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• Designer, artist, and scripter with 20 years’ experience in AAA First Person Shooters and 3rd Person Action Games.• Level builder, combat designer, and scripter. Specialist Weapon designer and builder.AAA Shipped Titles:STAR WARS : SQUADRONSANTHEMBATTLEFIELD 1 - Revolution MultiplayerBATTLEFIELD 1 - War Stories Italian CampaignBORDERLANDS: The Pre-SequelBORDERLANDS 2: Tiny Tina's Assault on Dragon KeepBORDERLANDS 2ALIENS: COLONIAL MARINESMEDAL OF HONOR 2010MEDAL OF HONOR: AIRBORNEMORTAL KOMBAT: DECEPTIONPSI-OPS: The Mindgate Conspiracy
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Principal DesignerGunfire Games Apr 2022 - PresentAustin, Us -
Lead Level DesignerCrystal Dynamics Feb 2021 - Apr 2022San Mateo, Ca, Us -
Star Wars : Squadrons - Senior Level DesignerElectronic Arts (Ea) Jan 2020 - Feb 2021Redwood City, Ca, UsSINGLE PLAYER MISSIONS - Level Designer Mission Eleven and Twelve.Mission Eleven : Nowhere to Stand. • Designer and owner of M11. Responsible for final level geometry layout and implementation. • Responsible for all combat, narrative, and mission scripting implementation.Mission Twelve : Rally the New Republic. • Designer and owner of M12. Responsible for all combat, narrative, and mission scripting implementation. -
Anthem - Senior Level DesignerBioware Jul 2017 - Feb 2021Edmonton, Alberta, CaSenior Level Designer on AnthemFinal Mission - The Heart of Rage• Responsible for all combat, narrative, and mission scripting implementation. -
Battlefield 1 - Multiplayer - Senior Level DesignerDice (Ea Digital Illusions Ce Ab) Oct 2016 - Jul 2017Stockholm, SeBATTLEFIELD 1: In the Name of the Tsar / Revolution• Multiplayer Level Designer for "Lupkow Pass" -
Battlefield 1 - War Stories - Senior Level DesignerDice (Ea Digital Illusions Ce Ab) Mar 2016 - Oct 2016Stockholm, SeWAR STORIES Level Designer Single Player Campaign • AVANTI SAVOIA, War Story. Designer and owner of Italian Campaign Single Player. • 2 Levels - "O La Vittoria" and "O Tutti Accoppati". • Original Design from paper to final ship, Level Builder, Combat Scripter, and Technical Scripter. -
Lead Level Designer - Canceled New IpGearbox Software May 2013 - May 2015Frisco, Texas, Us• Lead Level Designer and team lead on canceled New IP. -
Lead Designer - Borderlands 2: Tiny Tina'S Assault On Dragon KeepGearbox Software Dec 2012 - May 2013Frisco, Texas, UsLead Designer• Original DLC concept and team lead coordinated all departments to deliver a full 8 hour campaign.• Responsible for project scheduling plan for all depts, direction on level design and gameplay.• Creative direction across the entire DLC, all maps.• “Immortal Woods” and “The Forest” Level Builder and Combat Scripter. -
Borderlands 2 - Senior Level DesignerGearbox Software Feb 2011 - Dec 2012Frisco, Texas, UsSenior Level Designer• “The Once and Future Slab” and “Hunting the Firehawk” Plot Missions Designer and Scripter.• “Thousand Cuts” and “Frostburn Canyon” Level Builder and Combat Scripter.• “Cult Following”, “Defend Slab Tower”, “Shoot This Guy in the Face”, “Rocko’s Modern Strife”, “Poetic License”. Side Mission Designer and Scripter. -
Medal Of Honor 2010 - Senior Level DesignerElectronic Arts Los Angeles Sep 2007 - Jan 2011Redwood City, Ca, UsSenior Level Designer• “Belly of the Beast” Finale Defend and “Breaking Bagram” Level Builder, Scripter.• “Rescue the Rescuers” Level Builder and Scripter.• Team leadership and mentoring other designers. Facilitate team interaction with other depts.• Single Player Campaign original high level story and mission design concepts. -
Medal Of Honor Airborne - Senior Level DesignerElectronic Arts Los Angeles Aug 2005 - Sep 2007Redwood City, Ca, UsSenior Level Designer• “Der Flakturm” (Flak Tower) Final Level, Level Builder and Scripter.• “Husky” and “Neptune” Level Builder and Scripter.• Airborne Husky Prototype Level Builder using Radiant and MOH Pacific Assault Engine.• Airborne Weapons Design Lead. Original 2005 Weapon Upgrades concept and game play. -
The Art Institute Of California Los Angeles - Game Design Core Instructor (Side Job)The Art Institute Of California-Los Angeles Jan 2010 - Dec 2010Ca, UsGame Design Instructor (Side Job)• 3 Semesters, Unreal UDK Level Building and Scripting Class of 25 students, A.I. Santa Monica.• Monday Night Class while also working at EA Los Angeles -
John Woo'S Stranglehold - Level DesignerMidway Games Chicago Aug 2004 - Aug 2005UsLevel Designer• Level builder for Level 2-3 the Mob boss Restaurant and Casino Level. -
Mortal Kombat: Deception - Level DesignerMidway Games Chicago May 2004 - Aug 2004UsLevel Designer• Konquest Mode: “Order Realm” Level Designer and Scripter quest and fetch missions. -
Psi-Ops: The Mindgate Conspiracy - Level DesignerMidway Games Chicago May 2003 - Jun 2004UsLevel Designer• “Unfinished Business” and “Everything We Worked For” Level Builder and Scripter.• “Training Mode” Level Designer and Scripter for all training missions.
Ryan Heaton Skills
Ryan Heaton Education Details
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Ball State UniversityBfa Illustration And Bfa Graphic Design
Frequently Asked Questions about Ryan Heaton
What company does Ryan Heaton work for?
Ryan Heaton works for Gunfire Games
What is Ryan Heaton's role at the current company?
Ryan Heaton's current role is Principal Designer at Gunfire Games.
What is Ryan Heaton's email address?
Ryan Heaton's email address is ry****@****dice.se
What is Ryan Heaton's direct phone number?
Ryan Heaton's direct phone number is +151280*****
What schools did Ryan Heaton attend?
Ryan Heaton attended Ball State University.
What skills is Ryan Heaton known for?
Ryan Heaton has skills like Level Design, Video Games, Ps3, Xbox 360, Game Design, Gameplay, Game Development, Unreal Editor, Unreal 3, Game Art, Unreal Engine 3, Computer Games.
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