Ryan Scott work email
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Ryan Scott personal email
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Over a decade of experience in design leadership, with expertise in deep gameplay design, organizational architecture, team management and coaching/mentorship. Focus on alignment-building, design fundamentals/principles and ensuring product and gameplay are singing the same tune.Humans make games. Happy humans make better games more effectively. We should design organizations and teams that makes this happen.Expertise in designing for depth of play, decision-making and leveraging constraints. Strong focus on how to make games engaging for the long-term.Well-played in the PC and multiplayer space especially. Endless love for turn-based strategy, rogue-likes, RPGs, and asymmetric multiplayerI'm happy to connect with you for advice or with new professional contacts, but please include a note letting me know what you're interested in discussing first!I don't deal with services and deals - please do not contact me offering services for my org!
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Senior Director, Product2KLos Angeles, Ca, Us -
Product Director2K Jun 2023 - PresentNovato, California, Us -
Lead DesignerFiraxis Games Feb 2021 - Jun 2023Sparks, Maryland, UsNDA'd work! -
Design Lead, ValorantRiot Games Nov 2017 - Oct 2020Los Angeles, Ca, UsResponsible for building and managing design team, setting standards, and prioritizing characters. Accountable for design quality of Agents overall, including player experience, game health and competitive integrity. Focus on growing and mentoring individual designers through strong relationships, vulnerability and getting involved with how to help them as individuals.Primarily Leadership role, with some IC work. -
Lead DesignerRiot Games Jan 2016 - Nov 2017Los Angeles, Ca, UsDesign Lead on [REDACTED] project -
Lead DesignerRiot Games Jan 2014 - Jan 2016Los Angeles, Ca, UsIn charge of developing and coaching a gameplay design leadership team for League of Legends. Empower people to tough solve problems, bulldoze roadblocks and assist with strategy on where to take gameplay next.Focuses include team leadership, design fundamentals, and coaching soft skills, -
Lead Content DesignerRiot Games Oct 2012 - Jan 2014Los Angeles, Ca, UsDesigner in charge of content design - including champions, live balance, skins, and other in-game assets. Focus on coaching team members and managing managers. -
Lead Champion DesignerRiot Games Aug 2010 - Oct 2012Los Angeles, Ca, UsResponsible for Champion design process and live balance. Manager of design team, which equates to enabling smart people to make awesome stuff.Established beginning standards in a post-launch world for design and how we'd support the game. -
Game DesignerArenanet Jan 2007 - Aug 2010Bellevue, Wa, UsContent designer/scripter for Guild Wars 1 and Guild Wars 2. Assist with skills development, balance and design, creature design and budgeting duties. Focus on group-oriented play, competitive design, and end-game activities. -
Quality AssuranceArenanet Nov 2005 - Dec 2006Bellevue, Wa, UsQA tester for Guild Wars: Factions and Guild Wars: Nightfall. Focus on skills testing and design issues. -
Quality Assurance TesterMicrosoft Apr 2005 - Nov 2005Redmond, Washington, UsQA tester for the launch of XBox 360 and their flagship title, Perfect Dark Zero.
Ryan Scott Skills
Frequently Asked Questions about Ryan Scott
What company does Ryan Scott work for?
Ryan Scott works for 2k
What is Ryan Scott's role at the current company?
Ryan Scott's current role is Senior Director, Product.
What is Ryan Scott's email address?
Ryan Scott's email address is rs****@****mes.com
What skills is Ryan Scott known for?
Ryan Scott has skills like Game Development, Game Mechanics, Multiplayer, Game Design, Gameplay, Mmo, Video Games, Mmorpg, Computer Games, Online Gaming, Game Balance, Perforce.
Who are Ryan Scott's colleagues?
Ryan Scott's colleagues are Daniel Ventas, Loic Duquenois, Maanya Mishra, Oscar Izquierdo Gomez, Rahul Vasudevan, Maria Carolina Silva, Jony Rana.
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