Ryan Batcheller Email & Phone Number
@virtualscreams.com
4 phones found area 714 and 626
LinkedIn matched
Who is Ryan Batcheller? Overview
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Ryan Batcheller is listed as 3D Artist at Atlas Reality, Inc., a with 28 employees, based in Costa Mesa, California, United States. AeroLeads shows a work email signal at virtualscreams.com, phone signal with area code 714, 626, and a matched LinkedIn profile for Ryan Batcheller.
Ryan Batcheller previously worked as Technical Artist at Disney Experiences and 3D Environment Artist at Virtual Screams. Ryan Batcheller holds Environment Design from Gnomon.
Email format at Atlas Reality, Inc.
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AeroLeads found 1 current-domain work email signal for Ryan Batcheller. Compare company email patterns before reaching out.
About Ryan Batcheller
As a 3D Environment Artist, I specialize in creating immersive, story-driven environments and experiences for real time video games and VR simulations. With over 17 years of experience in the video game industry, I have developed a strong skill set in modeling, world design, lighting, and texturing using tools such as Unreal Engine and Unity.https://www.ryanbatcheller.com/artstation.com/ryanbatcheller
Listed skills include Maya, Video Games, Texturing, Animation, and 27 others.
Ryan Batcheller's current company
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Ryan Batcheller work experience
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Technical Artist
Responsibilities include maintaining visual fidelity of optimized art assets with a focus on artistic and technical aspects of development.
3D Environment Artist
Crypt Arena Map Unreal Editor for Fortnite (UEFN) My responsibilities:- Creating engaging battle arena multiplayer maps for Fortnite with a blend of creativity, strategic thinking, and attention to player experience. - Designing concept art for the level theme, blocking out grey box layout, and creating final art assets.- Building modular assets maximizing opportunities for reuse and technical efficiency in unreal engine.
3D Environment Artist / Project Lead - Virtual Temple Of The Forbidden Eye (Vr)
A recreation of the Indiana Jones Adventure Attraction, Temple of the Forbidden Eye at Disneyland in Anaheim California. This is a fan made tribute to the attraction designed for a virtual reality experience.My responsibilities included:- Oversaw art pipeline of high quality art assets using PBR texturing- Modeled, textured, and optimized 3D assets and materials for best performance in Virtual Reality on PC and on the Oculus Quest 2- Setup Lighting for both realtime and baked lighting effects- Designed and implemented the VR experience using the Unity Timeline editor- Communicated the creative vision with the Team and coordinated tasks to achieve the level of fidelity desired for the final VR experience
Lead 3D Artist School Of Dragons (Dreamworks)
Art Lead - School Of Dragons MMOMy responsibilities included:- Communicating with the Producer, Art Director, and Level Designers to create level art and environments that support the gameplay and story. - Plan scheduling of internal Art Resources in an agile system to meet deadlines.- Overseeing outsourced Art production by communicating art design notes to outsourced art studios- World Design: Taking worlds from grey box layouts to final art.- Playtest and iterate on game level art to improve the player experience.- Modeling of world layout and world assets.- Texturing of world assets.- Building Terrain layout using the Unity Terrain editor.- Designed and illustrated Concept Art for outsourced props and world assets.- Designed and textured unique Dragon skin textures.- Set up world lighting for light baking using Bakery.
3D Environment Artist - World Of Madagascar Mmo (Dreamworks)
My responsibilities included:- World Design - Design worlds with level designers from grey box to final art.- Modeling world assets and props.- Texturing world assets and props.- Lighting of all game levels and worlds.
3D Environment Artist - Jumpstart Nintendo Wii
My responsibilities included:- Converting Jumpstart PC games to the Nintendo Wii- World Design- Modeling- Texturing- Lighting
3D Art Lead Math Blaster Mmo
My responsibilities included:- Communicating with the Producer, Art Director, and Level Designers to create level art and environments that support the gameplay and story. - Plan scheduling of internal Art Resources to meet deadlines.- Communicate with India Studio team to maintain a cohesive art style for the game.- World Design- Modeling- Texturing- Concept Art- Lighting design for use in light baking.
3D Artist / 2D Pixel Artist - Math Blaster Ds
My responsibilities included:- Design of 2D pixel art for gameplay assets and backgrounds.- Design, modeling, and texturing of 3D assets.
3D Environment Artist - Jumpstart Kindergarten-2Nd Grade / World Of Jumpstart Mmo
My responsibilities included:- World Design - Taking the Disneyland concept of layout with a main hub surrounded by theme lands.- Modeling world art assets and buildings- Texturing- Concept Art of world décor assets and world environment designs- Lighting of levels for light baking.
Curator And Co-Founder
Curated and produced Pop Culture themed art shows.- Rat Trap: Disneyland Parody Show- SteamPop: Pop Culture through Steampunk Goggles- Mega Mouse: A Tribute to the Empire Started by a Mouse- PopCade: A Tribute to Video Games- Burton: A Tim Burton Tribute Show- Time After Time- Save Ferris: A John Hughes Tribute Show- Monsters and Maniacs: Movie Monsters Show- Practically Perfect: A Mary Poppins Tribute- Sith Happens: An Unofficial Tribute to Star Wars- Foolish Mortals: Haunted Mansion Tribute show- Infinite Rick: Rick and Morty Tribute- Spielberg: Steven Spielberg Tribute Show- Unicorns & Chimichangas: Deadpool Tribute ShowCurrently we are involved in Art Shows at the Knott's Berry Farm Theme Park in Buena Park CA.- Tied Up in Knott's: Knott's Berry Farm Tribute show- Into the Fog: Scary Farm Art show
Lead Artist/Designer
Virtual Screams in a brand I started to design immersive scary and weird experiences for Virtual Reality. Demos were shown at:- Scare LA Convention- Midsummer Scream ConventionHide and Seek Demo- Shown at Scare LA summer 2014Phobos Labs Demo: What Do you Fear?- Shown at Scare LA summer 2015 and 2016- Shown at Midsummer Scream Convention in Long Beach Summer 20016, 2017, and 2018In my role as Lead Designer and Artist my responsibilities include.- Design and building of all the levels and environments for the VR experiences. - Management of the VR project development.- Planning and presentation where the demos are shown.- Recruitment of other talent for various roles in the production.
3D Artist - Fantasmic!
3D Artist/Animator for "Fantasmic!" Barge Driver Training Video project.Worked with the Fantasmic show stage management to design and build a virtual version of various sequences of the show. The goal being to simulate the barge paths in 3D rendered movies to be used as a visual aid for training of new Barge Drivers.My responsibilities:- Building the river environment and river stage based off the theme park blueprints and photo reference.- Modeling and texturing the show barges based on measurements and photo reference provided.- Animating each show barge path to the show soundtrack for each show sequence. - Rendering out multiple camera angles for each barge path.- Compiling all the rendered clips into a DVD format presentation for playback during barge training sessions.
Animation Instructor
Animation instructor for animation workshops at Los Angeles middle schools.Responsible for instructing teams of Middle School Children in the production of short 20-30 second Anti Tobacco cartoons. This was done in collaboration with the LA School District and the awards ceremony was hosted by various Animated character voice actors.
Costume Artist Spider-Man 2
Costume Artist for Spider-Man 2Responsibilities:-Application of Latex web patterns on the Spider-Man costume-Application of Chest Spiders onto the finished Costume
Costume Artist - Spider-Man
Costume Artist for Spider-Man Responsibilities:-Application of Latex web patterns on the Spider-Man costume
Ryan Batcheller education
Environment Design
Bachelor Of Fine Art, Entertainment Art / Animation
Theme Park Design
Frequently asked questions about Ryan Batcheller
Quick answers generated from the profile data available on this page.
What company does Ryan Batcheller work for?
Ryan Batcheller works for Atlas Reality, Inc..
What is Ryan Batcheller's role at Atlas Reality, Inc.?
Ryan Batcheller is listed as 3D Artist at Atlas Reality, Inc..
What is Ryan Batcheller's email address?
AeroLeads has found 1 work email signal at @virtualscreams.com for Ryan Batcheller at Atlas Reality, Inc..
What is Ryan Batcheller's phone number?
AeroLeads has found 4 phone signal(s) with area code 714, 626 for Ryan Batcheller at Atlas Reality, Inc..
Where is Ryan Batcheller based?
Ryan Batcheller is based in Costa Mesa, California, United States while working with Atlas Reality, Inc..
What companies has Ryan Batcheller worked for?
Ryan Batcheller has worked for Atlas Reality, Inc., Disney Experiences, Virtual Screams, Self-Employed, and Jumpstart - Knowledge Adventure, Inc..
How can I contact Ryan Batcheller?
You can use AeroLeads to view verified contact signals for Ryan Batcheller at Atlas Reality, Inc., including work email, phone, and LinkedIn data when available.
What schools did Ryan Batcheller attend?
Ryan Batcheller holds Environment Design from Gnomon.
What skills is Ryan Batcheller known for?
Ryan Batcheller is listed with skills including Maya, Video Games, Texturing, Animation, Drawing, Storyboarding, Unity3D, and Photoshop.
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