Lead Sound Designer
Foster City, Ca, Us
Call of Duty: Vanguard (2021), and all associated DLC (2021 - 2022)Call of Duty: World War II (2017), and all associated DLC (2017 - 2018)Call of Duty: Advanced Warfare (2014), and all associated DLC (2014 - 2015)-Lead, owned, organized, and contributed to all sound design efforts involved with multi-player; primarily SFX design, mixing, and implementation-Management experience with multiple direct reports-Management and direction experience with multiple outsourcing partners-Extensive work within both multi-player and single-player environments-High profile SFX design and implementation using proprietary C-based scripting language-Wide range of SFX design and contribution including major set-piece moments, scripted events, core content, weapon handling/reloads, UI elements and ambient content-Extensive field recording experience and recording trips attended in order to gain unique and compelling audio source-SFX Design and mixing for extensive project related media (trailers, promotions, etc.)