Ryan Green Email and Phone Number
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Ryan Green personal email
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I'm an interactive creative director / videogame designer / programmer / 3d artist with a passion for creating meaningful interactive narrative experiences including the BAFTA Award winning videogame, That Dragon, Cancer, and Cannes XR nominated VR game, AREA MAN LIVES.I have more than 22 years experience as a senior programmer with the ability to build software using a number of high-level languages and frameworks including C#, Unity3d, p5js, Javascript, ActionScript, PHP, Cold Fusion, and SQL. I'm comfortable wearing any hat in a production team, and as a Creative Director and Co-Owner of Numinous Games, I am well versed in leading a project through the entire pipeline from pitch to launch.I believe my corporate experience and creative pursuits in film, game development, narrative, teaching, and generative art, make me a unique and versatile developer with the ability to bring both the most challenging software problems and creative ideas to life.
Operative Games
View- Website:
- operativegames.ai
- Employees:
- 14
-
Operative GamesLoveland, Co, Us -
Co-Founder / Developer / ArtistNuminous Games Nov 2012 - PresentDes Moines, Iowa, Us- Contract Coder, and Game prototyping with Netflix- Contract Coder, Narrative Implementation with Stranger Things VR/MR Game- Coder, Designer, Director, 3d Artist on BAFTA Winning video game That Dragon, Cancer.- Coder, Designer, Technical Artist and Director on AREA MAN LIVES, a CANNES XR Nominated and Venice Film Festival Featured VR Title featuring the voices of Joel McHale, Max Greenfield, and Ronan Farrow.- Coder, Designer, Director on Galaxies of Hope, a mobile and interactive documentary experience for the Neuroendocrine Cancer community with Novartis- Coder, Designer, Director on Painted Waters, and accessible one-button video game for children with Spinal Muscular Atrophy with Novartis -
Senior Software EngineerMona Nov 2023 - Nov 2024Miami, Fl, Us- Implemented 3D squiggle object generation and web viewer for the Chromie Squiggles collection by snowfro- Designed and Programmed "Squiggle Riders" game: https://monaverse.com/play/super-snowfro-squiggle-riders- Coded Photon Fusion based networked objects in MONA spaces to support networked gameplay- Co-designed, Coded, and in-editor UI design on MONA Brains SDK. A no-code solution that allows metaverse designers to create interactive spaces on the MONA platform and embed behaviors inside GLB/GLTF 3D Object files for game and 3d object interoperability. Brains take inspiration from Behavior Trees, and FSM (Finite State Machines.) Features include: Avatar support, Movement, Physics, Proximity Detection, Collision Events, Messaging, Multi Modal Input, Networked Variables, Networked Objects, Object Spawning, Sound/Animation playback, and more.- Designed and Built "Tea Time Puzzler" game: https://monaverse.com/play/tea-time-puzzler- Designed and Built "Ball Maze" game: https://monaverse.com/play/ball-maze- Upgraded MONA Marketplace 3D Object viewers to support theme colors, view animated squiggles, and a unity based viewer for interactive 3D objects.- -
Faculty LecturerThe Johns Hopkins University Aug 2021 - Jan 2022Baltimore, Md, UsDesigned and Taught the "Future of Cinematic Gaming" course for the Immersive Storytelling and Emerging Technologies graduate program fall 2021 semester. Students created an immersive interactive film and learned essential building blocks to designing cinematic and narrative interactive experiences while analyzing narrative structure, human-centered approaches to interactive design, and exploring emerging metaverse and assistive technologies. All of this was considered in order to develop a compassionate, accessible, and thoughtful approach to story telling in video games, virtual reality, and the metaverse. -
Senior Developer / ContractorSoma Games Feb 2011 - Sep 2012Newberg, Oregon, Us- Technical Leadership, Game developer, and Web Developer- Lead Developer for WindUp Robots and Bok Choy Boy for the iOS and Android app stores Unity3d and C#. Both were featured for multiple weeks in the Apple app store.- Specialized in HTML and Javascript mobile and desktop applications. Deep understanding of cross-domain security, oauth authentication, REST APIs, JQuery, CSS, and building large web applications.- Built cross platform desktop and mobile applications using the Flash Platform and Adobe AIR with File access, Microphone access, and the Flex 4 for mobile framework. -
Sr Developer / ArchitectDavita Aug 2000 - Dec 2010Denver, Co, Us- Played key role in the user interface and user experience design and implementation of the Falcon EHR- Deep understanding of Nephrology, Vascular Access and Clinical Physician and Nurse noting and documentation process- Deep understanding of Nephrology, Vascular Access, Dialysis Clinic, and Phlebotomist patient and staff scheduling.- Built original encounter and scheduling components of the Falcon EHR, Vascular Access EHR and Lab System.- Technical Lead and Developer with extensive experience in the Flash Platform, Flex Framework, Cold Fusion, Javascript, HTML, and CSS
Ryan Green Skills
Frequently Asked Questions about Ryan Green
What company does Ryan Green work for?
Ryan Green works for Operative Games
What is Ryan Green's role at the current company?
Ryan Green's current role is BAFTA winning Creative Director / Game & Web Developer / Generative Artist.
What is Ryan Green's email address?
Ryan Green's email address is ry****@****box.com
What skills is Ryan Green known for?
Ryan Green has skills like Actionscript, Javascript, Css, Jquery, Php, Xml, Html, Flash, C#, Unity3d, Coldfusion, Mysql.
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