I love to make a game. I've been in the game industry for over 20 years.I started CRAVEMOB as a Co-founder with my respectful companions, and I developed various mobile games as a programmer.Game development is a long journey, and I feel that there are many obstacles.I'm always trying to make robust, high-performance code and widen my skills to overcome them.I have experienced a variety of roles as a programmer.Such as an engine programmer, a client programmer, a server programmer, and a tool programmer.(also I have a year of artist experience)That makes me a good team member with the depth and breadth of skills needed to handle complex tasks to make a successful game.
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Chief Technology OfficerCravemob Jul 2011 - Present서울시, Kr- Developed following titles as a lead programmer.* Revenger Saga (Idle RPG, Unity3D)* ArcherCat2 (Casual Shooting Defense, Unity3D)* Epic Fantasy (Strategy RPG, Unity3D)* El Chronicle (Action RPG, Unity3D)* Invincible Mercenaries, Monster Gundo (Strategy RPG, Unity3D)* HunterCat for Kakao (Action RPG, Cocos2D)* ArcherCat (Action RPG, Cocos2D) -
Senior Gameplay ProgrammerReloadedstudios Apr 2008 - Jul 2011- Worked on the project 'The Day Online (MMORPG)'.- Worked on CryEngine2 engine.- Developed the character customization system including the parts replacement, the parts clipping, the parts coloring, and the non-uniform bone transforming.- Developed game UIs using the Scaleform.- Developed the in-house editor.
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Senior Engine ProgrammerNdoors Interactive, Inc Aug 2006 - Mar 2008Us- Worked on the project 'Atlantica Online (MMORPG)'.- Worked on engine-level systems upon Gamebryo to support the gameplay developers.- Developed character shaders, environment shaders, character animation, character customization, etc. -
Lead ProgrammerJellyoasis Jan 2004 - Jul 2006- Developed two titles running on the feature phone and released them on the Korean market.- Released 'Mobile Craft' which is the Tower Defense + RTS game.- Released 'Wonders' which is the Deck Building RPG game.- Developed all of its contents alone, including AI, UI, and mobile optimization.- Co-founder.
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Gameplay ProgrammerJoyon Jan 2001 - Dec 2003- Developed 'The Dawn of The East Land' which is an Action RPG game as a gameplay programmer.
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Junior Modeler & Junior AnimatorLat Jan 2000 - Dec 2000- I started game development as a modeler and an animator.- Worked upon Lightwave, 3DS Max.- Developed 3DS Max Scripts.- After a year, I changed my career to a programmer.
Frequently Asked Questions about Ryan Lee
What company does Ryan Lee work for?
Ryan Lee works for Cravemob
What is Ryan Lee's role at the current company?
Ryan Lee's current role is Chief Technology Officer at Cravemob.
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