Ryan Rubin

Ryan Rubin Email and Phone Number

Producer at Boss Fight Entertainment / Netflix @ Netflix
los gatos, california, united states
Ryan Rubin's Location
Los Angeles, California, United States, United States
Ryan Rubin's Contact Details

Ryan Rubin personal email

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About Ryan Rubin

Currently an Art Producer at Boss Fight Entertainment, a Netflix Games CompanyPreviously lead production as a Line Producer in Development at Atomic Cartoons.Previously in Viz Dev Production Management on the adult animated series Harley Quinn which streams on HBO Max.Previously worked in Story Production Management on the Lin Manuel Miranda animated musical feature Vivo at Sony Pictures Animation.Previously led design team responsible for building the key locations, characters, and props in the League of Legends IP at Riot Games, which are featured in games such as League of Legends, Legends of Runeterra, “Project L”, “Project F”, and the animation series Arcane.

Ryan Rubin's Current Company Details
Netflix

Netflix

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Producer at Boss Fight Entertainment / Netflix
los gatos, california, united states
Website:
netflix.com
Employees:
11436
Ryan Rubin Work Experience Details
  • Netflix
    Producer
    Netflix Dec 2023 - Present
    Producer at Boss Fight Entertainment, a Netflix Games studioCurrently: Squid Game UnleashedPreviously: Selling Sunset
  • Atomic Cartoons
    Line Producer - Development
    Atomic Cartoons Aug 2022 - Oct 2023
    Line Producer handling all shows in development at Atomic Cartoons
  • Atomic Cartoons
    Production Manager
    Atomic Cartoons Aug 2021 - Sep 2022
    Burbank, California, United States
    Production Manager handling all shows in development at Atomic Cartoons
  • Warner Bros. Animation
    Assistant Production Manager
    Warner Bros. Animation Feb 2021 - Aug 2021
    Visual Development APM for the adult animated Harley Quinn series on HBO Max
  • Sony Pictures Animation
    Associate Production Manager - Story / Editorial
    Sony Pictures Animation Jan 2020 - Jan 2021
    Associate Production Manager for Story on the Lin-Manuel Miranda animated musical feature Vivo.Previously Associate Production Manager handling Story & Editorial for The Boondocks reboot series
  • Riot Games
    Animation Producer
    Riot Games May 2019 - Jan 2020
    Santa Monica
    Animation producer leading production on CG, anime, and motion graphics animation projects.- Lead projects through greenlight process, defining all project goals, budget and KPI's.- Organize and onboard writers, directors, art directors, editors, and artists.- Establish and communicate project pipelines, schedules, and budgets.- Oversee script approval and breakdown, style guide development, design, storyboard creation and review, animatic creation and review, shipping to overseas vendors, coordination with VO, music, and SFX departments.- Lead video conference calls with animation vendors overseas.
  • Riot Games
    Product Manager
    Riot Games Apr 2018 - Jan 2020
    Product Manager of a 10-member Worldbuilding team comprised of concept artists, visual development artists, and writers who build League of Legends IP for use in CG animations, League of Legends game modes, R&D games, comics and future unannounced projects. Define team’s mission and strategy. Identify and prioritize projects for team to tackle. Map out pre-production schedules, manage and assign artists to projects and ensure prompt content delivery and consistency. Address issues related to performance and team health. - Captain of the Worldbuilding team, dedicated to turning the League IP into a top 5 globally resonant IP akin to Star Wars, Marvel, etc.- Lead creation of clean and clear holistic style guides to ensure consistency of details (architecture, environments, characters, props) within League IP for company-wide, cross product consumption.- Identify and prioritize projects company-wide to streamline studio's pre-production needs. Create roadmaps and milestones, manage internal and external art resources. Ensure project asks are clear and set up artists for success.- Concept art created by the Worldbuilding team appears in multiple products including in games such as League of Legends, Legends of Runeterra, “Project L”, “Project F”, the forthcoming animation series Arcane, countless CG trailers, and League of Legends comics produced by Marvel.- Founded and captained the Lore Archive team, a group dedicated to creating an internal tool to track all League lore across all published products as well as products in development. Manage editors, UX designers, and engineers to build the database and website.- Manage relationship between the Creative Development division (Riot's dept for animation, motion graphics, comic books, prose, etc) and R&D games in order to get ahead of game teams’ upcoming needs, eradicate development bottlenecks, and give teams the assets they need to build faster, IP aligned products out of the gate.
  • Riot Games
    Associate Development Manager
    Riot Games Aug 2014 - Apr 2018
    Promoted to manage the Worldbuilding team (see above).- Managed Comics Team through four book releases and Prose Team responsible for writing Champion-centric action stories and backstories.- Hired and managed freelance writers and artists, set publishing pipelines and team priorities, and coordinated releases. - Led development of an internal release planning roadmap tool that displays JIRA tickets on a timeline with custom filtering capabilities. This tool was visible to the entire company, helping all employees at a glance know where and when their product's release would fit in with all other product releases, greatly increasing visibility globally across teams, streamlining efficiency of releases, and giving players a steady flow of released products, rather than uncoordinated batches.
  • Jhameel
    Manager
    Jhameel Nov 2010 - Apr 2015
    Managed musician's career from the ground up, taking his YouTube channel from 0 to over 5 million total views, his Facebook page from 0 to over 25,000 page "likes", and coordinating the completion of a publishing deal which has led to music placement in national advertisements for Verizon and Crayola.
  • Interscope Records
    Radio Promotion Coordinator
    Interscope Records Feb 2013 - Aug 2014
    Managed all administrative tasks for the chief executive of rhythmic radio promotion, the national head of the department, as well as the entire regional staff. Acted as intermediary between artists, management and promoters. Oversaw 10+ concurrent $80k budgets and executed all payments for department. Swiftly eliminated all compliance problems to ensure efficiency for all team members.

Ryan Rubin Skills

Administrative Work Travel Planning Product Management Project Coordination Interagency Coordination Talent Management Accurate Record Keeping Budget Monitoring Expense Reports Phone Screening Data Analysis Social Media Marketing Team Management Management Social Networking Facebook Social Media Intellectual Property Project Management Client Relations Jira Communication Budget Management Project Planning Scheduling Timelines

Ryan Rubin Education Details

Frequently Asked Questions about Ryan Rubin

What company does Ryan Rubin work for?

Ryan Rubin works for Netflix

What is Ryan Rubin's role at the current company?

Ryan Rubin's current role is Producer at Boss Fight Entertainment / Netflix.

What is Ryan Rubin's email address?

Ryan Rubin's email address is rr****@****mes.com

What is Ryan Rubin's direct phone number?

Ryan Rubin's direct phone number is +192596*****

What schools did Ryan Rubin attend?

Ryan Rubin attended University Of California, Berkeley.

What skills is Ryan Rubin known for?

Ryan Rubin has skills like Administrative Work, Travel Planning, Product Management, Project Coordination, Interagency Coordination, Talent Management, Accurate Record Keeping, Budget Monitoring, Expense Reports, Phone Screening, Data Analysis, Social Media Marketing.

Who are Ryan Rubin's colleagues?

Ryan Rubin's colleagues are Zahra Rouhi, Aaron Jakubenko, Бахтиер Бекмирзаев, Angel 7, Nodo Chomaxashvili, Zhwand Me, Melany Contreras.

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