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Ryan H. Email & Phone Number

Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity at Lockheed Martin
Location: Orlando, Florida, United States 6 work roles 2 schools
1 work email found @ea.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

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Current company
Role
Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity
Location
Orlando, Florida, United States
Company size

Who is Ryan H.? Overview

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Quick answer

Ryan H. is listed as Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity at Lockheed Martin, a company with 101322 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ryan H..

Ryan H. previously worked as Lead Full Stack Software Engineer at Startup Factory Hub and Software Engineer Intern at Electronic Arts (Ea). Ryan H. holds Bachelor Of Science - Bs, Computer Science; Spanish from Uf Herbert Wertheim College Of Engineering.

Company email context

Email format at Lockheed Martin

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*@ea.com
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Profile bio

About Ryan H.

I am a recent graduate of the University of Florida with a bachelor's degree in Computer Science and Spanish with approximately 3 years of software development experience. I am passionate about leveraging engineering to address challenging technical problems and achieve meaningful impact. I am also interested in breaking language barriers between different cultures through innovative software solutions. I have substantial hands-on experience in software development gained through internships, contract work, and personal projects.Basic skills:• Languages ​​spoken: English, Spanish, Portuguese• Programming languages: C/C++, C#, Java, Go, JavaScript, Typescript, php, Python• Development frameworks and runtimes: Node.js, Angular.js, React, SvelteKit, Django, Laravel• Testing tools: JUnit, NUnit, Cypress• Development of Operating Systems: MacOS, IOS, Windows, Linux, Unix, Ubuntu• Game engines: Unity, Unreal Engine, Frostbite Engine• Configuration management systems: Perforce, Git• Open source collaboration tools: GitHub, Perforce• Cloud services: Amazon Web Services (AWS), Azure, Google Cloud• Continuous integration/continuous deployment (CI/CD) tools: Docker, Vercel• Web development: Cascading Style Sheets (CSS), Hypertext Markup Language (HTML), Extensible Markup Language (XML), JavaScript Object Notation (JSON), RESTful API• Relational databases (RDBMS): MySQL, PostgreSQL, Microsoft SQL Server, Oracle database• Integrated databases: SQLite• Non-relational databases (NoSQL): MongoDB, Redis• Agile SDLC: ScrumAlso, I'm an aspiring indie game developer :)Latest solo game project: https://chromeclash.comPlease see my profile for details on my qualifications and experiences. I am always looking for ways to grow personally and professionally.Feel free to contact me at ryan@agents.com

Current workplace

Ryan H.'s current company

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Lockheed Martin
Lockheed Martin
Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity
Orlando, Florida, United States
Employees
101322
AeroLeads page
6 roles

Ryan H. work experience

A career timeline built from the work history available for this profile.

Lead Full Stack Software Engineer

  • Designing and implementing the initial development phase of an NVIDIA Nemo AI Chatbot using React, Django, and Google Cloud, for a well-funded startup in the Orlando Area.
  • Developing an advanced AI system utilizing NVIDIA Nemo for ASR, TTS, and NLP functionalities, and integrating NVIDIA Riva for real-time speech recognition.
  • Integrating Google PALM 2 for enhanced language fluency and multilingual support.
  • Implementing contextual dialog management to maintain conversation context and coherence.
  • Expanding the knowledge base with financial topics to provide financial expertise, handle complex queries, and offer
Jun 2024 - Aug 2024

Software Engineer Intern

Redwood City, CA, US

  • Collaborated in a multi-disciplinary agile environment as part of the Player Experience Narration, Audio, Presentation, and UI (NAP-UI) team on the development of two upcoming EA Sports titles.
  • Implemented over 12 features, including several bug fixes, across 4 areas my team specialized in using C++ and scripting in the Frostbite Engine, employing multi-threaded debugging techniques to enhance performance and.
  • Utilized Perforce and Krillin Automation to provide a continuous integration service for the entire process of loading the latest code build and test files, running bot testing, and then injecting the changes onto 4.
  • Explored and acquired extensive hands-on knowledge of Electronic Arts’ award-winning proprietary game engine, the Frostbite Engine.
Sep 2022 - Dec 2022

Software Engineer Intern

Orlando, Florida, US

  • Spearheaded the initial development phase for translating the XR GALA Unity prototype to Unreal Engine 5.0.1 in a multilingual work environment.
  • Utilized Blender to edit and import the GALA Exchange models into the Unreal 5 environment.
  • Collaborated with team members using GitHub to organize modifications and assign tasks to streamline team workflows.
  • Developed C++ scripts to enable users to pilot a spaceship and access their inventory via the GALA Protocol API.
  • Partnered closely with UX/UI designers, translating Adobe XD designs into the Unreal 5 Engine through blueprints and C++ for an authentic user experience.
  • Optimized imported assets and textures, enhancing product quality and performance.
May 2022 - Aug 2022

Embedded Software Engineer Intern

  • Developed Python software to communicate with 3D printer's embedded Raspberry Pi computer to control the 3D motion system.
  • Edited videos using Premiere Pro for the DeltaMaker YouTube Channel.
  • Provided customer service and worked as a translator for Spanish-speaking clients
Jun 2020 - Aug 2020

Quality Assurance (Qa) Engineer Intern

  • Created 3D models using Onshape CAD software for 3D printer print-quality testing.
  • Performed QA testing for 3D printers using the web user interface.
Jun 2019 - Aug 2019
Team & coworkers

Colleagues at Lockheed Martin

Other employees you can reach at lockheedmartin.com. View company contacts for 101322 employees →

2 education records

Ryan H. education

Bachelor Of Science - Bs, Computer Science; Spanish

Uf Herbert Wertheim College Of Engineering

Education record

Dr. Phillips High School
FAQ

Frequently asked questions about Ryan H.

Quick answers generated from the profile data available on this page.

What company does Ryan H. work for?

Ryan H. works for Lockheed Martin.

What is Ryan H.'s role at Lockheed Martin?

Ryan H. is listed as Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity at Lockheed Martin.

What is Ryan H.'s email address?

AeroLeads has found 1 work email signal at @ea.com for Ryan H. at Lockheed Martin.

Where is Ryan H. based?

Ryan H. is based in Orlando, Florida, United States while working with Lockheed Martin.

What companies has Ryan H. worked for?

Ryan H. has worked for Lockheed Martin, Startup Factory Hub, Electronic Arts (Ea), Gala Goods, and Deltamaker, Llc.

Who are Ryan H.'s colleagues at Lockheed Martin?

Ryan H.'s colleagues at Lockheed Martin include Brad March, Jasmine Jones, Christopher Redl, Cliff Rodriguez, and Erby May.

How can I contact Ryan H.?

You can use AeroLeads to view verified contact signals for Ryan H. at Lockheed Martin, including work email, phone, and LinkedIn data when available.

What schools did Ryan H. attend?

Ryan H. holds Bachelor Of Science - Bs, Computer Science; Spanish from Uf Herbert Wertheim College Of Engineering.

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