Ryan Heaton

Ryan Heaton Email and Phone Number

Principal Designer at Gunfire Games @ Gunfire Games
Ryan Heaton's Location
Austin, Texas, United States, United States
Ryan Heaton's Contact Details
About Ryan Heaton

• Designer, artist, and scripter with 20 years’ experience in AAA First Person Shooters and 3rd Person Action Games.• Level builder, combat designer, and scripter. Specialist Weapon designer and builder.AAA Shipped Titles:STAR WARS : SQUADRONSANTHEMBATTLEFIELD 1 - Revolution MultiplayerBATTLEFIELD 1 - War Stories Italian CampaignBORDERLANDS: The Pre-SequelBORDERLANDS 2: Tiny Tina's Assault on Dragon KeepBORDERLANDS 2ALIENS: COLONIAL MARINESMEDAL OF HONOR 2010MEDAL OF HONOR: AIRBORNEMORTAL KOMBAT: DECEPTIONPSI-OPS: The Mindgate Conspiracy

Ryan Heaton's Current Company Details
Gunfire Games

Gunfire Games

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Principal Designer at Gunfire Games
Ryan Heaton Work Experience Details
  • Gunfire Games
    Principal Designer
    Gunfire Games Apr 2022 - Present
    Austin, Us
  • Crystal Dynamics
    Lead Level Designer
    Crystal Dynamics Feb 2021 - Apr 2022
    San Mateo, Ca, Us
  • Electronic Arts (Ea)
    Star Wars : Squadrons - Senior Level Designer
    Electronic Arts (Ea) Jan 2020 - Feb 2021
    Redwood City, Ca, Us
    SINGLE PLAYER MISSIONS - Level Designer Mission Eleven and Twelve.Mission Eleven : Nowhere to Stand. • Designer and owner of M11. Responsible for final level geometry layout and implementation. • Responsible for all combat, narrative, and mission scripting implementation.Mission Twelve : Rally the New Republic. • Designer and owner of M12. Responsible for all combat, narrative, and mission scripting implementation.
  • Bioware
    Anthem - Senior Level Designer
    Bioware Jul 2017 - Feb 2021
    Edmonton, Alberta, Ca
    Senior Level Designer on AnthemFinal Mission - The Heart of Rage• Responsible for all combat, narrative, and mission scripting implementation.
  • Dice (Ea Digital Illusions Ce Ab)
    Battlefield 1 - Multiplayer - Senior Level Designer
    Dice (Ea Digital Illusions Ce Ab) Oct 2016 - Jul 2017
    Stockholm, Se
    BATTLEFIELD 1: In the Name of the Tsar / Revolution• Multiplayer Level Designer for "Lupkow Pass"
  • Dice (Ea Digital Illusions Ce Ab)
    Battlefield 1 - War Stories - Senior Level Designer
    Dice (Ea Digital Illusions Ce Ab) Mar 2016 - Oct 2016
    Stockholm, Se
    WAR STORIES Level Designer Single Player Campaign • AVANTI SAVOIA, War Story. Designer and owner of Italian Campaign Single Player. • 2 Levels - "O La Vittoria" and "O Tutti Accoppati". • Original Design from paper to final ship, Level Builder, Combat Scripter, and Technical Scripter.
  • Gearbox Software
    Lead Level Designer - Canceled New Ip
    Gearbox Software May 2013 - May 2015
    Frisco, Texas, Us
    • Lead Level Designer and team lead on canceled New IP.
  • Gearbox Software
    Lead Designer - Borderlands 2: Tiny Tina'S Assault On Dragon Keep
    Gearbox Software Dec 2012 - May 2013
    Frisco, Texas, Us
    Lead Designer• Original DLC concept and team lead coordinated all departments to deliver a full 8 hour campaign.• Responsible for project scheduling plan for all depts, direction on level design and gameplay.• Creative direction across the entire DLC, all maps.• “Immortal Woods” and “The Forest” Level Builder and Combat Scripter.
  • Gearbox Software
    Borderlands 2 - Senior Level Designer
    Gearbox Software Feb 2011 - Dec 2012
    Frisco, Texas, Us
    Senior Level Designer• “The Once and Future Slab” and “Hunting the Firehawk” Plot Missions Designer and Scripter.• “Thousand Cuts” and “Frostburn Canyon” Level Builder and Combat Scripter.• “Cult Following”, “Defend Slab Tower”, “Shoot This Guy in the Face”, “Rocko’s Modern Strife”, “Poetic License”. Side Mission Designer and Scripter.
  • Electronic Arts Los Angeles
    Medal Of Honor 2010 - Senior Level Designer
    Electronic Arts Los Angeles Sep 2007 - Jan 2011
    Redwood City, Ca, Us
    Senior Level Designer• “Belly of the Beast” Finale Defend and “Breaking Bagram” Level Builder, Scripter.• “Rescue the Rescuers” Level Builder and Scripter.• Team leadership and mentoring other designers. Facilitate team interaction with other depts.• Single Player Campaign original high level story and mission design concepts.
  • Electronic Arts Los Angeles
    Medal Of Honor Airborne - Senior Level Designer
    Electronic Arts Los Angeles Aug 2005 - Sep 2007
    Redwood City, Ca, Us
    Senior Level Designer• “Der Flakturm” (Flak Tower) Final Level, Level Builder and Scripter.• “Husky” and “Neptune” Level Builder and Scripter.• Airborne Husky Prototype Level Builder using Radiant and MOH Pacific Assault Engine.• Airborne Weapons Design Lead. Original 2005 Weapon Upgrades concept and game play.
  • The Art Institute Of California-Los Angeles
    The Art Institute Of California Los Angeles - Game Design Core Instructor (Side Job)
    The Art Institute Of California-Los Angeles Jan 2010 - Dec 2010
    Ca, Us
    Game Design Instructor (Side Job)• 3 Semesters, Unreal UDK Level Building and Scripting Class of 25 students, A.I. Santa Monica.• Monday Night Class while also working at EA Los Angeles
  • Midway Games Chicago
    John Woo'S Stranglehold - Level Designer
    Midway Games Chicago Aug 2004 - Aug 2005
    Us
    Level Designer• Level builder for Level 2-3 the Mob boss Restaurant and Casino Level.
  • Midway Games Chicago
    Mortal Kombat: Deception - Level Designer
    Midway Games Chicago May 2004 - Aug 2004
    Us
    Level Designer• Konquest Mode: “Order Realm” Level Designer and Scripter quest and fetch missions.
  • Midway Games Chicago
    Psi-Ops: The Mindgate Conspiracy - Level Designer
    Midway Games Chicago May 2003 - Jun 2004
    Us
    Level Designer• “Unfinished Business” and “Everything We Worked For” Level Builder and Scripter.• “Training Mode” Level Designer and Scripter for all training missions.

Ryan Heaton Skills

Level Design Video Games Ps3 Xbox 360 Game Design Gameplay Game Development Unreal Editor Unreal 3 Game Art Unreal Engine 3 Computer Games Environment Art Artificial Intelligence Console Unreal Video Game Development Combat Design Perforce World Building Game Mechanics Multiplayer

Ryan Heaton Education Details

  • Ball State University
    Ball State University
    Bfa Illustration And Bfa Graphic Design

Frequently Asked Questions about Ryan Heaton

What company does Ryan Heaton work for?

Ryan Heaton works for Gunfire Games

What is Ryan Heaton's role at the current company?

Ryan Heaton's current role is Principal Designer at Gunfire Games.

What is Ryan Heaton's email address?

Ryan Heaton's email address is ry****@****dice.se

What is Ryan Heaton's direct phone number?

Ryan Heaton's direct phone number is +151280*****

What schools did Ryan Heaton attend?

Ryan Heaton attended Ball State University.

What skills is Ryan Heaton known for?

Ryan Heaton has skills like Level Design, Video Games, Ps3, Xbox 360, Game Design, Gameplay, Game Development, Unreal Editor, Unreal 3, Game Art, Unreal Engine 3, Computer Games.

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