Ryan Lastimosa Email and Phone Number
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As an Art & Creative Director with 20+ years of experience in AAA game development and feature film visual effects, I have led talented and creative teams to bring amazing gameplay experiences to players worldwide.My most recent role was at Respawn Entertainment, where I directed the creative vision, strategy, and alignment across creative teams for an unannounced single-player game. I managed multiple disciplines and collaborated closely with team leadership to align vision throughout the project. My mission is to push boundaries that lead to growth and ultimately achieve greatness. I am a lifelong creative artist, athlete, and martial artist. I have competed in multiple endurance sports, including 13 Ironman triathlons, in the US and Europe. My experiences training and racing have helped me become a better leader and mentor. Endurance racing and competition taught me how to strive for goals that may seem impossible through dedication, consistency, and teamwork. My skills include team building, director-level management, effective communication, pipeline development, outsourcing, and visual storytelling. My strengths are creative leadership, critical thinking, innovation, collaboration, mentoring, and coaching. I thrive in environments where innovation, collaboration, and creativity are key.
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Art Director And ConsultantSecret Weapon Unicorn, LlcLos Angeles, Ca, Us -
Founder, Chief Creative OfficerSentinel Games Jun 2023 - Sep 2024Austin, Texas, UsCreator First Games. -
Creative DirectorRespawn Entertainment Jan 2022 - Mar 2023San Fernando Valley, California, UsDirected creative vision, strategy, and alignment across creative teams for an unannounced single-player game.Directly managed Art, Animation, Tech Art, and Visual Effects.Collaborated closely with team leadership to align vision, unblock, and problem-solve across disciplines.Placed a heavy emphasis on Recruiting and Team Building.Collaborated with team leadership to develop project milestones and team career roadmaps.Worked with external leadership coaching to grow team culture and leadership skills. -
3D Art DirectorRespawn Entertainment Dec 2019 - Dec 2022San Fernando Valley, California, UsDirected a team of lead artists specializing in Hard Surface and Character Art for Apex Legends and an unannounced incubation project.Focused on mentoring and coaching both leaders and individual contributors. Established the pre-launch content creation pipeline for Apex Legends and streamlined development post-launch.Established the outsourcing pipeline for Apex Legends and worked closely with external vendors to deliver live service content.Collaborated closely with Design, Engineering, Animation, Visual Effects, and Production leadership to align vision and inspire across disciplines. -
Lead 3D ArtistRespawn Entertainment Jan 2015 - Dec 2019San Fernando Valley, California, UsProvided team leadership, 3D modeling, and concept art for the studio’s second game, Titanfall 2.Streamlined the 3D art pipeline for weapons, characters, and vehicles.Established the outsourcing pipeline for Titanfall 2 and worked closely with external vendors to deliver content.Created internal and external documentation for art bibles, best practices, and content creation guides. -
Senior 3D ArtistRespawn Entertainment May 2010 - Jan 2015San Fernando Valley, California, UsFounding member of Respawn in its early start-up days. Provided support with building a new art team and establishing the visual art style for a new IP from the ground up.Provided hard surface modeling and concept art for the studio’s first game, Titanfall. Established the hard surface pipeline for weapons and vehicles.Collaborated with all departments to deliver Titanfall and subsequent DLC. -
Senior ArtistInfinity Ward / Activision Jan 2006 - Apr 2010Woodland Hills, Ca, UsProvided hard surface artwork for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2Specialized in creating view model and world model weapons assets.Collaborated with Animation, Design, VFX, and Audio on scripted sequences.Created vehicles, props, UI elements, textures, and concept art. -
Modeler/Concept ArtistThe Orphanage Jan 2005 - Dec 2005San Francisco, Ca, UsProvided 3D modeling and concept art for Aeon Flux (see IMDB page). -
3D Modeling/Compositing InstructorThe Art Institute Of California – San Francisco Jan 2005 - Dec 2005San Francisco, California, UsTaught a variety of computer graphics courses, including Beginning/Advanced Modeling, Hard Surface/Organic Modeling, and Compositing. -
3D Modeling Lead/Scan Team SupervisorLidar Vfx Ltd Jan 2002 - Jan 20053D Modeling lead and Scan Team Supervisor for a variety of feature films (https://www.imdb.com/name/nm1952074/).Supervised on-set/on-location 3d scanning team if a variety of film shoots, worldwide. Provided logistics, scouting, and reference photography. Assisted in training for tactical/military advisory.
Ryan Lastimosa Skills
Ryan Lastimosa Education Details
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Art Institute Of California - Los AngelesComputer Science: Media Arts And Animation -
Bonita Vista High SchoolHigh School Diploma
Frequently Asked Questions about Ryan Lastimosa
What company does Ryan Lastimosa work for?
Ryan Lastimosa works for Secret Weapon Unicorn, Llc
What is Ryan Lastimosa's role at the current company?
Ryan Lastimosa's current role is Art Director and Consultant.
What is Ryan Lastimosa's email address?
Ryan Lastimosa's email address is ry****@****awn.com
What is Ryan Lastimosa's direct phone number?
Ryan Lastimosa's direct phone number is (619)-962*****
What schools did Ryan Lastimosa attend?
Ryan Lastimosa attended Art Institute Of California - Los Angeles, Bonita Vista High School.
What are some of Ryan Lastimosa's interests?
Ryan Lastimosa has interest in Education, Environment, Science And Technology, Human Rights, Arts And Culture, Health.
What skills is Ryan Lastimosa known for?
Ryan Lastimosa has skills like Video Games, Maya, Texturing, Storyboarding, Game Development, Modeling, After Effects, Premiere, Uv Mapping, Animation, Concept Design, 3d Modeling.
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