Ryan Alpert-Lowy Email and Phone Number
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I'm a seasoned game producer with 8 years of experience, 6 shipped titles as a lead producer, and credits in over a dozen more.I own the development of multiple products from cross-functional teams in parallel, ranging from pre-production to live-operations stages. I establish scope, milestone goals, roadmap, and build processes as part of regular quality assessments, developing and integrating rituals and best practice for a brand-new production team. My work is often hand-in-hand with QA, Release Management, Brand, and Business Development to sign new products and bring them to market. I help great developers make great software, and I am always eager to learn new things and face new challenges.
Riot Games
View- Website:
- riotgames.com
- Employees:
- 7498
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Riot GamesIrvine, Ca, Us -
Project ManagerKrafton Dec 2023 - Present• Led publishing efforts on two titles with individual budgets greater than $50 million.• Organized internal playtest and post-mortem processes for 4 titles led out of Krafton.• Established internal best-practice, templates, and standardized process for game publishing.• Automated daily workflow to better utilize human work-hours department-wide.
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Producer - Product And Program Management For GamesBandai Namco Entertainment America Inc. Oct 2021 - Oct 2023Irvine, California, Us• Managed parallel day-to-day development for 4 projects from cross-functional teams from end-to-end, across PC, Gen 8 and 9 Consoles, Mobile, and VR. • Owned project with a budget of $17 million and a 50 person development team, establishing scope, milestone goals, roadmap, and regular quality assessments.• Developed and maintained project plan, budget, backlog, and conducted regular audits in order to swiftly and cleanly resolve conflicts between schedule, budget, and quality goals.• Established and realized localization efforts for multiple projects in parallel across a dozen languages.• Resolved inter-company conflicts balancing home-territory priorities against Japanese partner requests.• Identified and drove resolution of an in-game exploit costing the company $22k per month. Direct work on:Unannounced titles x7Pac-Man Mega Tunnel Battle: Chomp ChampsArmored Core VI: Fires of RubiconTekken 8Gundam Battle Operation 2 (PC)Sand Land -
Release OperationsArmor Games Studios Jul 2020 - Sep 2021Us• Embedded with 6 development teams to manage their scope, roadmap, and prioritize work.• Built studio’s console publishing process for 10 titles on Microsoft, Sony, and Nintendo Platforms.• Analyzed sales data to develop a new long-tail strategy resulting in $150k in revenue growth in 90 days.• Owned localization processes to reach new markets thickening product tails by 12%.• Developed detailed dashboards and reports utilizing PowerBI for stakeholders. -
ProducerArmor Games Studios Sep 2017 - Jul 2020Us6 games shipped as primary producer, with 8 additional games shipped in a supporting production role● Managed full lifecycle of game development, delivering 6 games across PC, Mac, iOS, Android, Sony PlayStation, Microsoft XBox, Nintendo Switch, and VR platforms.● Owned development of multiple games simultaneously, ranging from the concept to live operations stages.● Facilitated day-to-day communication between leadership and creative disciplines at all stages of development.● Analyzed feedback regarding all aspects of the product and generated consensus across internal stakeholders.● Developed and maintained project roadmap, the budget, and conducted regular audits to track benchmarks.● Interfaced with QA partners on bug priorities and test plans, establishing regression cadence within daily flow. ● Generated consensus between stakeholders and development team on time-sensitive player-facing issues.● Pioneered internal accessibility documentation and plans to identify and address diverse player pain points. -
Production InternArmor Games Studios Jun 2017 - Oct 2017Us• Led production efforts for Armor Games Studios first ever console launches.• Established external play-test program.• Created marketing assets and storefront copy for new and updated Armor Games Studios titles.• Assisted with day-to-day production operations as needed. -
Diamond GraderGia (Gemological Institute Of America) May 2015 - Jun 2017Carlsbad, California, Us• Promoted to QC role after excelling as a Preliminary Grader.• Follows technical and specific operating procedures to determine the quality of diamonds.• Provides clear, concise, and constructive feedback to Preliminary Graders to foster strong working relationships with peers, support teams, and management.
Ryan Alpert-Lowy Education Details
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Gia (Gemological Institute Of America)Diamonds And Diamond Grading -
San Diego State University
Frequently Asked Questions about Ryan Alpert-Lowy
What company does Ryan Alpert-Lowy work for?
Ryan Alpert-Lowy works for Riot Games
What is Ryan Alpert-Lowy's role at the current company?
Ryan Alpert-Lowy's current role is Game Producer - Program Manager | Leading cross-functional teams to successful product launches.
What is Ryan Alpert-Lowy's email address?
Ryan Alpert-Lowy's email address is ra****@****nea.com
What is Ryan Alpert-Lowy's direct phone number?
Ryan Alpert-Lowy's direct phone number is +194991*****
What schools did Ryan Alpert-Lowy attend?
Ryan Alpert-Lowy attended Gia (Gemological Institute Of America), San Diego State University.
Who are Ryan Alpert-Lowy's colleagues?
Ryan Alpert-Lowy's colleagues are Brandon Meier, Yun Tae, Melody Lee, Liam Kaiser, Brett Lautenbach, Jake Street, Steve Johnson.
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