Ryan Stark
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Ryan Stark Email & Phone Number

Art Director, Lead Artist, Pixel Pusher at Scopely
Location: United States, United States, United States 10 work roles 1 school
1 work email found @starkfinsoup.com 2 phones found area 503 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email r****@starkfinsoup.com
Direct phone (503) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Director, Lead Artist, Pixel Pusher
Location
United States, United States, United States
Company size

Who is Ryan Stark? Overview

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Quick answer

Ryan Stark is listed as Art Director, Lead Artist, Pixel Pusher at Scopely, a company with 201 employees, based in United States, United States, United States. AeroLeads shows a work email signal at starkfinsoup.com, phone signal with area code 503, and a matched LinkedIn profile for Ryan Stark.

Ryan Stark previously worked as Lead Artist at Scopely and Associate Art Director at Pikpok. Ryan Stark holds Bfa, Animation (2D) from The Art Institute Of Portland.

Company email context

Email format at Scopely

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{first}{last}@starkfinsoup.com
86% confidence

AeroLeads found 1 current-domain work email signal for Ryan Stark. Compare company email patterns before reaching out.

Profile bio

About Ryan Stark

Over the nearly 15 years I’ve spent working in game development, I’ve worn many hats: Production Artist, Concept Artist, Lead Artist, and most recently, Associate Art Director. Working in roles across pre-visualization, production, and direction, I have a comprehensive understanding of what it takes to turn a simple idea into an engaging gaming experience.With a keen eye for design and a deep knowledge of industry standards, I’ve worked in agile 2D and 3D pipelines and built games from the ground up. I’ve contributed to every phase in a game’s development – from researching initial designs during pre-production, to mentoring and directing artists during production, to maintaining high quality standards with external partners and LiveOps teams during post-launch.I’ve worked with dynamic and diverse teams of all sizes. Being both people-focused and product-focused, I’m able to foster creativity and cooperation with my colleagues and direct reports. I lead with positivity and curiosity, allowing me to build trust and motivate my teams. As a strong and seasoned communicator, I’m just as comfortable presenting to C-suite staff as I am providing feedback to junior artists.From casual, free-to-play sim games to intense, story-driven run-and-gunners, I’m able to encourage collaborative innovation, provide decisive leadership, and offer pragmatic solutions at every turn. With a commitment to quality and a passion for games of all genres, I see every project as an opportunity to push myself and my team to elevate the experiences we create.

Listed skills include Character Animation, Animation, Storyboarding, Video Games, and 36 others.

Current workplace

Ryan Stark's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
Art Director, Lead Artist, Pixel Pusher
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
10 roles

Ryan Stark work experience

A career timeline built from the work history available for this profile.

Lead Artist

Current

Culver City, California, US

Jul 2024 - Present

Associate Art Director

Wellington, Wellington Region, NZ

At PikPok I worked closely with the Studio Art Director across a range of titles as project Art Director, managing internal and external teams, establishing mood & tone for new IPs, maintaining high standards of artistic quality across pre-viz, production and post launch aspects of the various titles, such as:-Into The Dead 2-Viking Gods-Greedy Cats-I am.

May 2018 - Jun 2024

Senior 2D Artist

San Francisco, California, US

I worked across various branded online Casino products in the "MyVegas" Facebook portfolio, creating both licensed and internal content. From UI animations and VFX, to marketing material and illustrations.

Oct 2017 - Apr 2018

Character Concept Design Instructor

San Francisco, CA, US

I taught a semester of, "Character Design for Games" at AAU, where I walked the students through a practical and real world approach to the design and implementation of character concept fundamentals and core concepts.

Aug 2017 - Dec 2017

Senior 2D Artist

Mz

Palo Alto, CA, US

At MZ I worked with a great crew across the studio's portfolio of games, from LiveOps on their hugely successful titles like "Game of War" and "Mobile Strike" to initial development and launch of their "Final Fantasy: A New Empire" game. Managing several artists, and working with art management to develop great art in a fast paced and intensely rewarding.

Aug 2016 - Aug 2017

Senior Concept Artist

Rumble

At Rumble Games I created the initial designs and concepts for their title, "Alliance: Heroes of the Spire" as well as various concepts for their game, "Kings Road".

Oct 2015 - Jan 2016

Senior Concept Artist

San Francisco, California, US

At Zynga I helped launch the incredibly successful "FarmVille 2" on Facebook. I helped design the characters, crops, animals, UI elements, storyboarded events and worked with the marketing team for various events. As a Senior Concept Artist saw the game through from production to transferring the work to the Bangaluru team, which I visited and helped train.

Jul 2012 - Oct 2015

2D Game Artist

Paris, Paris, FR

At Gameloft I was the Principal Artist for their hit mobile game, "Oregon Trail: American Settler" where I developed the game from the ground up with a great team. I also worked on several other titles like, "Zombiewood" and "Cannon Rats" while at Gameloft.

Jan 2010 - Jul 2012

Character Designer

Whynauts Animation

I've worked on several shorts as a character designer, and as well as storyboard artist and visual developer with the Whynauts group for the past two years.

Jan 2007 - Jan 2012

Character Designer, Storyboard Artist

Happy Trails Animation

I designed characters, created storyboards and did illustrative work for mostly commercial work.

Feb 2006 - Sep 2007
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

1 education record

Ryan Stark education

  • The Art Institute Of Portland
    The Art Institute Of Portland
    Animation (2D)
FAQ

Frequently asked questions about Ryan Stark

Quick answers generated from the profile data available on this page.

What company does Ryan Stark work for?

Ryan Stark works for Scopely.

What is Ryan Stark's role at Scopely?

Ryan Stark is listed as Art Director, Lead Artist, Pixel Pusher at Scopely.

What is Ryan Stark's email address?

AeroLeads has found 1 work email signal at @starkfinsoup.com for Ryan Stark at Scopely.

What is Ryan Stark's phone number?

AeroLeads has found 2 phone signal(s) with area code 503 for Ryan Stark at Scopely.

Where is Ryan Stark based?

Ryan Stark is based in United States, United States, United States while working with Scopely.

What companies has Ryan Stark worked for?

Ryan Stark has worked for Scopely, Pikpok, Playstudios, Academy Of Art University, and Mz.

Who are Ryan Stark's colleagues at Scopely?

Ryan Stark's colleagues at Scopely include Juan Roig, Nghia Ngo, Alex Gamezo, Massimo Maietti, and Yimin G..

How can I contact Ryan Stark?

You can use AeroLeads to view verified contact signals for Ryan Stark at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Ryan Stark attend?

Ryan Stark holds Bfa, Animation (2D) from The Art Institute Of Portland.

What skills is Ryan Stark known for?

Ryan Stark is listed with skills including Character Animation, Animation, Storyboarding, Video Games, Illustration, Traditional Animation, Art, and Photoshop.

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