Ryan Mackeen
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Ryan Mackeen Email & Phone Number

Consulting | Training | Management | 2D/3D Art & Design | Game Design | VR / AR | Metaverse | Simulation | Technical Art Director at Vary Real Technologies
Location: Halifax, Nova Scotia, Canada 8 work roles 2 schools
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Role
Consulting | Training | Management | 2D/3D Art & Design | Game Design | VR / AR | Metaverse | Simulation | Technical Art Director
Location
Halifax, Nova Scotia, Canada

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Ryan Mackeen is listed as Consulting | Training | Management | 2D/3D Art & Design | Game Design | VR / AR | Metaverse | Simulation | Technical Art Director at Vary Real Technologies, based in Halifax, Nova Scotia, Canada. AeroLeads shows a matched LinkedIn profile for Ryan Mackeen.

Ryan Mackeen previously worked as Business Owner at Vary Real Technologies and Technical Art Director at Utherverse Digital Inc. Ryan Mackeen holds Diploma 3D Game Animation, 3D Modeling/Animation from Centre For Arts And Technology.

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Vary Real Technologies

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About Ryan Mackeen

From creating my first adventure game at 14 to founding Vary Real Technologies, I’ve always pursued a passion for art and game design. This journey has led me to specialize in game design, simulation, Web3, and VR/AR, while providing consultation, training, and technical expertise to clients across various industries.With a strong background in E-Learning for military and government training, I began my career as a Generalist at the Department of National Defence (Canada), where I developed virtual reality training programs, motion capture projects, and detailed 3D models. I led the development of the 105 artillery ammunition training simulation, helping soldiers immerse themselves in a realistic learning environment.Later, at Bluedrop, I expanded my knowledge in simulation design and virtual environments, assisting with Modest Tree’s alpha testing and leading a team to deliver the MHLH project under a tight deadline.During my time at Arcturus, I worked as a Hologram Pipeline Technician, leading technical art initiatives and helping with volumetric data integration for Unity and UE4. I helped to improve software usability, conducted training, and collaborated with clients to optimize project outcomes.As a 2D/3D Instructor at Maritime Business College, I provided hands-on training in industry-standard software like Adobe Suite, Maya, and Substance Painter, while guiding students through 3D modeling and animation projects.Most recently, as Technical Art Director at Utherverse Digital, I led art teams for the Metaverse Project, improving efficiency, retraining teams, and launching alpha and beta phases. My hands-on leadership reduced project costs by 70% and increased team productivity by 100%, earning a 100% satisfaction rate from team members.Now, as the founder of Vary Real Technologies, I’m dedicated to helping clients bring their creative visions to life through expert consultation, cutting-edge technology, and innovative solutions. Let’s connect and explore how we can collaborate on your next project!

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Vary Real Technologies
Vary Real Technologies
Consulting | Training | Management | 2D/3D Art & Design | Game Design | VR / AR | Metaverse | Simulation | Technical Art Director
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8 roles

Ryan Mackeen work experience

A career timeline built from the work history available for this profile.

Business Owner

Current

Halifax, Canada Area

Past Clients: Arcturus Studio, Immersive Unity, Gopokyo Inc, MDAD (Maritime Digital Art and Design), Chill Street Breweries, Clearview, and Suru CyclesVary Real Technologies has over a decade of experience and training in the professional industry. We do work for a variety of projects, from high end 3D work as a Hologram Technician / Product Specialist for ARCTURUS STUDIO, to 3D printing for CHILL STREET BEVERAGE CO, and CLEARVIEW INC, and everything in between for game design and 3D… Show more Past Clients: Arcturus Studio, Immersive Unity, Gopokyo Inc, MDAD (Maritime Digital Art and Design), Chill Street Breweries, Clearview, and Suru CyclesVary Real Technologies has over a decade of experience and training in the professional industry. We do work for a variety of projects, from high end 3D work as a Hologram Technician / Product Specialist for ARCTURUS STUDIO, to 3D printing for CHILL STREET BEVERAGE CO, and CLEARVIEW INC, and everything in between for game design and 3D Shader creation and rendering for promotional materials on engineering model data, and creating game assets and concept art for games and companies such as GOPOKYO INC. and MARITIME DIGITAL ARTS & DESIGN (MDAD). I love working with people and meeting new clients to help with their amazing projects and ideas.I have experience from being a Product Specialist as well, training users on the HoloSuite Product tools by creating training and support documentation, talking with clients directly for feedback and troubleshooting, and testing the product to report bugs, and fixes for the product to send to the engineering team. Worked in a very high paced environment with quick turn around times on all fronts. Worked as a technical artist, creating scenes to be used with volumetric data in Unity and UE4. Show less

Oct 2018 - Present

Technical Art Director

Guided multiple teams in developing groundbreaking internet technologies, fostering motivation and skill development while overcoming project challenges with innovative solutions.• Led art direction for the Metaverse Project, focused on increasing user engagement and launching of pre-alpha, alpha, and beta phases to the public.• Improved project efficiency and quality by 100% by restructuring and training art teams, introducing innovative techniques through continuous research, and… Show more Guided multiple teams in developing groundbreaking internet technologies, fostering motivation and skill development while overcoming project challenges with innovative solutions.• Led art direction for the Metaverse Project, focused on increasing user engagement and launching of pre-alpha, alpha, and beta phases to the public.• Improved project efficiency and quality by 100% by restructuring and training art teams, introducing innovative techniques through continuous research, and implementing cutting-edge technology.• Directly led a team of 25 employees for the art departments and 5 indirectly for programming, I took a very hands on approach to lead the teams and talk to them when needed for advice, direction and additional knowledge.• Received a 100% satisfaction rate from team members for leadership and support provided during cross-functional collaboration in areas such as team training, pipeline management, and creative problem-solving.• Enhanced team proficiency in new software by facilitating training sessions on new technology, retraining art teams in various disciplines, and introducing tools like Blender and Substance Painter.• Achieved on-time delivery rate for project milestones by efficiently managing workflows and monitoring progress to meet project deadlines for alpha and public beta launches.• Fostered collaboration and improved team cohesion with bi-weekly art meetings.• Reduced project costs by 70% in the art teams by researching and implementing new approaches and techniques to address common technical challenges. Show less

Dec 2022 - Nov 2023

2D/3D Instructor

Lower Sackville, Nova Scotia, Canada

Equipped students with comprehensive 2D and 3D skills, encompassing Adobe Suite, Maya, Substance Painter, and animation techniques.• Cultivated a stimulating learning environment, engaging students’ interests across various projects by instilling industry-relevant knowledge from foundational principles to advanced techniques.• Delivered advanced instruction in 3D modeling for props, characters, and vehicles, coupled with animation skills for character movements, lip-syncing, and… Show more Equipped students with comprehensive 2D and 3D skills, encompassing Adobe Suite, Maya, Substance Painter, and animation techniques.• Cultivated a stimulating learning environment, engaging students’ interests across various projects by instilling industry-relevant knowledge from foundational principles to advanced techniques.• Delivered advanced instruction in 3D modeling for props, characters, and vehicles, coupled with animation skills for character movements, lip-syncing, and interpreting body language to extract additional information from real-world references.• Provided constructive feedback and guidance by reviewing and grading student projects, facilitating continuous improvement and skill development. Show less

Aug 2022 - Nov 2022

Hologram Pipeline Technician

Dartmouth, Nova Scotia, Canada

Devised and led technical art initiatives and developed scenes for volumetric data integration in Unity and UE4 to enhance the immersive experiences.• Served as a technical artist, conducting training sessions on HoloSuite Product tools, boosting team member proficiency and productivity.• Facilitated direct client engagement for feedback and troubleshooting, ensuring a seamless user experience and achieving a high client satisfaction rating.• Improved software stability and… Show more Devised and led technical art initiatives and developed scenes for volumetric data integration in Unity and UE4 to enhance the immersive experiences.• Served as a technical artist, conducting training sessions on HoloSuite Product tools, boosting team member proficiency and productivity.• Facilitated direct client engagement for feedback and troubleshooting, ensuring a seamless user experience and achieving a high client satisfaction rating.• Improved software stability and performance by conducting comprehensive product testing, identifying and reporting bugs, and suggesting fixes and enhancements.• Transitioned from contract to full-time employee at Arcturus, contributing to identifying and resolving critical software issues during the pre-alpha stage, ensuring a smoother transition to the alpha phase.• Produced technical documentation outlining software issues and procedural guidelines, enhancing user understanding and product usability, resulting in reducing user-reported errors.• Designed dynamic scenes for volumetric data utilization in game engines, collaborating with clients to address challenges and optimize project outcomes, leading to improving client satisfaction. Show less

Feb 2021 - Nov 2021

Freelance Artist

Self Employed

Nova Scotia, Canada

Feb 2018 - Oct 2018

Multimedia Specialist

Operated under NATO Secret Security Clearance, creating diverse 3D models for e-learning while ensuring adherence to strict security protocols.• Led a team of 9 people to complete an MHLH project within a challenging time frame by implementing streamlined project management processes to prioritize tasks effectively for on-time delivery.• Managed multiple high-pressure projects simultaneously while leveraging various software tools like Unity, 3DS Max, Adobe Flash, Photoshop, and others… Show more Operated under NATO Secret Security Clearance, creating diverse 3D models for e-learning while ensuring adherence to strict security protocols.• Led a team of 9 people to complete an MHLH project within a challenging time frame by implementing streamlined project management processes to prioritize tasks effectively for on-time delivery.• Managed multiple high-pressure projects simultaneously while leveraging various software tools like Unity, 3DS Max, Adobe Flash, Photoshop, and others for simulations and training materials.• Enhanced learning experiences and student engagement by producing simulations and training data for VR and Mixed Reality environments.• Spearheaded a multi-million-dollar project to create ship models for training in VR environments.• Identified critical errors in project planning, providing valuable insights to ensure project success.• Improved the quality of deliverables by advocating for project integrity and implementing best practices across challenging situations. Show less

May 2015 - Feb 2018

3D Animator/Modeler

Fredericton Nb Canada

Developed high-quality 3D models for e-learning and soldier training materials, maintaining compliance with Security Clearance protocols.• Directed and managed up to 5 simultaneous projects, spanning Virtual Reality, Motion Capture, and others.• Collaborated with a team of 15 artists on various small-scale projects, creating low-poly assets for game-based training simulations.• Led a small team in creating the 105 Artillery Ammo Project, delivering the project within a tight… Show more Developed high-quality 3D models for e-learning and soldier training materials, maintaining compliance with Security Clearance protocols.• Directed and managed up to 5 simultaneous projects, spanning Virtual Reality, Motion Capture, and others.• Collaborated with a team of 15 artists on various small-scale projects, creating low-poly assets for game-based training simulations.• Led a small team in creating the 105 Artillery Ammo Project, delivering the project within a tight deadline and achieving a 100% completion rate.• Boosted training effectiveness by creating high-quality models for vehicles, parts, weapons, and environmental training data.• Received specialized training in Inventor from a professional Autodesk trainer, acquiring advanced 3D modeling and design skills. Show less

Sep 2012 - Sep 2013

3D Game Animation

Halifax, Canada Area

Student at the Centre for Arts and Technology, Studied 3D Game Animation and 3D Generalist skills including Modeling, Animation, Rigging, The use of program such as 3DS Max, Maya, and the Creative Suite programs.

Jun 2009 - Sep 2011
2 education records

Ryan Mackeen education

Diploma 3D Game Animation, 3D Modeling/Animation

Centre For Arts And Technology

3D Animation and modeling. Learning about Maya, the Adobe Creative Suite, Microsoft Office, as well as classical 2D animation.

Advanced Arts, Project Management

Nbcc
FAQ

Frequently asked questions about Ryan Mackeen

Quick answers generated from the profile data available on this page.

What company does Ryan Mackeen work for?

Ryan Mackeen works for Vary Real Technologies.

What is Ryan Mackeen's role at Vary Real Technologies?

Ryan Mackeen is listed as Consulting | Training | Management | 2D/3D Art & Design | Game Design | VR / AR | Metaverse | Simulation | Technical Art Director at Vary Real Technologies.

Where is Ryan Mackeen based?

Ryan Mackeen is based in Halifax, Nova Scotia, Canada while working with Vary Real Technologies.

What companies has Ryan Mackeen worked for?

Ryan Mackeen has worked for Vary Real Technologies, Utherverse Digital Inc, Maritime Business College, Arcturus (Xr Studio), and Self Employed.

How can I contact Ryan Mackeen?

You can use AeroLeads to view verified contact signals for Ryan Mackeen at Vary Real Technologies, including work email, phone, and LinkedIn data when available.

What schools did Ryan Mackeen attend?

Ryan Mackeen holds Diploma 3D Game Animation, 3D Modeling/Animation from Centre For Arts And Technology.

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