Ryan Bartley Email & Phone Number
@msn.com
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Who is Ryan Bartley? Overview
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Ryan Bartley is listed as DevX and Testing Product Manager at Stadia, based in Austin, Texas, United States. AeroLeads shows a work email signal at msn.com and a matched LinkedIn profile for Ryan Bartley.
Ryan Bartley previously worked as Product Manager at Stadia and Senior Technical Solutions Engineer at Stadia. Ryan Bartley holds Master’S Degree, Interactive Telecommunications Program from New York University.
Email format at Stadia
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AeroLeads found 1 current-domain work email signal for Ryan Bartley. Compare company email patterns before reaching out.
About Ryan Bartley
Product Manager interested in solving problems of testing and access in the gaming space by leaning into cloud native infrastructure.I began my career as a filmmaker, but swiftly pivoted when I realized the potential of software development and art. In my day job, I thrive on solving enormous problem sets, usually of a graphical nature. At night, I take pleasure in architecting software to help others with those same problem sets. I work well under pressure and within constraints. I'm a born collaborator but easily cut my own path.Specialties include: C++, OpenGL, networking, GPGPU processing, Unreal Engine.
Ryan Bartley's current company
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Ryan Bartley work experience
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Product Manager
CurrentWorked to solve issues with both Testing and Technical Certification as a Product Manager in our cutting edge cloud native game platform, Stadia.
Senior Technical Solutions Engineer
Worked alongside several studios (including Ubisoft, Square Enix, 2k Games, Rockstar Games) to launch the Stadia platform.
Lead Developer
Open Source Contributor
- Focus: OpenGL, Networking, Third Party API contributions- Contributed blocks (extensions) for OSC, TUIO, glTF, Bullet3D, OpenCL, Most Pixels Ever- Lead numerous workshops and hackathons in outreach to programmers and designers
Systems / Graphics Developer
- Designed/implemented a pipeline to process eight years of NYC Taxi data in C++ using OSRM- Designed/Implemented a rendering pipeline for thousands of taxis with variable-length trails- Designed/Implemented a multi-threaded GPU process/upload interface for taxis- Implemented a Depth of Field post-process to work at 3840x3240 in real time- Optimized the.
Senior Developer
- Designed/implemented sub-millisecond, Frame-lock of twelve clients using NVAPI and Asio- Designed/implemented GPU flocking system in OpenCL, distributing to clients for visualization- Designed/implemented pipeline for distributing depth camera information to server for interactive simulation of above flocking system- Implemented a control module on top.
Systems / Networking Developer
- Integrated Asio networking API as well as parts of Cinder's OSC Implementation into Unreal Engine.- Designed/implemented sub-millisecond frame-lock between seven computers- Interfaced with Wii Balance Board to get real time control data from the user
Senior Developer
- Designed/implemented a Scalable 3D Rendering Engine for iterative design- Designed/Implemented 4 large scale interactive data visualizations- Implemented tools to help designers create content- Implemented the application-side communication between the six interactive areas- Implemented GPGPU services such as Flocking and physics based visualizations.
Research Resident
- Teacher and Mentor to incoming and established student body- Highly coveted position- Granted time to work on personal explorations of code and pursue personal projects in a research environment
Senior Developer
- Designed/implemented Scalable Engine to run three graphical, interactive experiences- Designed/implemented a communication pipeline for distributing depth information from 84 Real Sense Depth Cameras to 21 networked clients using Asio.- Designed/implemented GPGPU and Graphics Interface for fast iteration and scalable performance for heavy duty particle.
Director/Editor/Owner
- Concepted, directed and edited over 300 different media projects for major recording artists and brands- A few projects I participated in during my tenure: Kanye West, Jay Z, Green Day, Jonas Brothers, Mgmt, Linkin Park
Ryan Bartley education
Master’S Degree, Interactive Telecommunications Program
B.A., Cinema Studies
Frequently asked questions about Ryan Bartley
Quick answers generated from the profile data available on this page.
What company does Ryan Bartley work for?
Ryan Bartley works for Stadia.
What is Ryan Bartley's role at Stadia?
Ryan Bartley is listed as DevX and Testing Product Manager at Stadia.
What is Ryan Bartley's email address?
AeroLeads has found 1 work email signal at @msn.com for Ryan Bartley at Stadia.
Where is Ryan Bartley based?
Ryan Bartley is based in Austin, Texas, United States while working with Stadia.
What companies has Ryan Bartley worked for?
Ryan Bartley has worked for Stadia, The Office Of Creative Research, Cinder, Robert Hodgin, and Patten Studio.
How can I contact Ryan Bartley?
You can use AeroLeads to view verified contact signals for Ryan Bartley at Stadia, including work email, phone, and LinkedIn data when available.
What schools did Ryan Bartley attend?
Ryan Bartley holds Master’S Degree, Interactive Telecommunications Program from New York University.
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