Ryan Marzolph

Ryan Marzolph Email and Phone Number

Product Design Lead at BlueCity | Former Manager and Product Specialist at Snap Inc. @ BLUECITY蓝城兄弟
china
Ryan Marzolph's Location
Los Angeles, California, United States, United States
Ryan Marzolph's Contact Details

Ryan Marzolph personal email

Ryan Marzolph phone numbers

About Ryan Marzolph

I am a multidisciplinary designer with a wide latitude of experience bridging creative and technical fields. As an early leader at Snap Inc. I launched Snap's original content platform, Discover, prototyped products and AR experiences and was instrumental in shaping the iconic worldwide brand of Snapchat. I led the design and development of a new dating app and brand for BlueCity, then headed up product development for the US-market expansion of Blued, the world's largest LGBTQ social network and live streaming platform.

Ryan Marzolph's Current Company Details
BLUECITY蓝城兄弟

Bluecity蓝城兄弟

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Product Design Lead at BlueCity | Former Manager and Product Specialist at Snap Inc.
china
Website:
danlan.org
Employees:
41
Ryan Marzolph Work Experience Details
  • Bluecity蓝城兄弟
    Product Design Lead
    Bluecity蓝城兄弟 Jul 2019 - Present
    Los Angeles, California, United States
    I've been leading the development of an entirely new app from the ground up - everything from the logo and brand identity to the design of key features and UX. CatchMe is a gay dating app focused on supporting authentic connections and fostering better conversations around shared interests.I have also been leading the US-market expansion of BlueCity's core product, Blued - the largest LGBTQ social app in the world with over 50M users worldwide. In addition to product development I have been heavily involved in adapting the established app to the US market through revised brand language, marketing, and analyzing existing user behaviors.
  • Snap Inc.
    Post Production Lead
    Snap Inc. Aug 2015 - Mar 2019
    Greater Los Angeles Area
    I managed a team of editors, VFX artists, motion graphics artists and other creatives to produce videos and other content for Snap’s product marketing, B2B, events and more. I worked cross-functionally with Marketing, Design, Engineering, Comms, and Support to align schedules and deliverables for product launches as well as streamline information and resource sharing between departments. Additionally I would coordinate with external creative agencies, oversee shoots and pre-production, and routinely source and hire new creative talent for the team.Among my principle achievements during my time in this role was the production of Snap Inc's IPO roadshow video. I worked closely with the executive team and CEO to produce a 35-minute film which captured the spirit of our company and helped present complex concepts effectively to investors.
  • Snapchat, Inc.
    Visual Effects Coordinator
    Snapchat, Inc. Aug 2014 - Aug 2015
    Venice, Ca
    I was directly responsible for all compositing and motion graphics for our product videos. I was also instrumental in the launch of Snapchat's Discover platform. I developed, designed and published hundreds of pieces of original content for Snapchat's channel and helped establish vertical editing styles and shareable content types which are still widely used to this day.During this time I also helped to develop and visualize new products. I prototyped looks and interaction types for early ad units on the platform leading to the first revenue stream for the business. I also helped envision and create a proof of concept for potential AR products on Snapchat years before the brand would bring any to market. This work let me to be awarded a patent for my contributions, listed as a co-inventor with CEO Evan Spiegel.
  • Snap Inc.
    Contract Visual Effects Artist / Supervisor
    Snap Inc. Mar 2014 - Aug 2014
    Venice, Ca
    I was hired as a contractor to create several of Snapchat's earliest commercial spots introducing some of their most iconic products such as Chat, Geofilters, Our Stories and more. I was the sole artist responsible for all compositing, titles, product shots and other post work.
  • Freelance
    Visual Effects Artist / Supervisor
    Freelance Jan 2014 - Dec 2014
    Greater Los Angeles Area
    In my first year in Los Angeles I worked as an on-set VFX supervisor for a multitude of productions including shorts, commercials, music videos, television and feature films. I also delivered countless completed VFX shots covering everything from object removals and digital makeup to full 3D sets.
  • Dreamscape Design, Inc.
    Visual Effects Generalist
    Dreamscape Design, Inc. Jul 2011 - Jul 2014
    Champaign, Il
    I designed and created numerous visual effects shots for feature films, trailers and commercial videos. Projects included 3d modeling, animation, particle systems, dynamics, typography and titles, graphic design, video editing, and project management. I was the sole VFX artist for a sci-fi feature produced by Dreamscape and I served as the VFX supervisor and head of post for a feature length action film. During the production of these projects my duties included storyboarding, pre-vis, on-set VFX supervision, working with DP and Director to plan challenging shots and solve problems, hiring and managing a team of other artists, and taking the lead on the most challenging shots and effects.
  • University Of Illinois At Urbana-Champaign
    Motion Graphics Artist
    University Of Illinois At Urbana-Champaign Apr 2012 - Dec 2013
    Urbana-Champaign, Illinois Area
    I designed fun and creative motion graphics, logos and titles for the University of Illinois which promoted brand values while conforming to identity standards.
  • University Of Illinois At Urbana-Champaign
    Lead Artist On 'The Golden Hour'
    University Of Illinois At Urbana-Champaign Feb 2011 - Oct 2012
    I created art assets and animated sequences for a web-based flash game.
  • Celect
    Graphic Designer
    Celect Sep 2007 - Apr 2009
    I designed the look of dozens of websites for organizations across the country, creating modular web templates and working to meet client demands.
  • Thq
    Qa Tester
    Thq May 2008 - Aug 2008
    I worked on a dedicated QA art team to ensure the quality of visual and technical elements for the Xbox 360 version of Saints Row 2.
  • Jtm Concepts, Inc.
    3D Modeler / Animator
    Jtm Concepts, Inc. Jun 2006 - Jan 2008
    I created 3D models, textures and animations for real-time simulations in an educational software package.

Ryan Marzolph Skills

Marketing Strategy Team Management On Set Vfx Supervision Visual Effects Motion Graphics Graphic Design Compositing Storyboarding After Effects Motion Tracking Video Editing Photoshop Mocha Pre Production Planning Commercials Keying Texturing Look Development Post Production Rotoscoping Premiere Fume Fx Adobe Photoshop 3d Studio Max

Ryan Marzolph Education Details

Frequently Asked Questions about Ryan Marzolph

What company does Ryan Marzolph work for?

Ryan Marzolph works for Bluecity蓝城兄弟

What is Ryan Marzolph's role at the current company?

Ryan Marzolph's current role is Product Design Lead at BlueCity | Former Manager and Product Specialist at Snap Inc..

What is Ryan Marzolph's email address?

Ryan Marzolph's email address is rm****@****nap.com

What is Ryan Marzolph's direct phone number?

Ryan Marzolph's direct phone number is +121776*****

What schools did Ryan Marzolph attend?

Ryan Marzolph attended University Of Illinois At Urbana-Champaign.

What skills is Ryan Marzolph known for?

Ryan Marzolph has skills like Marketing Strategy, Team Management, On Set Vfx Supervision, Visual Effects, Motion Graphics, Graphic Design, Compositing, Storyboarding, After Effects, Motion Tracking, Video Editing, Photoshop.

Who are Ryan Marzolph's colleagues?

Ryan Marzolph's colleagues are 景虹宇, 常佳杰, Lucinda Luo, 吴昊铮, 赵佳慧, 赵佳慧, 武晓寒.

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