Ryan Posheng Wang Email & Phone Number
@pwang.com
1 phone found area 212
LinkedIn matched
Who is Ryan Posheng Wang? Overview
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Ryan Posheng Wang is listed as Experienced Software Engineer with over 20 years in the EdTech, Advertising, and Gaming industries, driven by a passion for crafting visually stunning designs. at Riftweaver Game Studio, based in Queens County, New York, United States. AeroLeads shows a work email signal at pwang.com, phone signal with area code 212, and a matched LinkedIn profile for Ryan Posheng Wang.
Ryan Posheng Wang previously worked as Senior Frontend Developer at Riftweaver Game Studio and Staff Software Engineer at Dots. Ryan Posheng Wang holds Mfa, Digital Arts (Computer Graphics And Interactive Media) from Pratt Institute.
Email format at Riftweaver Game Studio
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AeroLeads found 1 current-domain work email signal for Ryan Posheng Wang. Compare company email patterns before reaching out.
About Ryan Posheng Wang
Seasoned Software Architect and Engineer with emphasis on building intuitive and captivating user experiences. Ryan considers himself a fluent communicator who bridges art and technology seamlessly. Ryan believes that "it's not just about good ideas, it's about making good ideas happen." Active communicator. Respectful and easygoing. Efficient and responsible.
Listed skills include Flash, Ios Development, Objective C, User Experience, and 29 others.
Ryan Posheng Wang's current company
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Ryan Posheng Wang work experience
A career timeline built from the work history available for this profile.
Staff Software Engineer
• Led complex revenue driving feature developments for TwoDots. Successfully brought features to live operations. As of 2022, The number of lifetime downloads of TwoDots is >125M, with average DAU of 1M. Two Dots has been in the iOS US Top 150 for 1200+ days total.• Lead architect of major client-server API migrations (RESTful and Microservices). Responsible for creating development roadmap and software architecture for internal developers and contractors.• Principal engineer for client-side development of the company's transition from a third party analytics provider to an internal analytics pipeline.• Introduced, designed and transitioned internal cross-game libraries to a Unity Package Manager-based framework. Established standard package versioning workflow, best practices and guidelines for the development team.• Technical expertise in: - Protocol Buffer - Microservices on the client (Account/Wallet/Inventory/Campaign+Segmentation/Leaderboard Services) - Unity Addressable supported Asset Fetcher - Anonymous player restoration flow - Secure web requests with data encryption - Custom UI component queuing and prioritization - In-app purchasing module• Advocate of Test Driven Development within the engineering team. Established client-server integration tests and built paradigms/foundation libraries for testing successful/failed responses with mocked requests.• Key contributor to engineering team hiring, culture growth, and junior engineer onboarding/mentoring.
Senior Software Engineer
• Key contributor to the initial launch of popular mobile game Two Dots in 2014. Prototyped, architected and defined the overall UX aesthetics of the game using native Objective C and Cocos2d. The success of Two Dots launch (#1 hit game in over 70 countries in 2014) resulted in company expansion from a team of 7 to a team of 70+ and a sustainable tens-of-million-dollar business. • Architected and engineered Dots & Co in Unity. Introduced Dots Engine, a cleaner and scalable C# approach for building new game mechanics which drastically reduced the time needed for the development of new ideas.• Prototyped Apollo - a space themed match three mobile game. Contributed to a custom match three engine (tooling and fundamental mechanics), which turned out to be the foundation of Garden Tails released on Apple Arcade in 2022.• Specialized in gameplay, technical animation and UI programming. Rapid creation of high-quality game prototypes while keeping code clean and reusable.• Consistent refactoring of legacy codebase using proven design patterns. Reviewing code and mentoring other developers.• Actively participated in continuous integration, unit testing, frontend and backend integration testing, in-app purchase flow, social integration and client-server authentication with years of experience.• High involvement in technical planning, software and visual design. Timely delivery of projects.• Production operations (monitoring exceptions and fixing bugs)
Creative Technologist & Freelance Ios Developer
• Designed and developed iOS game Tiny Nova - a multitouch physics game using Cocos2d and Box2d.• iOS Developer (Freelance) at Atomic Software.• Principal Software Engineer (Freelance) at Digitas. (WashSquad by Whirlpool - an iOS app for delegating chores to family members.) Sole developer from start to finish.• iOS Developer (Freelance) at Mediated Spaces, Inc. (The WildLab - an iOS app that relates to citizen science and bird watching.)• Mobile Engineer (Freelance) at CanDoBaby! (Babybook - an iOS mobile application that gives parents a fun guide to count, track, and record milestones in their children's growth. Implemented the photo to print flow.)
Technical Team Leader
Tech lead of customized development and implementation of sports-related interactive websites and applications. Built/updated several iOS applications using native Objective-C for Tiffany & Co. and Nike.
Senior Flash Developer
Served as a Software Architect and Senior Flash Developer for the Nike account. Specialized in front-end UI/visualization and RIA. Built experimental interactive experiences (PaperVision3D, Cinder, Processing), e-commerce modules, audiovisual applications. Architected applications with data aggregation from multiple databases. Websites:- Nike.com- NikeStore.com- NikeRunning.com- NikeFree.com- NikeWomen.com- NikeFootball.com- NikeSPARQ Training
Senior Developer
Served as a Senior Programmer; successfully implemented design patterns with various open source ActionScript 2.0 and 3.0 class libraries (Xpath, Tween, EventDispatcher), PHP/mySQL and analytics/tracking system into projects. Full knowledge in team collaboration with version control systems (Subversion and Eclipse). Assisted technical director with documenting technical specifications and internal IT management. Websites:- www.ecomagination.com- www.lorealusa.com
Multimedia Developer
Produced health-related interactive websites for Fortune 1000 companies. Concentrated on user-interface/interaction programming (Action Script 1.0 and 2.0) and corporation identity design. Prototyped experimental GUI modules and interactive systems to leverage scientific visualizations (laparoscope, MRI/CAT scans) and 3D animations. Websites:- http://www.anatomicaltravel.com- http://www.invisionguide.com/heart
Interactive Developer
Prototyped and promoted the official website and various interactive websites/CD titles for the National Palace Museum, Taiwan. Served as a team leader and representative of Bright Ideas Inc. in Taiwanese Quality and High Technical Goods Exposition 2002, Beijing, China. Produced CD-titles and web-based projects for Overseas Chinese Affairs Commission and National Museum of History, Taiwan.
Ryan Posheng Wang education
Mfa, Digital Arts (Computer Graphics And Interactive Media)
Bs, Computer Science
Frequently asked questions about Ryan Posheng Wang
Quick answers generated from the profile data available on this page.
What company does Ryan Posheng Wang work for?
Ryan Posheng Wang works for Riftweaver Game Studio.
What is Ryan Posheng Wang's role at Riftweaver Game Studio?
Ryan Posheng Wang is listed as Experienced Software Engineer with over 20 years in the EdTech, Advertising, and Gaming industries, driven by a passion for crafting visually stunning designs. at Riftweaver Game Studio.
What is Ryan Posheng Wang's email address?
AeroLeads has found 1 work email signal at @pwang.com for Ryan Posheng Wang at Riftweaver Game Studio.
What is Ryan Posheng Wang's phone number?
AeroLeads has found 1 phone signal(s) with area code 212 for Ryan Posheng Wang at Riftweaver Game Studio.
Where is Ryan Posheng Wang based?
Ryan Posheng Wang is based in Queens County, New York, United States while working with Riftweaver Game Studio.
What companies has Ryan Posheng Wang worked for?
Ryan Posheng Wang has worked for Riftweaver Game Studio, Dots, Self Employed, R/Ga, and Syrup.
How can I contact Ryan Posheng Wang?
You can use AeroLeads to view verified contact signals for Ryan Posheng Wang at Riftweaver Game Studio, including work email, phone, and LinkedIn data when available.
What schools did Ryan Posheng Wang attend?
Ryan Posheng Wang holds Mfa, Digital Arts (Computer Graphics And Interactive Media) from Pratt Institute.
What skills is Ryan Posheng Wang known for?
Ryan Posheng Wang is listed with skills including Flash, Ios Development, Objective C, User Experience, Actionscript, User Experience Design, Interaction Design, and User Interface Design.
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