Ryan Donaldson Email and Phone Number
Ryan Donaldson work email
- Valid
- Valid
Ryan Donaldson personal email
- Valid
Ryan Donaldson phone numbers
Studio leader with extensive experience in Design, Production, and Business Development. Passionate about helping teams deliver amazing products.
Studio Capital Management
View- Website:
- studiocapitalmanagement.com
- Employees:
- 12
-
Evp Client Strategy And OperationsStudio Capital ManagementVancouver, Bc, Ca -
Evp Client Strategy & OperationsStudio Capital Management Apr 2021 - PresentProvide in-depth support to developers by delivering guidance on original concepts, pitch materials, outreach strategy, budgeting/forecasting, project planning, and deal evaluation and negotiation. Work closely with leadership teams to help develop an overall studio strategy informed by market analysis. Extensive experience working on deals of all sizes and across platforms including new IP placement, co-dev / work for hire, capital raises, and M&A. -
Director Of Business DevelopmentStudio Capital Management Feb 2019 - Apr 2021VancouverStudio Capital Management represents game developers, building long term partnerships and helping them grow their businesses. We help strategize and execute on publishing, investment, and development deals for clients across PC, console, mobile, and VR. -
Game Design And Production ConsultantIndependent Jun 2012 - PresentExtensive experience with concept reviews, build reviews, monetization strategies and implementation, analytics, economy tuning, virtual good pricing, game balance, UI, game design documentation, and competitive analysis.Have performed detailed game and feature analysis across a number of social and mobile titles, including extensive work in free-to-play. Other project summaries available upon request.SELECTED PROJECTSAlien: Isolation - Conducted full game analysis and mock review at Alpha, predicting Metacritic to within 3 points across all platforms; accurately identified problem areas called out by critics and players upon release; provided team with concrete suggestions for addressing issues.Family Guy Online - Reviewed game and provided design changes leading to significantly increased retention and monetization; created feature release roadmap to drive ongoing engagement; worked closely with Fox VPs to develop production and implementation plans.StubHub - Performed new product concept work and ideation; delivered 12 high-level ideas and 3 detailed designs complete with wireframes and design documents.
-
Head Of InteractiveBroadbandtv (Bbtv) Apr 2017 - Feb 2019Vancouver, Canada AreaEstablish top line strategy, set group processes, and determine product roadmap for BBTV Interactive projects. Build financial models and forecasts, manage staffing and hiring plans. Oversee group branding and marketing. Own BD pipeline, striving to build close relationships with external development partners. -
Instructor - Critical Analysis And Business Of GamesVancouver Film School Feb 2012 - Apr 2017Critical Analysis curriculum covers breaking games down and analyzing their components, researching industry developments and competitive titles, and applying extracted design principles to original designs.Business of Games curriculum covers marketing, finance, business plans, pitches, and legal issues, with a particular focus on starting a studio and going indie. -
Chief Creative OfficerArtcode Interactive, Inc Jul 2015 - Mar 2017Vancouver, Canada AreaProvide creative direction and oversee game design on all studio projects. Set product portfolio and chart project roadmap. Own overall product vision and guide functional teams to ensure top quality execution. -
Co-Founder, Chief Product OfficerThe Embassy Interactive May 2008 - Jun 2012As Co-Founder:CEO and GM for first 3 years, responsible for business development, finance, and production. Grew headcount from 5 to 10 over 4 years while significantly increasing profitability without external funding. Acquired June 2012.As CPO:Led design across all products. Concept development, GDD writing, economy balancing, game tuning, monetization design, etc. Determined and managed portfolio of studio products. Set studio roadmap for upcoming projects.Led Production to ensure schedule and budget targets were created and followed.Created and delivered pitch decks to secure service work.Products included:- Tangram Puzzle Pro for iPhone, #1 US Game Download on App Store.- UFC Undisputed Fight Nation on Facebook, with 2x industry retention and 3x industry monetization.
-
Industry AnalystMicrosoft Jul 2008 - May 2009Performed industry research and analysis for senior executives across Microsoft Game Studios.Produced monthly DVDs from start to finish (research, video capture and editing, scripting, voiceover) covering monthly game releases and industry news. -
Assistant ProducerEa Aug 2006 - Jun 2007Performed industry research and analysis for senior executives across EA worldwide.Produced monthly DVDs from start to finish (research, video capture and editing, scripting, voiceover) covering monthly game releases and industry news.Delivered monthly industry overview presentations to various groups within EAC and EAX.Evaluated products and provided feedback at various stages in pre-pro or production.Conducted focus groups with end consumers, compiling and reporting feedback and guidance to game teams. -
Assistant Development ManagerEa Jan 2006 - Aug 2006Oversaw online and compliance testing for all EAC handheld SKUs across Nintendo DS and Sony PSP.Worked with game teams and other QA managers to ensure full compliance. Projects included 32-player online feature in Medal of Honor: Heroes. -
Lead TesterEa Jan 2005 - Jan 2006Oversaw team of 6 Xbox Live compliance testers.Managed Online and Compliance testing teams for MVP 06 NCAA Baseball. Responsible for setting and maintaining online and compliance budgets and schedules for the project. Received first time pass through certification and kept team under budget.Worked with game teams and directly with Microsoft to secure waivers for potential guideline violations. Provided design guidance to game teams regarding new features to ensure compliance.Helped design EA Online Everywhere functionality for MVP 06 NCAA Baseball to ensure compliance on Xbox Live. Innovations included 2v2 online multiplayer; ESPN Sports Radio; ESPN News; ESPN Ticker.Helped design EA SPORTS common front end, used in Xbox 360 and PS3 EA SPORTS titles, to ensure compliance. -
Qa TesterEa Apr 2004 - May 2005Tested online compliance across all EAC and EAX titles on both Xbox and PlayStation.
Ryan Donaldson Skills
Ryan Donaldson Education Details
-
Finance
Frequently Asked Questions about Ryan Donaldson
What company does Ryan Donaldson work for?
Ryan Donaldson works for Studio Capital Management
What is Ryan Donaldson's role at the current company?
Ryan Donaldson's current role is EVP Client Strategy and Operations.
What is Ryan Donaldson's email address?
Ryan Donaldson's email address is rb****@****ail.com
What is Ryan Donaldson's direct phone number?
Ryan Donaldson's direct phone number is +160464*****
What schools did Ryan Donaldson attend?
Ryan Donaldson attended University Of Calgary.
What skills is Ryan Donaldson known for?
Ryan Donaldson has skills like Game Design, Video Games, Game Development, Social Games, Monetization, Xbox 360, Mobile Games, Casual Games, Gameplay, Teaching, Ps3, Online Gaming.
Who are Ryan Donaldson's colleagues?
Ryan Donaldson's colleagues are Luiz Vianna, Mason Edgar-Yoshihara, Cammie Lee, Andy Behling.
Not the Ryan Donaldson you were looking for?
-
Ryan Donaldson
Montreal, Qc2nakisa.com, capgemini.com -
3icloud.com, investorsgroup.com, rpinc.ca
-
-
3gmail.com, gmail.com, tc.tc
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial