Producer
CurrentProducer at Boss Fight Entertainment, a Netflix Games studioCurrently: Squid Game UnleashedPreviously: Selling Sunset
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@riotgames.com
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1 phone found area 925
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Ryan Rubin is listed as Producer at Boss Fight Entertainment / Netflix at Netflix, a with 11436 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 925, and a matched LinkedIn profile for Ryan Rubin.
Ryan Rubin previously worked as Producer at Netflix and Line Producer - Development at Atomic Cartoons. Ryan Rubin holds Bachelor Of Arts (Ba), Psychology from University Of California, Berkeley.
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Currently an Art Producer at Boss Fight Entertainment, a Netflix Games CompanyPreviously lead production as a Line Producer in Development at Atomic Cartoons.Previously in Viz Dev Production Management on the adult animated series Harley Quinn which streams on HBO Max.Previously worked in Story Production Management on the Lin Manuel Miranda animated musical feature Vivo at Sony Pictures Animation.Previously led design team responsible for building the key locations, characters, and props in the League of Legends IP at Riot Games, which are featured in games such as League of Legends, Legends of Runeterra, “Project L”, “Project F”, and the animation series Arcane.
Listed skills include Administrative Work, Travel Planning, Product Management, Project Coordination, and 22 others.
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Producer at Boss Fight Entertainment, a Netflix Games studioCurrently: Squid Game UnleashedPreviously: Selling Sunset
Line Producer handling all shows in development at Atomic Cartoons
Burbank, California, United States
Production Manager handling all shows in development at Atomic Cartoons
Visual Development APM for the adult animated Harley Quinn series on HBO Max
Associate Production Manager for Story on the Lin-Manuel Miranda animated musical feature Vivo.Previously Associate Production Manager handling Story & Editorial for The Boondocks reboot series
Santa Monica
Animation producer leading production on CG, anime, and motion graphics animation projects.- Lead projects through greenlight process, defining all project goals, budget and KPI's.- Organize and onboard writers, directors, art directors, editors, and artists.- Establish and communicate project pipelines, schedules, and budgets.- Oversee script approval and breakdown, style guide development, design, storyboard creation and review, animatic creation and review, shipping to overseas vendors, coordination with VO, music, and SFX departments.- Lead video conference calls with animation vendors overseas.
Product Manager of a 10-member Worldbuilding team comprised of concept artists, visual development artists, and writers who build League of Legends IP for use in CG animations, League of Legends game modes, R&D games, comics and future unannounced projects. Define team’s mission and strategy. Identify and prioritize projects for team to tackle. Map out pre-production schedules, manage and assign artists to projects and ensure prompt content delivery and consistency. Address issues related to performance and team health. - Captain of the Worldbuilding team, dedicated to turning the League IP into a top 5 globally resonant IP akin to Star Wars, Marvel, etc.- Lead creation of clean and clear holistic style guides to ensure consistency of details (architecture, environments, characters, props) within League IP for company-wide, cross product consumption.- Identify and prioritize projects company-wide to streamline studio's pre-production needs. Create roadmaps and milestones, manage internal and external art resources. Ensure project asks are clear and set up artists for success.- Concept art created by the Worldbuilding team appears in multiple products including in games such as League of Legends, Legends of Runeterra, “Project L”, “Project F”, the forthcoming animation series Arcane, countless CG trailers, and League of Legends comics produced by Marvel.- Founded and captained the Lore Archive team, a group dedicated to creating an internal tool to track all League lore across all published products as well as products in development. Manage editors, UX designers, and engineers to build the database and website.- Manage relationship between the Creative Development division (Riot's dept for animation, motion graphics, comic books, prose, etc) and R&D games in order to get ahead of game teams’ upcoming needs, eradicate development bottlenecks, and give teams the assets they need to build faster, IP aligned products out of the gate.
Promoted to manage the Worldbuilding team (see above).- Managed Comics Team through four book releases and Prose Team responsible for writing Champion-centric action stories and backstories.- Hired and managed freelance writers and artists, set publishing pipelines and team priorities, and coordinated releases. - Led development of an internal release planning roadmap tool that displays JIRA tickets on a timeline with custom filtering capabilities. This tool was visible to the entire company, helping all employees at a glance know where and when their product's release would fit in with all other product releases, greatly increasing visibility globally across teams, streamlining efficiency of releases, and giving players a steady flow of released products, rather than uncoordinated batches.
Managed musician's career from the ground up, taking his YouTube channel from 0 to over 5 million total views, his Facebook page from 0 to over 25,000 page "likes", and coordinating the completion of a publishing deal which has led to music placement in national advertisements for Verizon and Crayola.
Managed all administrative tasks for the chief executive of rhythmic radio promotion, the national head of the department, as well as the entire regional staff. Acted as intermediary between artists, management and promoters. Oversaw 10+ concurrent $80k budgets and executed all payments for department. Swiftly eliminated all compliance problems to ensure efficiency for all team members.
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Quick answers generated from the profile data available on this page.
Ryan Rubin works for Netflix.
Ryan Rubin is listed as Producer at Boss Fight Entertainment / Netflix at Netflix.
AeroLeads has found 2 work email signals at @riotgames.com for Ryan Rubin at Netflix.
AeroLeads has found 1 phone signal(s) with area code 925 for Ryan Rubin at Netflix.
Ryan Rubin is based in Los Angeles, California, United States while working with Netflix.
Ryan Rubin has worked for Netflix, Atomic Cartoons, Warner Bros. Animation, Sony Pictures Animation, and Riot Games.
Ryan Rubin's colleagues at Netflix include Fizza Phillips, Alondra Tellez, Dipak Panta, Maria Nichole, and Ramesh Babu.
You can use AeroLeads to view verified contact signals for Ryan Rubin at Netflix, including work email, phone, and LinkedIn data when available.
Ryan Rubin holds Bachelor Of Arts (Ba), Psychology from University Of California, Berkeley.
Ryan Rubin is listed with skills including Administrative Work, Travel Planning, Product Management, Project Coordination, Interagency Coordination, Talent Management, Accurate Record Keeping, and Budget Monitoring.
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