VFX Artist - 3D Environment | LookDev | Lighting History Enthusiast | Media nerd | Hobby PhotographerWith experience in both Film and TV VFX, my role is that of a 3d generalist with a focus on Environment art. I am familiar with the full pipeline from: Asset Modelling and Texturing, through to LookDev and Lighting. Building virtual worlds that tell their stories visually is what I love to do. This experience spans offline rendering, utilising the likes of Katana and Renderman, as well as real-time engines such as Unreal.Asset Experience range from Poly-modelling props through to more Procedural workflows, such as using Gaea to generate landscapes, along with the necessary masks for use in layered material shaders.LookDev/ Surfacing experience includes creating Textures in the Substance suite, Marmoset, and Mari; as well as creating wholly procedural materials in-shader. Taking these maps and iterating on them in-shader to achieve both realistic, stylised, and ultimately cinematic looks is my goal.Lighting work is greatly influenced by a love of cinema history and film theory, drawing upon relevant genres to create an atmosphere and mood to build upon the narrative and themes of the project.I am always looking for the next challenge and opportunity to build upon my skill set; to network with like-minded people, and to grow and explore as an artist.I am open to roles across VFX in Film and Television, Feature & TV Animation, Game Art, and any adjacent industry. If there is a story you want to tell, I want to help tell it visually.References upon request.
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Environment ArtistMpc Jul 2022 - Dec 2023Montreal, Quebec, Canada- Prehistoric Planet, Season 2 (2023)- Mufasa: The Lion King (2024)Environment Artist for MPC Montreal, where I was largely working on Environment LookDev for both Film and Episodic. -
3D GeneralistFreelance May 2020 - Oct 2021United KingdomRemote freelance work during the covid pandemic & subsequent lockdowns, during which I worked with a small variety of clients and teams in all stages of the pipeline as a 3D Generalist.This primarily covered: - Hard Surface Modelling- Biped and Quadreped Rigging - Texturing with Substance Suite of tools - Look Dev; assembling both PBR Shaders and NPR Shaders- Tutoring & consulting the Blender DCC software.
Ryan Connolly Education Details
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First Class Honours + Diploma In Professional Practice With Distinction
Frequently Asked Questions about Ryan Connolly
What is Ryan Connolly's role at the current company?
Ryan Connolly's current role is Environment & LookDev Artist | prev. MPC.
What schools did Ryan Connolly attend?
Ryan Connolly attended Ulster University.
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Ryan Connolly
Bringing Design Thinking To Complex Technical Problems For Organizations | Mba Candidate At Warwick Business SchoolGreater London4smithgroup.com, hotmail.com, gmail.com, wework.com5 +447393XXXXXX
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Ryan Connolly
Greater Glasgow Area1prime-secure.co.uk
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