Ryan Foss
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Ryan Foss Email & Phone Number

Engineering Principal Modeling and Simulation at BAE SYSTEMS
Location: Greater Minneapolis-St. Paul Area, United States 7 work roles 3 schools
1 work email found @baesystems.com 1 phone found area 763 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email r****@baesystems.com
Direct phone (763) ***-****
LinkedIn Profile matched
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Current company
Role
Engineering Principal Modeling and Simulation
Location
Greater Minneapolis-St. Paul Area, United States
Company size

Who is Ryan Foss? Overview

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Quick answer

Ryan Foss is listed as Engineering Principal Modeling and Simulation at BAE SYSTEMS, a with 43269 employees, based in Greater Minneapolis-St. Paul Area, United States. AeroLeads shows a work email signal at baesystems.com, phone signal with area code 763, and a matched LinkedIn profile for Ryan Foss.

Ryan Foss previously worked as Co-Owner and Director at Doktor Astronaut and Freelance Technical Artist at Freelancer. Ryan Foss holds Bs, Mechanical Engineering from Minnesota State University, Mankato.

Company email context

Email format at BAE SYSTEMS

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{first}.{last}@baesystems.com
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Profile bio

About Ryan Foss

I love pushing pixels and tweaking polygons. I have a Bacon number of 4. I have an IMDb page.Modeling and Simulation Engineer at BAE SYSTEMS, Co-Owner/Founder of Doktor Astronaut, and freelancer.Professional Specialties: Unity application development, real time modeling, Virtual Reality VR and Augmented Reality AR and Mixed Reality MR development, interactive simulation and visualization, programming and scripting (C#, C++, C, python), UV mapping, texturing, surfacing, skinning, video and image editing, sound, mechanical system design and analysis, system analysis, animation, low polygon model construction and modification, 3D model conversion from engineering solid model CAD data to real time friendly formats, automation and scripting.Hobby/Freelance Specialties: Video production/direction/editing, motion graphics, special effects, 3D modeling, animation, composition, Unity application development.

Listed skills include Animation, 3D Modeling, Video Games, Modeling, and 32 others.

Current workplace

Ryan Foss's current company

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BAE SYSTEMS
Bae Systems
Engineering Principal Modeling and Simulation
Saint Paul, MN, US
Website
Employees
43269
AeroLeads page
7 roles

Ryan Foss work experience

A career timeline built from the work history available for this profile.

Engineering Principal Modeling And Simulation

Saint Paul, Mn, Us

Engineering Principal Modeling And Simulation

London, Gb

Modeling and simulation, visualization, 3D modeling, Unity, VBS4, design, development, interactive, analysis, animation, visual effects, presentations, AR/VR/XR, graphics, real-time geometry, PTC Creo CAD part conversion, operational virtual hardware testing, simulation and demonstrations.Noteworthy Programs and Projects I've worked on include:- Mobile Protected Firepower (MPF), developed VR interactive vehicle for soldier training and familiarization. Also developed an interactive simulation for business development to demonstrate various features of the vehicle.- ACV Camo Paint HoloLens, developed a mixed reality experience for the HoloLens using Unity to demonstrate and evaluate using it to aid painters with painting the vehicle.- Forward Defensive Weapon System (FDWS) on CV-22, developed simulation of the minigun and created a scenario using it and explaining its functions.- Extended Range Cannon Artillery (ERCA) loading sequence HoloLens, developed and deployed multi user HoloLens experience to demonstrate magazine loading with robotic systems for AUSA 2019. Also developed HoloLens experience to show ERCA cannon and autoload function at Fires Conference.- Created and maintain conversion pipeline to export PTC Creo CAD assemblies and put them together in Unity. Creates individual models for each unique part.- M88, I created various media including a Unity viewer, fuel system demonstration videos, fire suppression simulation, and other simulation and presentation material. I also created playback of DADS simulation in Unity.- Multi-Domain Artillery Cannon (MDAC), created simulation using Unity to create a video demonstrating key system features.- Virtual Battlespace scenario development and unit creation.- Acronym salad: OMFV, AMPV, THOR, EMRG, RCV, Mk45, Mk38, HVP, M3A5 Bradley, MIFS, RB301, AGS, LRLAP, GCV, DDG-1000- Trade Show Support: AUSA, Fires Conference, Navy League Sea-Air-Space, I/ITSEC, Surface Navy National Symposium, Coast Guard Expo

Co-Owner And Director

Doktor Astronaut

Creating a variety of YouTube shows discussing and enjoying movies, especially the good-bad movies.I designed and record a show for YouTube called The Good Bad Movie Showdown. I designed the concept and manage the channel, as well as all the project files for editing. Our Pilot video has over 40,000 views.

Freelance Technical Artist

Freelancer

For a number of years I've taken small, odd jobs doing digital art. Animation, 3D modeling, game design, video creation, videography, photography, video editing, sound, etc.I've made 3D levels, backgrounds and art for mobile games, helped create VR architectural models, programmed tablets and mobile devices.I've created special effects for independent movies. I've created custom Unity applications for businesses.

Teacher

Cypress, Tx, Us

Teaching position for computer related afterschool and weekend classes, like community education. Some examples of classes I taught were: Video Game Design, Video Game Animation, Stop Motion Animation, Engineering: Crazy Action Contraptions, Robotic Construction: Creatures and Reactions.

Jan 2011 - Aug 2012

Co-Founder And Co-Owner

Quantum Petshop

Independent films and video, graphic design, production, direction, writing, drawing, painting, 3D graphics, modeling and animation, media and special/visual motion effects, custom programming. In 2006, Quantum Petshop released a feature length documentary, Bill's Big Pumpkins, which won numerous awards and acclaim.

May 1998 - Jan 2012
Team & coworkers

Colleagues at BAE SYSTEMS

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3 education records

Ryan Foss education

Bs, Mechanical Engineering

Minnesota State University, Mankato

Bachelors, Game And Simulation Programming

Devry University

Education record

Buffalo High School
FAQ

Frequently asked questions about Ryan Foss

Quick answers generated from the profile data available on this page.

What company does Ryan Foss work for?

Ryan Foss works for BAE SYSTEMS.

What is Ryan Foss's role at BAE SYSTEMS?

Ryan Foss is listed as Engineering Principal Modeling and Simulation at BAE SYSTEMS.

What is Ryan Foss's email address?

AeroLeads has found 1 work email signal at @baesystems.com for Ryan Foss at BAE SYSTEMS.

What is Ryan Foss's phone number?

AeroLeads has found 1 phone signal(s) with area code 763 for Ryan Foss at BAE SYSTEMS.

Where is Ryan Foss based?

Ryan Foss is based in Greater Minneapolis-St. Paul Area, United States while working with BAE SYSTEMS.

What companies has Ryan Foss worked for?

Ryan Foss has worked for Bae Systems, Doktor Astronaut, Freelancer, Computer Explorers, and Quantum Petshop.

Who are Ryan Foss's colleagues at BAE SYSTEMS?

Ryan Foss's colleagues at BAE SYSTEMS include Adrian Cherry, Hannah G., Dave Gregson, Corey Williams, and Bill Gable.

How can I contact Ryan Foss?

You can use AeroLeads to view verified contact signals for Ryan Foss at BAE SYSTEMS, including work email, phone, and LinkedIn data when available.

What schools did Ryan Foss attend?

Ryan Foss holds Bs, Mechanical Engineering from Minnesota State University, Mankato.

What skills is Ryan Foss known for?

Ryan Foss is listed with skills including Animation, 3D Modeling, Video Games, Modeling, Game Design, Programming, Texturing, and Visual Effects.

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