Ryan Posheng Wang

Ryan Posheng Wang Email and Phone Number

Experienced Software Engineer with over 20 years in the EdTech, Advertising, and Gaming industries, driven by a passion for crafting visually stunning designs. @ Riftweaver Game Studio
Ryan Posheng Wang's Location
Queens County, New York, United States, United States
Ryan Posheng Wang's Contact Details

Ryan Posheng Wang work email

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About Ryan Posheng Wang

Seasoned Software Architect and Engineer with emphasis on building intuitive and captivating user experiences. Ryan considers himself a fluent communicator who bridges art and technology seamlessly. Ryan believes that "it's not just about good ideas, it's about making good ideas happen." Active communicator. Respectful and easygoing. Efficient and responsible.

Ryan Posheng Wang's Current Company Details
Riftweaver Game Studio

Riftweaver Game Studio

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Experienced Software Engineer with over 20 years in the EdTech, Advertising, and Gaming industries, driven by a passion for crafting visually stunning designs.
Ryan Posheng Wang Work Experience Details
  • Riftweaver Game Studio
    Senior Frontend Developer
    Riftweaver Game Studio Apr 2023 - Present
    New York, Ny, Us
  • Dots
    Staff Software Engineer
    Dots Jan 2020 - Mar 2023
    New York, New York, Us
    • Led complex revenue driving feature developments for TwoDots. Successfully brought features to live operations. As of 2022, The number of lifetime downloads of TwoDots is >125M, with average DAU of 1M. Two Dots has been in the iOS US Top 150 for 1200+ days total.• Lead architect of major client-server API migrations (RESTful and Microservices). Responsible for creating development roadmap and software architecture for internal developers and contractors.• Principal engineer for client-side development of the company's transition from a third party analytics provider to an internal analytics pipeline.• Introduced, designed and transitioned internal cross-game libraries to a Unity Package Manager-based framework. Established standard package versioning workflow, best practices and guidelines for the development team.• Technical expertise in: - Protocol Buffer - Microservices on the client (Account/Wallet/Inventory/Campaign+Segmentation/Leaderboard Services) - Unity Addressable supported Asset Fetcher - Anonymous player restoration flow - Secure web requests with data encryption - Custom UI component queuing and prioritization - In-app purchasing module• Advocate of Test Driven Development within the engineering team. Established client-server integration tests and built paradigms/foundation libraries for testing successful/failed responses with mocked requests.• Key contributor to engineering team hiring, culture growth, and junior engineer onboarding/mentoring.
  • Dots
    Senior Software Engineer
    Dots Mar 2014 - Dec 2019
    New York, New York, Us
    • Key contributor to the initial launch of popular mobile game Two Dots in 2014. Prototyped, architected and defined the overall UX aesthetics of the game using native Objective C and Cocos2d. The success of Two Dots launch (#1 hit game in over 70 countries in 2014) resulted in company expansion from a team of 7 to a team of 70+ and a sustainable tens-of-million-dollar business. • Architected and engineered Dots & Co in Unity. Introduced Dots Engine, a cleaner and scalable C# approach for building new game mechanics which drastically reduced the time needed for the development of new ideas.• Prototyped Apollo - a space themed match three mobile game. Contributed to a custom match three engine (tooling and fundamental mechanics), which turned out to be the foundation of Garden Tails released on Apple Arcade in 2022.• Specialized in gameplay, technical animation and UI programming. Rapid creation of high-quality game prototypes while keeping code clean and reusable.• Consistent refactoring of legacy codebase using proven design patterns. Reviewing code and mentoring other developers.• Actively participated in continuous integration, unit testing, frontend and backend integration testing, in-app purchase flow, social integration and client-server authentication with years of experience.• High involvement in technical planning, software and visual design. Timely delivery of projects.• Production operations (monitoring exceptions and fixing bugs)
  • Self Employed
    Creative Technologist & Freelance Ios Developer
    Self Employed Feb 2012 - Mar 2014
    • Designed and developed iOS game Tiny Nova - a multitouch physics game using Cocos2d and Box2d.• iOS Developer (Freelance) at Atomic Software.• Principal Software Engineer (Freelance) at Digitas. (WashSquad by Whirlpool - an iOS app for delegating chores to family members.) Sole developer from start to finish.• iOS Developer (Freelance) at Mediated Spaces, Inc. (The WildLab - an iOS app that relates to citizen science and bird watching.)• Mobile Engineer (Freelance) at CanDoBaby! (Babybook - an iOS mobile application that gives parents a fun guide to count, track, and record milestones in their children's growth. Implemented the photo to print flow.)
  • R/Ga
    Technical Team Leader
    R/Ga Mar 2011 - Feb 2012
    New York, Ny, Us
    Tech lead of customized development and implementation of sports-related interactive websites and applications. Built/updated several iOS applications using native Objective-C for Tiffany & Co. and Nike.
  • R/Ga
    Senior Flash Developer
    R/Ga Jul 2006 - Apr 2011
    New York, Ny, Us
    Served as a Software Architect and Senior Flash Developer for the Nike account. Specialized in front-end UI/visualization and RIA. Built experimental interactive experiences (PaperVision3D, Cinder, Processing), e-commerce modules, audiovisual applications. Architected applications with data aggregation from multiple databases. Websites:- Nike.com- NikeStore.com- NikeRunning.com- NikeFree.com- NikeWomen.com- NikeFootball.com- NikeSPARQ Training
  • Syrup
    Senior Developer
    Syrup 2005 - 2006
    New York, New York, Us
    Served as a Senior Programmer; successfully implemented design patterns with various open source ActionScript 2.0 and 3.0 class libraries (Xpath, Tween, EventDispatcher), PHP/mySQL and analytics/tracking system into projects. Full knowledge in team collaboration with version control systems (Subversion and Eclipse). Assisted technical director with documenting technical specifications and internal IT management. Websites:- www.ecomagination.com- www.lorealusa.com
  • Anatomical Travelogue Inc.
    Multimedia Developer
    Anatomical Travelogue Inc. 2004 - 2005
    Produced health-related interactive websites for Fortune 1000 companies. Concentrated on user-interface/interaction programming (Action Script 1.0 and 2.0) and corporation identity design. Prototyped experimental GUI modules and interactive systems to leverage scientific visualizations (laparoscope, MRI/CAT scans) and 3D animations. Websites:- http://www.anatomicaltravel.com- http://www.invisionguide.com/heart
  • Bright Ideas Inc. (Taiwan)
    Interactive Developer
    Bright Ideas Inc. (Taiwan) Jan 2001 - Mar 2004
    Tw
    Prototyped and promoted the official website and various interactive websites/CD titles for the National Palace Museum, Taiwan. Served as a team leader and representative of Bright Ideas Inc. in Taiwanese Quality and High Technical Goods Exposition 2002, Beijing, China. Produced CD-titles and web-based projects for Overseas Chinese Affairs Commission and National Museum of History, Taiwan.

Ryan Posheng Wang Skills

Flash Ios Development Objective C User Experience Actionscript User Experience Design Interaction Design User Interface Design Eclipse Web Applications Front End Ios Mobile Applications Subversion Xcode Photoshop Design Patterns Interactive Advertising Cocos2d E Commerce Analytics User Interface Information Architecture Visual Design Cocoa Experience Design Unity C# Git Wireframes Mobile Design Unity3d Github

Ryan Posheng Wang Education Details

  • Pratt Institute
    Pratt Institute
    Digital Arts (Computer Graphics And Interactive Media)
  • Fu Jen Catholic University
    Fu Jen Catholic University
    Computer Science

Frequently Asked Questions about Ryan Posheng Wang

What company does Ryan Posheng Wang work for?

Ryan Posheng Wang works for Riftweaver Game Studio

What is Ryan Posheng Wang's role at the current company?

Ryan Posheng Wang's current role is Experienced Software Engineer with over 20 years in the EdTech, Advertising, and Gaming industries, driven by a passion for crafting visually stunning designs..

What is Ryan Posheng Wang's email address?

Ryan Posheng Wang's email address is ry****@****ail.com

What is Ryan Posheng Wang's direct phone number?

Ryan Posheng Wang's direct phone number is (212) 882*****

What schools did Ryan Posheng Wang attend?

Ryan Posheng Wang attended Pratt Institute, Fu Jen Catholic University.

What skills is Ryan Posheng Wang known for?

Ryan Posheng Wang has skills like Flash, Ios Development, Objective C, User Experience, Actionscript, User Experience Design, Interaction Design, User Interface Design, Eclipse, Web Applications, Front End, Ios.

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