Ryan Stark Email & Phone Number
@starkfinsoup.com
2 phones found area 503
LinkedIn matched
Who is Ryan Stark? Overview
A concise factual answer block for searchers comparing this professional profile.
Ryan Stark is listed as Art Director, Lead Artist, Pixel Pusher at Scopely, a with 201 employees, based in United States. AeroLeads shows a work email signal at starkfinsoup.com, phone signal with area code 503, and a matched LinkedIn profile for Ryan Stark.
Ryan Stark previously worked as Lead Artist at Scopely and Associate Art Director at Pikpok. Ryan Stark holds Bfa, Animation (2D) from The Art Institute Of Portland.
Email format at Scopely
This section adds company-level context without repeating Ryan Stark's masked contact details.
AeroLeads found 1 current-domain work email signal for Ryan Stark. Compare company email patterns before reaching out.
About Ryan Stark
Over the nearly 15 years I’ve spent working in game development, I’ve worn many hats: Production Artist, Concept Artist, Lead Artist, and most recently, Associate Art Director. Working in roles across pre-visualization, production, and direction, I have a comprehensive understanding of what it takes to turn a simple idea into an engaging gaming experience.With a keen eye for design and a deep knowledge of industry standards, I’ve worked in agile 2D and 3D pipelines and built games from the ground up. I’ve contributed to every phase in a game’s development – from researching initial designs during pre-production, to mentoring and directing artists during production, to maintaining high quality standards with external partners and LiveOps teams during post-launch.I’ve worked with dynamic and diverse teams of all sizes. Being both people-focused and product-focused, I’m able to foster creativity and cooperation with my colleagues and direct reports. I lead with positivity and curiosity, allowing me to build trust and motivate my teams. As a strong and seasoned communicator, I’m just as comfortable presenting to C-suite staff as I am providing feedback to junior artists.From casual, free-to-play sim games to intense, story-driven run-and-gunners, I’m able to encourage collaborative innovation, provide decisive leadership, and offer pragmatic solutions at every turn. With a commitment to quality and a passion for games of all genres, I see every project as an opportunity to push myself and my team to elevate the experiences we create.
Listed skills include Character Animation, Animation, Storyboarding, Video Games, and 36 others.
Ryan Stark's current company
Company context helps verify the profile and gives searchers a useful next step.
Ryan Stark work experience
A career timeline built from the work history available for this profile.
Associate Art Director
At PikPok I worked closely with the Studio Art Director across a range of titles as project Art Director, managing internal and external teams, establishing mood & tone for new IPs, maintaining high standards of artistic quality across pre-viz, production and post launch aspects of the various titles, such as:-Into The Dead 2-Viking Gods-Greedy Cats-I am Monster-Agent Intercept-My Cat Club-Rival Star Horse Racing-Kung Fu Clicker-Unreleased/Unannounced Projects
Senior 2D Artist
I worked across various branded online Casino products in the "MyVegas" Facebook portfolio, creating both licensed and internal content. From UI animations and VFX, to marketing material and illustrations.
Character Concept Design Instructor
I taught a semester of, "Character Design for Games" at AAU, where I walked the students through a practical and real world approach to the design and implementation of character concept fundamentals and core concepts.
Senior 2D Artist
At MZ I worked with a great crew across the studio's portfolio of games, from LiveOps on their hugely successful titles like "Game of War" and "Mobile Strike" to initial development and launch of their "Final Fantasy: A New Empire" game. Managing several artists, and working with art management to develop great art in a fast paced and intensely rewarding environment.
Senior Concept Artist
At Rumble Games I created the initial designs and concepts for their title, "Alliance: Heroes of the Spire" as well as various concepts for their game, "Kings Road".
Senior Concept Artist
At Zynga I helped launch the incredibly successful "FarmVille 2" on Facebook. I helped design the characters, crops, animals, UI elements, storyboarded events and worked with the marketing team for various events. As a Senior Concept Artist saw the game through from production to transferring the work to the Bangaluru team, which I visited and helped train up to our standards when we put the game in their capable hands. After FarmVille 2 I worked as a Senior Concept Artist for their "Hit It Rich" mobile casino game.
2D Game Artist
At Gameloft I was the Principal Artist for their hit mobile game, "Oregon Trail: American Settler" where I developed the game from the ground up with a great team. I also worked on several other titles like, "Zombiewood" and "Cannon Rats" while at Gameloft.
Character Designer
I've worked on several shorts as a character designer, and as well as storyboard artist and visual developer with the Whynauts group for the past two years.
Character Designer, Storyboard Artist
I designed characters, created storyboards and did illustrative work for mostly commercial work.
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Antonio Jiménez Martín
Colleague at ScopelyCantillana, Andalusia, Spain
View →
IT
Ismail Toyhan Yumru
Colleague at ScopelyBarcelona, Catalonia, Spain
View →
PT
Perry T.
Colleague at ScopelyTorrance, California, United States
View →
MR
Michael Renald
Colleague at ScopelyBengaluru, Karnataka, India
View →
GH
Grace Hoy
Colleague at ScopelyNew York, United States
View →
PC
Priscilla Campillo
Colleague at ScopelyOakland, California, United States
View →
MV
Marcus Vinicius Bianchi Dos Santos
Colleague at ScopelyBarcelona, Catalonia, Spain
View →
VB
Vladimir Berkutov
Colleague at ScopelyDublin, County Dublin, Ireland
View →
EB
Elif Baykal
Colleague at ScopelyBarcelona, Catalonia, Spain
View →
ML
Marcus Lee
Colleague at ScopelyUnited States
View →
Ryan Stark education
-
The Art Institute Of Portland
Frequently asked questions about Ryan Stark
Quick answers generated from the profile data available on this page.
What company does Ryan Stark work for?
Ryan Stark works for Scopely.
What is Ryan Stark's role at Scopely?
Ryan Stark is listed as Art Director, Lead Artist, Pixel Pusher at Scopely.
What is Ryan Stark's email address?
AeroLeads has found 1 work email signal at @starkfinsoup.com for Ryan Stark at Scopely.
What is Ryan Stark's phone number?
AeroLeads has found 2 phone signal(s) with area code 503 for Ryan Stark at Scopely.
Where is Ryan Stark based?
Ryan Stark is based in United States while working with Scopely.
What companies has Ryan Stark worked for?
Ryan Stark has worked for Scopely, Pikpok, Playstudios, Academy Of Art University, and Mz.
Who are Ryan Stark's colleagues at Scopely?
Ryan Stark's colleagues at Scopely include Antonio Jiménez Martín, Ismail Toyhan Yumru, Perry T., Michael Renald, and Grace Hoy.
How can I contact Ryan Stark?
You can use AeroLeads to view verified contact signals for Ryan Stark at Scopely, including work email, phone, and LinkedIn data when available.
What schools did Ryan Stark attend?
Ryan Stark holds Bfa, Animation (2D) from The Art Institute Of Portland.
What skills is Ryan Stark known for?
Ryan Stark is listed with skills including Character Animation, Animation, Storyboarding, Video Games, Illustration, Traditional Animation, Art, and Photoshop.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial