Ryan Thomas

Ryan Thomas Email and Phone Number

Development Director - AZRA Games @ Azra Games
Ryan Thomas's Location
Sacramento, California, United States, United States
Ryan Thomas's Contact Details

Ryan Thomas work email

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About Ryan Thomas

Experienced Development Manager with a demonstrated history of working in the computer games industry. Skilled in AGILE, SCRUM & Waterfall Project Management, Live Services Video Game Production, Software & Design Documentation, VIP Player Program development and implementation, Studio Support and Operations. Strong project oriented professional with a Bachelor of Science (BS) focused in Computer Sciences with Focus in Online Game Design from DeVry University.

Ryan Thomas's Current Company Details
Azra Games

Azra Games

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Development Director - AZRA Games
Ryan Thomas Work Experience Details
  • Azra Games
    Development Director - Azra Games
    Azra Games Aug 2023 - Present
    Sacramento, Us
  • Electronic Arts (Ea)
    Live Operations Development Manager - Fifa Mobile
    Electronic Arts (Ea) Oct 2022 - Mar 2023
    Redwood City, Ca, Us
    Helped lead Live content planning and production for EA's FIFA Mobile game; Appstore & Google Play* Help quarterly, monthly and weekly planning of in game content delivery* Ensured proper tasking across Engineering, Digital Art, UI/UX, Marketing, Content Design and Quality Assurance teams.* Coordinated with co-managers to ensure quality on time delivery of FIFA Mobile content through various content pipeline processes. * Concepting, internal Design / Stakeholder approvals, 3rd Party approvals, integrations, Quality Testing, live delivery to player base* Collaborated to ensure 24/7 coverage for Live title, with contingencies and back ups* Delivered visibility of content delivery along with estimations and risk / mitigations to stakeholders* Other managerial direct and indirect support to individual contributors across Engineering, Art, Design and Marketing* Other projects: documentation, evaluation, and implementation of process improvements * Advisor for team leaders needing process and load balancing assistance * Helped team break KPI records with 2022 FIFA World Cup promotions in game
  • Electronic Arts (Ea)
    Live Operations Development Manager - Ufc2 Mobile
    Electronic Arts (Ea) Feb 2022 - Oct 2022
    Redwood City, Ca, Us
    UFC Live Content delivery manager - * Ensured live content plan delivered and approved within actionable time frames* Coordinated Live Design team to deliver live content on time and within quality expectations* Lead Digital Art team to deliver required art through iteration, approval, integration, QA, delivery processes* Designed, gained consensus, and Implemented various improvements to Live Art and Design workflows, focusing on clarity and simplifications. * Contributed to team building and inclusion events for the studio* Indirect manager of 5 Art and 5 Design individual contributors* Collaborated across disciplines to ensure communication and deliverables were meeting marketing intention, design goals, and quality expectations
  • Capital Games
    Development Manager - Studio Operations
    Capital Games Mar 2019 - Feb 2022
    Sacramento, California, Us
    * Tasked with multiple and various Studio Operation Projects: Coordinate with Talent Acquisition, Retention, Employee Engagement, Support Development Teams (JIRA management)* Support and expand Studio Talent Acquisition practices through internal and external programs* Support 3rd Party Player content relationships* Coordinate Studio engagement programs: Team Meetings, Studio Club meetings, Various Remote Engagements* Assist in onboarding 3rd party vendors for development teams
  • Capital Games
    Development Manager - Comms Teams
    Capital Games Apr 2018 - Mar 2019
    Sacramento, California, Us
    Development Manager - Star Wars: Galaxy of Heroes COMMS Team* Developed, Implemented and improved on AGILE production methodology for Communications Team (COMMS Team)* Significantly improved communication and creation of deliverable processes from various teams to the COMMS team, saving development hours, reducing errors and standardizing messaging products* Ensured COMMS Team created regular sustainable processes to support Live Production Team's content vision* Coordinated with COMMS Team producers to successfully plan and execute multiple Player Engagement programs
  • Capital Games
    Development Manager - Beta & Special Projects
    Capital Games Jul 2016 - Apr 2018
    Sacramento, California, Us
    Live BETA Manager -* Created a program for Capital Games production teams to provide BETA content builds to players for playtesting and feedback* Ensured all EA, Capital Games and 3rd party requirements met* Grew CG Player BETA program to 600+ regular participants with a live BETA release open to players (14k participants)* Built and refined BETA build release process for production teams* Aggregated and connected design / production teams to BETA playersHigh Investment Player Manager* Built and implemented a program to engage and communicate directly to very top players across various metrics (social, impact, reach, etc.)* Coordinated with Player Experience team to ensure servicing issues were handled accordingly and translated findings and resolutions to the Live Operations production team* Worked as liaison between top player groups and production teams* Managed 3rd party player support groups to ensure they followed EA licensing agreementsSr. Community Manager* Directed Community Management Team ensuring best practices and processes were constantly improving* Ensured Marketing and Production messaging was being appropriately delivered with the greatest impact possible.
  • Capital Games
    Development Manager - Live Operations
    Capital Games Apr 2015 - Jul 2016
    Sacramento, California, Us
    As Live Operations Development Manager for Electronic Arts' award winning, record breaking, AAA Mobile Game, Star Wars: Galaxy of Heroes, I helped lead the Live Operations team through launch and the formative first years. Projects and responsibilities include:* Develop, implement and improve content pipelines for primary Live Operations teams: design, art, community and marketing* Coordinate with Live QA and Localization teams to ensure quality deliverables are created on time within expectations.* Lead the Live Operations teams using AGILE Development practices to provide content estimations, transparency to Sr. Staff and meet content release schedules.* Coordinate with Live Producer and Marketing to develop and implement content release schedules.* Primary contact for any Live Operations incidents and implementation of remedies.
  • Capital Games
    Live Operations Development Manager / Scrum Master
    Capital Games Sep 2013 - Apr 2015
    Sacramento, California, Us
    I am driven by the energy that comes from collaboration within focused, dynamic and creative teams. Leading teams, large or small, to collectively achieve more than they believe they can individually is an experience that I get to share with teammates regularly. I'm often told feeling is mutual.I lead teams using Agile methodologies to develop software features and rich content for our Studio's game library. Titles my teams have produced include: SupremeHeroes, Heroes of Dragon Age and other projects+ Feature and Title Update Development Manager: Work with design/qa teams to plan, produce and develop game features including release through platforms (iOS, Google Play)+ Live Operations Development Manager: Maintain quality levels and meet regular content creation cadence deadlines. Advanced live production schedule buffer and reduced quality issues by 15% month over month.+ People manager; providing regular feedback, goal setting, talent development and improvement plans+ Develop, propose, implement, execute and refine production processes for internal and external users: Identify process breakdowns and work with team/individual contributors to enhance current, create new or remove impeding processes+ Backlog management; Guide producers through Agile development practices helping them identify largest impact work, prioritizing, estimating, executing, predicting and refining through Team Sprints+ QA interface and tracking. Responsible for meeting quality levels set by both the team and stakeholders on the project+ Primary contact for task/bug/project tracking software (JIRA) and Gantt Charts+ Lead daily feature/design/Art team SCRUMS and studio Scrum of Scrums, including reporting status to management+ Individual contributions as necessary: game reference/design input, Localization XML submission, QA tasks,
  • Capital Games
    Community Manager / Scrum Master
    Capital Games Aug 2011 - Sep 2013
    Sacramento, California, Us
    I enjoyed the pleasure of being the studio's direct interface to our entire customer base. Interacting with our players is one of my most rewarding and challenging professional endeavors. Titles: Super Hero City, Age of Champions, Six Gun Galaxy, Starship Command, Supreme Heroes, Heroes of Dragon Age, Dragon Age LegendsHonored with 'Best Live Services Presentation' at EA's Developer Conference 2013+ Develop policies and procedures for the support team to meett expected legal, quality and satisfaction goals+ Drive the primary game communication loop: Player to Support to Development Team to Player until resolution + Develop policies, procedures and tool sets to ensure success for the support team: Migrated to JIRA ticket system, Product owner for first adopter of Zendesk ticket system within EA+ Brought ticket resolution numbers from net negative into net positive within 1.5 months of hire+ Introduced and managed AGILE development practices to Facebook Game title development teams+ Drove deflection based support enhancements by enabling rapid FAQ and public response policies and proceduresCommunity+ Managed the communities for 4 titles averaging 220k - 80k users; including 'Town Hall Chat with Devs', Feature update messaging, Critical and Emergency messaging along with Legal compliance+ Ensured high quality player engagement through: Player feedback and Player driven content+ Maintained EA/Bioware's voice of the game, utilizing self developed 'Managing Expectations' practices+ Maintained Vbulletin Bulletin boards, including version upgrades, building new boards for new games, graphic updates, CSS and HTML management+ Lead and primary contact for a team of 14 volunteer moderators, including promotion and management of 'Lead Moderators' to train new recruits+ Ensured a high level of engagement for all players, with focus on 'high value' social players for the benefit of the title
  • Adobe Systems
    Sr. Quality Engineer
    Adobe Systems Feb 2007 - Apr 2011
    San Jose, Ca, Us
    Sr QA Engineer for Adobe Folsom Studio:Products supported: On Location, Visual Communicator with Flash Streaming Engine, Ultra Chroma KeyerOur development team never missed a release deadline, and after adopting AGILE ended up over delivering on final Gold Master submission.+ Worked with UI/Feature engineers to develop test plans for new and existing features, including design feedback, user feedback and user interface feedback and suggestion+ Responsible to maintain, create and update test cases within test tracking database (Watson)+ Ensure On Location product compatibility with all other Adobe Creative Suite products; focusing on After Effects, Premiere, Photoshop and Illustrator+ Black Box testing and localization validation testing through entire Software testing process+ Maintained 17 Mac/Win test platforms with remote imaging capability for rapid QA and Developer testing+ Office Facilitator; represented Adobe to 3rd party vendors for all projects: Building wide network installation; upgrade from SDSL to Fiber connections; all commodities vendors, Security installation and maintenance, various other projects
  • Serious Magic
    Sr. Product Specialist
    Serious Magic Apr 2004 - Feb 2007
    Senior product specialist for DV Rack and Ultra products from Serious Magic. Assisted support for Visual Communicator, Ovation and VlogIt!+ Provided technical sales support for entire library of products.+ Primary support manager for Professional video products+ Trade show and b2b presenter
  • Global Streams
    Technical Sales Support
    Global Streams Aug 2000 - Sep 2002
  • Play Inc
    Trinity Technical Support
    Play Inc Apr 1998 - Aug 2000

Ryan Thomas Skills

Scrum Agile Methodologies Testing Game Development Quality Assurance Management Technical Support Software Quality Assurance Team Leadership Mobile Devices Microsoft Office Ms Paint Product Management Project Management Mobile Applications Leadership Html Xml Software Engineering Troubleshooting Software Development Databases Javascript Vendor Management User Experience Technical Writing Test Planning Software Documentation Sql Strategic Partnerships User Interface Design Windows System Administration User Interface Saas Enterprise Software Java Os X Program Management Object Oriented Design Business Analysis Software Design Integration Mvc Process Improvement Digital Video

Ryan Thomas Education Details

  • Devry University
    Devry University
    Computer Technology/Computer Systems Technology Focus In Online Game Design
  • American River College
    American River College
    General

Frequently Asked Questions about Ryan Thomas

What company does Ryan Thomas work for?

Ryan Thomas works for Azra Games

What is Ryan Thomas's role at the current company?

Ryan Thomas's current role is Development Director - AZRA Games.

What is Ryan Thomas's email address?

Ryan Thomas's email address is rthomas@ea.com

What is Ryan Thomas's direct phone number?

Ryan Thomas's direct phone number is +191654*****

What schools did Ryan Thomas attend?

Ryan Thomas attended Devry University, American River College.

What are some of Ryan Thomas's interests?

Ryan Thomas has interest in Science And Technology, Education.

What skills is Ryan Thomas known for?

Ryan Thomas has skills like Scrum, Agile Methodologies, Testing, Game Development, Quality Assurance, Management, Technical Support, Software Quality Assurance, Team Leadership, Mobile Devices, Microsoft Office, Ms Paint.

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