automation and testing strategies. -
Lead Software EngineerCanceraid Feb 2020 - Jun 2023New York , New York, UsSpearheaded the development of the Flutter port of the company's native apps, and lead the implementation of the company's first internal CRM for health coaches. -
Ios Developer (Lead)Canceraid Feb 2018 - Feb 2020New York , New York, UsReleased and maintained the company's flagship iOS app, working with users and designers to add new features and fix issues. -
Lead Software EngineerFlow Spark Studios Jul 2017 - Jan 2018Worked directly with clients and the founders to design, develop, and release the company's flagship native apps using Swift and Firebase.
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Co-FounderLookee Pte. Ltd. Aug 2013 - Nov 2017Designed, pitched, developed, and released a peer-to-peer networked whiteboard iPad application focused on the classroom environment.
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Research Associate 3Ubiquitous Computing Laboratory (Eeei, University Of The Philippines Diliman Campus) Mar 2015 - Apr 2017Quezon City, Metro Manila, PhResearched, designed, and implemented multiple games and demos with the goal of creating novel techniques and algorithms for interacting with objects in virtual reality, using Unreal Engine 4 and Unity3D. -
Software EngineerInsync Pte. Ltd. May 2014 - Sep 2015Implemented and released the company's first photo-sharing app, working with backend engineers and mentoring other iOS engineers.
Ryan Blonna Skills
Ryan Blonna Education Details
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University Of The PhilippinesComputer Engineering
Frequently Asked Questions about Ryan Blonna
What company does Ryan Blonna work for?
Ryan Blonna works for Weforge Studio
What is Ryan Blonna's role at the current company?
Ryan Blonna's current role is Software Engineer.
What schools did Ryan Blonna attend?
Ryan Blonna attended University Of The Philippines.
What skills is Ryan Blonna known for?
Ryan Blonna has skills like Teamwork, English, Research, Python, C, Programming, Ios Development, Technical Writing, Objective C, C++, Javascript, Iot.
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