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Ryan Lenehan Email & Phone Number

Lead Gameplay Animator at That's No Moon
Location: Virginia Beach, Virginia, United States 14 work roles 2 schools
1 work email found @highmoonstudios.com 2 phones found area 912 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@highmoonstudios.com
Direct phone (912) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Gameplay Animator
Location
Virginia Beach, Virginia, United States
Company size

Who is Ryan Lenehan? Overview

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Quick answer

Ryan Lenehan is listed as Lead Gameplay Animator at That's No Moon, a company with 369 employees, based in Virginia Beach, Virginia, United States. AeroLeads shows a work email signal at highmoonstudios.com, phone signal with area code 912, and a matched LinkedIn profile for Ryan Lenehan.

Ryan Lenehan previously worked as Lead Gameplay Animator at Firewalk Studios and Lead Gameplay Animator at Sony Interactive Entertainment. Ryan Lenehan holds Bachelor Of Fine Arts (B.F.A.), Animation from Savannah College Of Art And Design.

Company email context

Email format at That's No Moon

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*@highmoonstudios.com
68% confidence

AeroLeads found 1 current-domain work email signal for Ryan Lenehan. Compare company email patterns before reaching out.

Profile bio

About Ryan Lenehan

I’m a Lead Animator with more than 9 years of experience, over 10 shipped titles and proven track records at Sony, Activision and Electronic Arts. Experienced in multiple animation pipelines including gameplay, cinematic and marketing; I’m willing and able to position myself in any part of the animation process. I’ve always been interested in both the art and technical aspects of animation in game development, which allows me to bridge the gaps between disciplines. I consistently strive to grow as both an artist and a person by learning from those around me and overcoming difficult challenges. I enjoy playing games in my free time and providing cringe humor with dad jokes. _______________________________________________________________________________CREATIVE_______________________________________________________________________________Skills:- Team Management and leadership- Animation: Handkey and motion capture; Bi-ped, Creature and Facial/lip sync- Animation Pipelines- Gameplay animation systems- Documentation creation- Video editing- Node-based visual scripting- Scripting/code reading and editing_______________________________________________________________________________SOFTWARE_______________________________________________________________________________Animation Software: - Maya- Motion Builder- Faceware- Vicon BladeOther Software:- Adobe Premiere - Adobe Photoshop- Autodesk Flow (Previously Shotgrid, Shotgun)- Perforce- JIRA- Miro- ConfluenceGame Engines: - Unreal- Proprietary Engines

Listed skills include Character Animation, Maya, Animation, Drawing, and 22 others.

Current workplace

Ryan Lenehan's current company

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That's No Moon
That'S No Moon
Lead Gameplay Animator
Los Angeles, California
Website
Employees
369
AeroLeads page
14 roles

Ryan Lenehan work experience

A career timeline built from the work history available for this profile.

Lead Gameplay Animator

Bellevue, Washington, US

  • (Left due to Studio Closure)Project: - Concord
  • Coordinate with other Leads and Directors to ensure project alignment on Concord
  • Manage gameplay animation teams, both internal and co-dev; Ranging from 4 - 13 animators
  • Create animation schedules, within scope, with production team
  • Provide feedback/reviews for animation team to maintain consistent quality
Apr 2024 - Nov 2024

Lead Gameplay Animator

San Mateo, California, US

  • Project:- Concord
  • Spearheaded gameplay animation completion of Concord
  • Reduced Director’s workload by taking over Lead responsibilities
  • Trained new animators through documentation and tutorials
Nov 2023 - Apr 2024

Senior Gameplay Animator

San Mateo, California, US

  • Projects:- The Last of Us Part II: Remastered- Firewall: Ultra
  • Authored melee creature takedowns, in-game cutscenes and mode specific animations for The Last of Us Part II: Remastered
  • Overhauled enemy AI animation systems as well as third-person player animations for Firewall: ULTRA (VR)
  • Collaborated with gameplay designers and engineers to create and update gameplay systems
Apr 2022 - Nov 2023

Animator

Carlsbad, CA, US

  • Projects:-Call of Duty: Black Ops 6 (Uncredited: Pre-Production)-Call of Duty: Modern Warfare II-Call of Duty: Vanguard-Call of Duty: Black Ops - Cold war
  • Collaborated with multiple departments and studios to set up new player systems and AI actor assets for multiple Call of Duty games
  • Directed motion capture sessions
  • Authored in-game vignettes and first-person player animations
Oct 2019 - Apr 2022

Animator (Contracted At Playstation Visual Arts)

Philadelphia, PA, US

  • Project: - Star Wars Jedi: Fallen Order
  • Cleaned and enhanced motion capture animation for cinematics.
  • Assemble scenes based on motion capture data and scripts.
May 2019 - Aug 2019

Senior Cinematic Animator

Redwood City, CA, US

  • (Left due to layoff)
  • Oversaw marketing's NBA Live Cinematic pipeline
  • Worked closely with editorial to maintain proper tone and flow of video assets
Jun 2018 - Apr 2019

Cinematic Animator

Redwood City, CA, US

  • Increased productivity by creating tools for Madden within EA's FrostbiteEngine
  • Developed cinematic scenes for multiple marketing campaigns
May 2017 - Jun 2018

Animator (Contracted At Ea Tiburon)

San Francisco, CA, US

  • Developed facial and body animations for Madden 18's Longshot story mode
Nov 2016 - May 2017

Animator (Contracted At Ea Tiburon)

San Francisco, CA, US

  • Produced signature jumpshot animations for multiple NBA players
May 2016 - Sep 2016

Animator (Contracted At Ea Tiburon)

San Francisco, CA, US

  • Polished motion capture animation for in-game assets for NBA Live
Feb 2015 - Sep 2015

Inventory Specialist

Richfield, Minnesota, US

Oct 2014 - Feb 2015

Freelance Animator And Rigger

I.F. Hummingbird Foundation
Jun 2014 - Dec 2014

Associate

Parsippany, New Jersey, US

Aug 2009 - Nov 2011
2 education records

Ryan Lenehan education

Bachelor Of Fine Arts (B.F.A.), Animation

Savannah College Of Art And Design

Certificate, Acting

Barbizon School Of Modeling And Acting
FAQ

Frequently asked questions about Ryan Lenehan

Quick answers generated from the profile data available on this page.

What company does Ryan Lenehan work for?

Ryan Lenehan works for That's No Moon.

What is Ryan Lenehan's role at That's No Moon?

Ryan Lenehan is listed as Lead Gameplay Animator at That's No Moon.

What is Ryan Lenehan's email address?

AeroLeads has found 1 work email signal at @highmoonstudios.com for Ryan Lenehan at That's No Moon.

What is Ryan Lenehan's phone number?

AeroLeads has found 2 phone signal(s) with area code 912 for Ryan Lenehan at That's No Moon.

Where is Ryan Lenehan based?

Ryan Lenehan is based in Virginia Beach, Virginia, United States while working with That's No Moon.

What companies has Ryan Lenehan worked for?

Ryan Lenehan has worked for That'S No Moon, Firewalk Studios, Sony Interactive Entertainment, High Moon Studios, and Yoh, A Day & Zimmermann Company.

How can I contact Ryan Lenehan?

You can use AeroLeads to view verified contact signals for Ryan Lenehan at That's No Moon, including work email, phone, and LinkedIn data when available.

What schools did Ryan Lenehan attend?

Ryan Lenehan holds Bachelor Of Fine Arts (B.F.A.), Animation from Savannah College Of Art And Design.

What skills is Ryan Lenehan known for?

Ryan Lenehan is listed with skills including Character Animation, Maya, Animation, Drawing, Storyboarding, After Effects, Photoshop, and Motion Capture.

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