Ryan H. Email & Phone Number
@ea.com
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Who is Ryan H.? Overview
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Ryan H. is listed as Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity at Lockheed Martin, a company with 101322 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ryan H..
Ryan H. previously worked as Lead Full Stack Software Engineer at Startup Factory Hub and Software Engineer Intern at Electronic Arts (Ea). Ryan H. holds Bachelor Of Science - Bs, Computer Science; Spanish from Uf Herbert Wertheim College Of Engineering.
Email format at Lockheed Martin
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AeroLeads found 1 current-domain work email signal for Ryan H.. Compare company email patterns before reaching out.
About Ryan H.
I am a recent graduate of the University of Florida with a bachelor's degree in Computer Science and Spanish with approximately 3 years of software development experience. I am passionate about leveraging engineering to address challenging technical problems and achieve meaningful impact. I am also interested in breaking language barriers between different cultures through innovative software solutions. I have substantial hands-on experience in software development gained through internships, contract work, and personal projects.Basic skills:• Languages spoken: English, Spanish, Portuguese• Programming languages: C/C++, C#, Java, Go, JavaScript, Typescript, php, Python• Development frameworks and runtimes: Node.js, Angular.js, React, SvelteKit, Django, Laravel• Testing tools: JUnit, NUnit, Cypress• Development of Operating Systems: MacOS, IOS, Windows, Linux, Unix, Ubuntu• Game engines: Unity, Unreal Engine, Frostbite Engine• Configuration management systems: Perforce, Git• Open source collaboration tools: GitHub, Perforce• Cloud services: Amazon Web Services (AWS), Azure, Google Cloud• Continuous integration/continuous deployment (CI/CD) tools: Docker, Vercel• Web development: Cascading Style Sheets (CSS), Hypertext Markup Language (HTML), Extensible Markup Language (XML), JavaScript Object Notation (JSON), RESTful API• Relational databases (RDBMS): MySQL, PostgreSQL, Microsoft SQL Server, Oracle database• Integrated databases: SQLite• Non-relational databases (NoSQL): MongoDB, Redis• Agile SDLC: ScrumAlso, I'm an aspiring indie game developer :)Latest solo game project: https://chromeclash.comPlease see my profile for details on my qualifications and experiences. I am always looking for ways to grow personally and professionally.Feel free to contact me at ryan@agents.com
Ryan H.'s current company
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Ryan H. work experience
A career timeline built from the work history available for this profile.
Lead Full Stack Software Engineer
- Designing and implementing the initial development phase of an NVIDIA Nemo AI Chatbot using React, Django, and Google Cloud, for a well-funded startup in the Orlando Area.
- Developing an advanced AI system utilizing NVIDIA Nemo for ASR, TTS, and NLP functionalities, and integrating NVIDIA Riva for real-time speech recognition.
- Integrating Google PALM 2 for enhanced language fluency and multilingual support.
- Implementing contextual dialog management to maintain conversation context and coherence.
- Expanding the knowledge base with financial topics to provide financial expertise, handle complex queries, and offer
Software Engineer Intern
- Collaborated in a multi-disciplinary agile environment as part of the Player Experience Narration, Audio, Presentation, and UI (NAP-UI) team on the development of two upcoming EA Sports titles.
- Implemented over 12 features, including several bug fixes, across 4 areas my team specialized in using C++ and scripting in the Frostbite Engine, employing multi-threaded debugging techniques to enhance performance and.
- Utilized Perforce and Krillin Automation to provide a continuous integration service for the entire process of loading the latest code build and test files, running bot testing, and then injecting the changes onto 4.
- Explored and acquired extensive hands-on knowledge of Electronic Arts’ award-winning proprietary game engine, the Frostbite Engine.
Software Engineer Intern
- Spearheaded the initial development phase for translating the XR GALA Unity prototype to Unreal Engine 5.0.1 in a multilingual work environment.
- Utilized Blender to edit and import the GALA Exchange models into the Unreal 5 environment.
- Collaborated with team members using GitHub to organize modifications and assign tasks to streamline team workflows.
- Developed C++ scripts to enable users to pilot a spaceship and access their inventory via the GALA Protocol API.
- Partnered closely with UX/UI designers, translating Adobe XD designs into the Unreal 5 Engine through blueprints and C++ for an authentic user experience.
- Optimized imported assets and textures, enhancing product quality and performance.
Embedded Software Engineer Intern
- Developed Python software to communicate with 3D printer's embedded Raspberry Pi computer to control the 3D motion system.
- Edited videos using Premiere Pro for the DeltaMaker YouTube Channel.
- Provided customer service and worked as a translator for Spanish-speaking clients
Quality Assurance (Qa) Engineer Intern
- Created 3D models using Onshape CAD software for 3D printer print-quality testing.
- Performed QA testing for 3D printers using the web user interface.
Colleagues at Lockheed Martin
Other employees you can reach at lockheedmartin.com. View company contacts for 101322 employees →
Brad March
Colleague at Lockheed MartinFort Worth, Texas, United States, United States
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Jasmine Jones
Colleague at Lockheed MartinChesapeake, Virginia, United States, United States
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Christopher Redl
Colleague at Lockheed MartinIowa City-Cedar Rapids Area, United States
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Cliff Rodriguez
Colleague at Lockheed MartinMilford, Connecticut, United States, United States
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Erby May
Colleague at Lockheed MartinPueblo, Colorado, United States, United States
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Brittany Madden
Colleague at Lockheed MartinGreater Milwaukee, United States
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Hunter Bowman
Colleague at Lockheed MartinDalton, Pennsylvania, United States, United States
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Bruce Dewing
Colleague at Lockheed MartinSanta Clara, California, United States, United States
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Al Cannaday
Colleague at Lockheed MartinGreenville, South Carolina, United States, United States
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Luke Conover
Colleague at Lockheed MartinKing Of Prussia, Pennsylvania, United States, United States
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Ryan H. education
Bachelor Of Science - Bs, Computer Science; Spanish
Education record
Frequently asked questions about Ryan H.
Quick answers generated from the profile data available on this page.
What company does Ryan H. work for?
Ryan H. works for Lockheed Martin.
What is Ryan H.'s role at Lockheed Martin?
Ryan H. is listed as Full Stack Software Engineer | Digital Artist | Driven by Technology and Creativity at Lockheed Martin.
What is Ryan H.'s email address?
AeroLeads has found 1 work email signal at @ea.com for Ryan H. at Lockheed Martin.
Where is Ryan H. based?
Ryan H. is based in Orlando, Florida, United States while working with Lockheed Martin.
What companies has Ryan H. worked for?
Ryan H. has worked for Lockheed Martin, Startup Factory Hub, Electronic Arts (Ea), Gala Goods, and Deltamaker, Llc.
Who are Ryan H.'s colleagues at Lockheed Martin?
Ryan H.'s colleagues at Lockheed Martin include Brad March, Jasmine Jones, Christopher Redl, Cliff Rodriguez, and Erby May.
How can I contact Ryan H.?
You can use AeroLeads to view verified contact signals for Ryan H. at Lockheed Martin, including work email, phone, and LinkedIn data when available.
What schools did Ryan H. attend?
Ryan H. holds Bachelor Of Science - Bs, Computer Science; Spanish from Uf Herbert Wertheim College Of Engineering.
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