Principal Engine Programmer
CurrentLed a team through the design and development, of rendering, physics, AI, and memory management to support big open world environments and complex simulations.Assisted with the optimization and performance profiling and efforts, which includes high performance standards for real time rendering and processing across next-gen platforms.Spearheaded the integration of cutting-edge technologies, such as advanced lighting and memory techniques into the engine pipeline to push technical boundaries and game development/engine tooling.Projects:Grand Theft Auto VI (PS5, Xbox Series X|S)