Ryan Bland work email
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Ryan Bland personal email
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I am a pipeline and tools engineer with over 10 years experience in the animation industry. I have thrived steering the design and implementation of multiple studio pipelines and I am excited to contribute in all areas of the technology stack.
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Senior Software EngineerNetflix Apr 2021 - PresentLos Gatos, Ca, Us -
Principal EngineerBlue Sky Studios Feb 2020 - Apr 2021Greenwich, Ct, Us- Worked as a major contributor to “Conduit”, a microservice-backed studio pipeline that provided version control, dependency tracking, DCC integration, tagging, media management, and more- Provided technical leadership and backend services for the web team to create “Portal”, a media browsing, playback and review tool- Supported other engineers, TDs and interns to implement pipeline dependent tools through one-on-one discussion, code reviews, presentations, and documentation- Researched a media streaming solution leveraging HLS, ffmpeg, gpac, NginX and proprietary services -
Production EngineerBlue Sky Studios Aug 2018 - Feb 2020Greenwich, Ct, Us- Created “Hub”, a universal desktop tool for viewing and editing production data- Implemented full-stack desktop tools to search production data using Cassandra, Elasticsearch, Docker, Django, and Qt- Authored DCC-integration API to allow third-party tools to be executed within the pipeline environment- Provided command line tools to facilitate Git-Jira-Bitbucket workflow -
Pipeline EngineerReel Fx Dec 2009 - Jul 2018Dallas, Tx, Us- Designed and implemented core studio pipeline and API- Integrated new software as production demands required- Led and mentored other developers- Integrated and administered MongoDB and PostgreSQL databases- Implemented an ORM to manage schemas and provide a developer-friendly API- Planned and authored a multi-platform CI/CD system leveraging BuildBot- Authored a cross platform API to submit jobs to the render farm- Implemented a variety of artist tools across multiple productions- Created a configuration management system to control proprietary code integration, 3rd party software versions, cinematic settings (frame rates, camera, resolution), file formats, and more -
Game DeveloperTexas Engineering Experiment Station (Tees) / Tamu Jan 2009 - Jan 2010- Utilized Maya, Photoshop, C# and XNA to create an educational FPS-style game.
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Senior Graphic DesignerNet Perspective Jan 2006 - Jan 2009- Created animations and web-based applications using Adobe Flash- Designed and developed websites using HTML, CSS, JavaScript, and PHP
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Architectural Pre-Viz InternM2 Studio Jan 2005 - Aug 2005- Created architectural pre-viz renderings using primarily 3D Studio Max and Photoshop- Developed interactive construction and traffic plan demonstrations using Flash
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Cad OperatorGees Jun 2002 - Aug 2003Boston, Ma, Us- Created site and grading plans using AutoCAD- Processed survey data to create contour drawings
Ryan Bland Skills
Ryan Bland Education Details
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Texas A&M UniversityVisualization Science -
Texas A&M UniversityEnvironmental Design -
Abilene Christian UniversityPre-Architecture
Frequently Asked Questions about Ryan Bland
What company does Ryan Bland work for?
Ryan Bland works for Netflix
What is Ryan Bland's role at the current company?
Ryan Bland's current role is Senior Software Engineer at Netflix.
What is Ryan Bland's email address?
Ryan Bland's email address is ch****@****ail.com
What schools did Ryan Bland attend?
Ryan Bland attended Texas A&m University, Texas A&m University, Abilene Christian University.
What are some of Ryan Bland's interests?
Ryan Bland has interest in Web Design And Development, Board And Card Games, Computer Graphics, Disc Golf, Architecture, Philosophy, Video, Movies.
What skills is Ryan Bland known for?
Ryan Bland has skills like Maya, Houdini, Renderman, Python, Animation, Photoshop, Computer Animation, C++, Mel, Actionscript, Javascript, Opengl.
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