Ryan H. Email and Phone Number
Ryan H. work email
- Valid
Ryan H. personal email
I am a recent graduate of the University of Florida with a bachelor's degree in Computer Science and Spanish with approximately 3 years of software development experience. I am passionate about leveraging engineering to address challenging technical problems and achieve meaningful impact. I am also interested in breaking language barriers between different cultures through innovative software solutions. I have substantial hands-on experience in software development gained through internships, contract work, and personal projects.Basic skills:• Languages spoken: English, Spanish, Portuguese• Programming languages: C/C++, C#, Java, Go, JavaScript, Typescript, php, Python• Development frameworks and runtimes: Node.js, Angular.js, React, SvelteKit, Django, Laravel• Testing tools: JUnit, NUnit, Cypress• Development of Operating Systems: MacOS, IOS, Windows, Linux, Unix, Ubuntu• Game engines: Unity, Unreal Engine, Frostbite Engine• Configuration management systems: Perforce, Git• Open source collaboration tools: GitHub, Perforce• Cloud services: Amazon Web Services (AWS), Azure, Google Cloud• Continuous integration/continuous deployment (CI/CD) tools: Docker, Vercel• Web development: Cascading Style Sheets (CSS), Hypertext Markup Language (HTML), Extensible Markup Language (XML), JavaScript Object Notation (JSON), RESTful API• Relational databases (RDBMS): MySQL, PostgreSQL, Microsoft SQL Server, Oracle database• Integrated databases: SQLite• Non-relational databases (NoSQL): MongoDB, Redis• Agile SDLC: ScrumAlso, I'm an aspiring indie game developer :)Latest solo game project: https://chromeclash.comPlease see my profile for details on my qualifications and experiences. I am always looking for ways to grow personally and professionally.Feel free to contact me at ryan@agents.com
Lockheed Martin
View- Website:
- lockheedmartin.com
- Employees:
- 101322
-
Lockheed MartinOrlando, Florida, United States -
Lead Full Stack Software EngineerStartup Factory Hub Jun 2024 - Aug 2024• Designing and implementing the initial development phase of an NVIDIA Nemo AI Chatbot using React, Django, and Google Cloud, for a well-funded startup in the Orlando Area.• Developing an advanced AI system utilizing NVIDIA Nemo for ASR, TTS, and NLP functionalities, and integrating NVIDIA Riva for real-time speech recognition.• Integrating Google PALM 2 for enhanced language fluency and multilingual support.• Implementing contextual dialog management to maintain conversation context and coherence.• Expanding the knowledge base with financial topics to provide financial expertise, handle complex queries, and offer -
Software Engineer InternElectronic Arts (Ea) Sep 2022 - Dec 2022Redwood City, Ca, Us• Collaborated in a multi-disciplinary agile environment as part of the Player Experience Narration, Audio, Presentation, and UI (NAP-UI) team on the development of two upcoming EA Sports titles.• Implemented over 12 features, including several bug fixes, across 4 areas my team specialized in using C++ and scripting in the Frostbite Engine, employing multi-threaded debugging techniques to enhance performance and reliability.• Utilized Perforce and Krillin Automation to provide a continuous integration service for the entire process of loading the latest code build and test files, running bot testing, and then injecting the changes onto 4 different platforms for QA testing.• Explored and acquired extensive hands-on knowledge of Electronic Arts’ award-winning proprietary game engine, the Frostbite Engine. -
Software Engineer InternGala Goods May 2022 - Aug 2022Orlando , Florida , Us• Spearheaded the initial development phase for translating the XR GALA Unity prototype to Unreal Engine 5.0.1 in a multilingual work environment.• Utilized Blender to edit and import the GALA Exchange models into the Unreal 5 environment.• Collaborated with team members using GitHub to organize modifications and assign tasks to streamline team workflows.• Developed C++ scripts to enable users to pilot a spaceship and access their inventory via the GALA Protocol API.• Partnered closely with UX/UI designers, translating Adobe XD designs into the Unreal 5 Engine through blueprints and C++ for an authentic user experience.• Optimized imported assets and textures, enhancing product quality and performance. -
Embedded Software Engineer InternDeltamaker, Llc Jun 2020 - Aug 2020• Developed Python software to communicate with 3D printer's embedded Raspberry Pi computer to control the 3D motion system. • Edited videos using Premiere Pro for the DeltaMaker YouTube Channel. • Provided customer service and worked as a translator for Spanish-speaking clients -
Quality Assurance (Qa) Engineer InternDeltamaker, Llc Jun 2019 - Aug 2019• Created 3D models using Onshape CAD software for 3D printer print-quality testing. • Performed QA testing for 3D printers using the web user interface.
Ryan H. Education Details
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Uf Herbert Wertheim College Of EngineeringComputer Science; Spanish -
Dr. Phillips High School
Frequently Asked Questions about Ryan H.
What company does Ryan H. work for?
Ryan H. works for Lockheed Martin
What is Ryan H.'s role at the current company?
Ryan H.'s current role is Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity.
What is Ryan H.'s email address?
Ryan H.'s email address is rhouston@ea.com
What schools did Ryan H. attend?
Ryan H. attended Uf Herbert Wertheim College Of Engineering, Dr. Phillips High School.
Who are Ryan H.'s colleagues?
Ryan H.'s colleagues are Ethan Monroe, Kelsey Crist, Jacqueline Lorenzetti, Philip Balan, Brian Beddo, Jackson Greenwood, Liliya Racheva.
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