Ryan Rothenberger Email & Phone Number
@epic-reach.com
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Who is Ryan Rothenberger? Overview
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Ryan Rothenberger is listed as Chief Executive Officer and Executive Producer at Epic Reach, a with 10 employees, based in Los Angeles County, California, United States. AeroLeads shows a work email signal at epic-reach.com and a matched LinkedIn profile for Ryan Rothenberger.
Ryan Rothenberger previously worked as Chief Executive Officer / Executive Producer at Epic Reach and Senior Producer / Game Director - Disney Infinity at Disney Interactive Studios. Ryan Rothenberger holds Bachelor Of Arts (Ba), English - Creative Writing from Florida State University.
Email format at Epic Reach
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AeroLeads found 1 current-domain work email signal for Ryan Rothenberger. Compare company email patterns before reaching out.
About Ryan Rothenberger
Ryan Rothenberger is a Chief Executive Officer and Executive Producer at Epic Reach . He possess expertise in video games, game development, interactive entertainment, casual games, game design and 15 more skills. Colleagues describe him as "Ryan had the unenviable task of herding some of the most directionally-challenged cats on one of the biggest projects I've ever undertaken. He managed to coordinate internal and external clients and vendors, all of whom working on different schedules and agendas... some with completely different goals only partially related to his project... and was able to release one of the biggest online game releases of 2013. The website and player portal alone initially spanned 25 regions and 14 languages. He coordinated with internal executives, last-minute marketing changes, internal stake-holders in other countries, and remote vendors and managed to pull everyone together to step in time and hit required deadlines. Slippage was not an options, as most of the deadlines were dictated by scheduled press releases and public announcements. And through all of this, he remained approachable, professional, and personable. I would work with Ryan again in a heartbeat, he is an excellent manager and visionary to lead a project team.", "Ryan is a great producer who gets things done. He's always on top of things, someone that solves the tough problems, cutting through and across issues of design, technical and procedures. He is also a great listener and makes sure that feedback goes both ways. A pleasure to work with and would recommend him to anyone looking for a top-notch producer!", and "Ryan has a keen creative sensibility, a passion for quality, a respectful and straightforward communication style and a positive, upbeat personality. He's willing to jump in as needed and roll up his sleeves to get granular on projects he oversees, but it's also because of his creativity and fairness that he can be truly effective in helping his partners make better games. I dig this guy, and will miss working with him!"
Listed skills include Video Games, Game Development, Interactive Entertainment, Casual Games, and 16 others.
Ryan Rothenberger's current company
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Ryan Rothenberger work experience
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Chief Executive Officer / Executive Producer
CurrentWe specialize in consumer experience design and production for both digital and physical solutions. We have specialties in large scale projects for the interactive market and work with fortune 500 companies to bring their desires to life.
Senior Producer / Game Director - Disney Infinity
The Disney Infinity Franchise has generated ~$1.5 Billion in revenue to date.Direct Reports: 4 • 1 Sr. Producer (Mobile), 2 Producers, 1 Designer• Game Director of the Marvel Battlegrounds Play Set for Disney Infinity 3.0− Led the overall game production, game design, and final delivery of product.− Oversaw the schedule, milestones, game quality, and budget for the Play Set.− Negotiated all contracts with external developer and set budget for project.− Coordinated all legal and licensing approvals with Marvel and resolved conflicts.• Product Owner for all Online aspects of the Disney Infinity franchise from 1.0 − 3.0− Provided production oversight and game design of the PC Online & Mobile games.− Accountable for the budget/P&L for each of the above items.− Oversaw several online component designs for console platforms.• Designed and oversaw the execution of the Cross Platform Toy Box UGC share system.− Awarded a U.S. patent for this component of the game.• Central owner for the Disney Infinity website, translated into 13 languages and supporting 22 different countries.• Assisted heavily in console game production for Disney Infinity in several areas including:− BI integration for reporting− Submission strategy planning to first parties− Bug database prioritization− Managed the external developer responsible for the construction of the site including several back-end technical systems and APIs. Includes e-commerce PC Game digital store for Online players.• Coordinated with numerous Disney teams and groups to incorporate several brand-new technical sub-systems into the Disney Infinity franchise as a whole.• Directly negotiated with vendors for production contracts within the allotted budgets and responsible for establishing thecontracts from start to finish.
Managing Producer - Pixie Hollow Mmo
Direct Reports: 6 • 2 Producers, 1 Assoc. Producer, 3 Designers• Manage all production and design aspects of the internal game development team (25+) for Disney Fairies: Pixie Hollow, an online MMO with over 3 million players.• Game Director of the standalone Disney Fairies: Fashion Boutique iOS game from inception through completion.− Directly responsible for the production budget and P&L for the title.• Designed the hard currency monetization strategy of Pixie Hollow (Pixie Diamonds) – the first ever for a Disney Online world.• Directed game development scheduling and all external production budgets and drove game design execution/implementation, QA coordination, and build releases.• Led daily activities of producers and game designers assigned to the game development team.• Managed and directly responsible for delivery of content from external vendors which range from art assets, SFX, VO (including VO direction of Disney talent), mini game development (including game design direction), and new game feature sets.• Negotiated with vendors for production contracts within the allotted budget that span multiple fiscal years.• Streamlined internal processes for the game development and QA teams to ensure timely delivery, and iteration of new game features and enhancements to sustain the continued growth of the MMO.
Producer, New Media
Direct Reports: 2 Assistant Producers and multiple InternsCredits include: Avatar, Night at the Museum 2 (All SKUs), Aliens vs Predator (360,PS3,PC), Ice Age 3 (All SKUs), Alvin & The Chipmunks (Wii,PS2,DS) and several others.• Identified and conceptualized game designs for properties with licensing potential.• Sourced and assisted in securing deals with developers and publishers for licensed games.• Served in a Business Development role to extend licensing agreements for new properties.• Provided writing assistance on game scripts, as well as oversee full cinematic approvals.• Reviewed every aspect of the games in production for formal approval.• Facilitated all legal approvals for titles in production.• Lead Producer on multiple video game projects in production at 20th Century Fox L&M.
Creative Manager
Titles include: Frontlines: Fuel of War, Supreme Commander, Conan, Sopranos: Road to Respect, Journey to the Center of the Earth, Tak 4, and others.• Assisted in managing the design focus for games published by THQ.• Offered creative design feedback on all aspects of titles during all stages of development.• Co-wrote ‘The Sopranos: Road to Respect’ script.• Accountable for milestone verification and production oversight to ensure game quality.• Assisted in managing the QA process of titles when they enter test.• Spent entire production cycle at external developer (7 Studios) to stabilize communication and game design direction for combat mechanics.• Collaborated with Marketing, Sales, and Project Managers to facilitate delivery of content for distribution.
Test Lead
Some credits include: Moto GP3, Dawn of War: Winter Assault, Hot Wheels: Stunt Track Challenge, Juiced, WWE Wrestlemania X9, Tak & the Power of Juju, and STALKER: Shadow of Chernobyl.• Simultaneously managed multiple teams across all consoles.• Designed intricate test plans to verify content of the game and effective ‘bug’ finding.• Oversaw language SKUs (up to 12 at once) of game titles and managed the language testing to ensure authenticity of the product.• Worked closely with Microsoft, Sony, and Nintendo First Party Standards teams to ensure compliance with all current standards.
Colleagues at Epic Reach
Other employees you can reach at epic-reach.com. View company contacts for 10 employees →
Anthony Licon
Colleague at Epic ReachLos Angeles Metropolitan Area, United States
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Mindy Lim
Colleague at Epic ReachSingapore
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JM
Jason Moffitt
Colleague at Epic ReachLos Angeles Metropolitan Area, United States
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Liz Rothenberger
Colleague at Epic ReachLos Angeles County, California, United States
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Ryan Rothenberger education
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Florida State University
Frequently asked questions about Ryan Rothenberger
Quick answers generated from the profile data available on this page.
What company does Ryan Rothenberger work for?
Ryan Rothenberger works for Epic Reach.
What is Ryan Rothenberger's role at Epic Reach?
Ryan Rothenberger is listed as Chief Executive Officer and Executive Producer at Epic Reach.
What is Ryan Rothenberger's email address?
AeroLeads has found 1 work email signal at @epic-reach.com for Ryan Rothenberger at Epic Reach.
Where is Ryan Rothenberger based?
Ryan Rothenberger is based in Los Angeles County, California, United States while working with Epic Reach.
What companies has Ryan Rothenberger worked for?
Ryan Rothenberger has worked for Epic Reach, Disney Interactive Studios, 20Th Century Fox, and Thq.
Who are Ryan Rothenberger's colleagues at Epic Reach?
Ryan Rothenberger's colleagues at Epic Reach include Anthony Licon, Mindy Lim, Jason Moffitt, and Liz Rothenberger.
How can I contact Ryan Rothenberger?
You can use AeroLeads to view verified contact signals for Ryan Rothenberger at Epic Reach, including work email, phone, and LinkedIn data when available.
What schools did Ryan Rothenberger attend?
Ryan Rothenberger holds Bachelor Of Arts (Ba), English - Creative Writing from Florida State University.
What skills is Ryan Rothenberger known for?
Ryan Rothenberger is listed with skills including Video Games, Game Development, Interactive Entertainment, Casual Games, Game Design, Mmo, Xbox 360, and Social Games.
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