Hello! I am a 3D artist and quality assurance analyst, loving both the arts and understanding of the inner workings of technology since a young age. I have a good knowledge in 3D and 2D software, practices and theories, well versed in the requirements of the 3D and artist fields and expectations. Using good eye for errors and judgement of gameplay, I am able to find errors and bugs that would slip past engineers and other QA alike. I am efficient, organized, and experienced in working in fast paced environments and working long hours to meet deadlines. I was in the Game Garage program in 2011 in which we spent 3 months developing a game prototype.Technical Specialties: Versed in UNIX, LINUX, Mac and Windows, Jira, Xcode, Android Studio, Jenkins, Microsoft Office, Charles Server, PerforceArtistic Specialities: 3D Character Modeling, Rigging, Mapping, Animation, Environments, 2D Photoshop and traditional drawing skills, Photoshop Texturing, Low Poly Modeling, Photography
Listed skills include 3D Modeling, Animation, Maya, Texturing, and 10 others.