Ryan Yokley Email & Phone Number
@ea.com
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Who is Ryan Yokley? Overview
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Ryan Yokley is listed as Lead Development Director - Plants vs. Zombies at Electronic Arts (EA), a with 34905 employees, based in Sacramento, California, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ryan Yokley.
Ryan Yokley previously worked as Group Development Director - Incubation and Project Consultation at Electronic Arts (Ea) and Lead Development Director at Electronic Arts (Ea). Ryan Yokley holds Mfa, Animation from Savannah College Of Art And Design.
Email format at Electronic Arts (EA)
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About Ryan Yokley
Producer/Development director with 10+ years of game industry experience. Proficient in pipeline and schedule development and maintenance for console and mobile games with a deep understanding of what it takes to get content from ideation to software. Certified ScrumMaster with proficiency in several agile methodologies. Advanced understanding of JIRA and Hansoft workflows as well as version control software like git and perforce. Proficient in Unity pipeline with a strong understanding of art, scripting and animation workflows. Able to communicate comfortably with both artists, product owners and engineers in their languages. Comfortable working with outsourcing teams and external partners.
Listed skills include Character Animation, Game Development, Animation, Maya, and 35 others.
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Ryan Yokley work experience
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Group Development Director - Incubation And Project Consultation
CurrentBuild and run prototyping process supporting multiple development studios across the mobile label.Coordinate with external and internal development groups, marketing team, legal, creative, and vertical leadership.Consult with multiple studios to assist in optimizing their workflows, development processes, reporting, and rituals.Assist in creating a group-level roadmap, coordinate and assist in creating market insights, and incubate new products and features for existing titles.
Lead Development Director
Lord of the Rings: Heroes of Middle-earth (iOS, Android)* Responsible for workflow management, project timelines, and roadmap planning* Managed co-developer relationships and finances with two external studios* Oversight of game live service operations team* Managed feature development process and feature preproduction and development operational plans
Development Director
Star Wars: Galaxy of Heroes (iOS, Android)Art Development Director (2017-2018)Managed a team of artists, constructed workflows and pipeline optimizations, managed agile project development in JIRA, including upward reporting, external partner relationships, and cross-disciplinary strike teams.Live Operations Development Director (2018-2020)Managed the daily operations of the live content creation team, developing releases for consistent two-week turn-arounds. Constructed workflows and managed the processes for two pods of developers and their shared resources. Coordinated with engineering and art teams to synchronize and maintain regular cadence of deliverables. Acted as agile scrum master.Feature Development Director (2020-2022)Developed, maintained, and executed feature team development pipeline, including preproduction cycles, across two functional pods of engineers and designers. Coordinated with the live team to develop binary releases across both client and server architectures for live service game.
Development Director
Development director/producer for a major mobile live service free-to-play, cross-platform licensed game. Responsible for managing downloadable content releases on a regular cadence and interfacing with the licensor to maintain the standard of visual quality and meet brand expectations. Managed scheduling and workflow of the centralized art team responsible for delivering content for 3 active development pods. Managed input and output of outsourcing and internal art team during initial software development and prototyping, Maintained schedule and output of art team during live service.Interfaced and coordinated between production, art, and development teams on a constant basis to facilitate communication and buy-in in all aspects of game creation.
Senior Animator
Lead animation team to create AAA titles in a massive franchise with 80+ metacritic scores.Manage and evolve animation pipeline to maximize efficiency and output.Review, critique and ultimately approve animator work for final production.Maintain work distribution balance among several artists.Participate in high level estimation and planning meetings as the animation representative.Attend scrum/agile meetings as a product owner and as a content creator.Animate characters for game production. Titles for Wii, DS/3DS, PC, X360, PS3, iOS, Android, Mobile
Animator
Cinematics planning.Animation of characters and machinery for in-engine cut scenes.Animation for games (PC, PS3. X360, DS, 3DS, Wii)
Staff Writer/Editor/Founder
Compose weekly articles exploring the theory of the game industry and animation.Edit staff writer articles for content, grammar, and spelling.Wordpress site management.
Character Animator
Character animator on Disney-Pixar's "Cars Mater-national" for the XBox 360 and PS2. Responsible for various cut scene and in-game character animation, staging, camera work, lip-sync and scene direction.Animator on several unreleased projects for next-generation consoles (XBox 360, PS3) including keyframe animation and motion-capture editing for game animation.
Production Intern
Took part in a 10-week internship program where 8 interns designed, scripted and produced a 4 minute animated short film entitled "Hellp!".Acted as lead animator and technical animator/rigger.Managed shot schedule.Reviewed animator work.
Technical Support Staff
Helped maintain and support a large computer network for the college's Computer Animation program. Responsible for maintaining software and hardware, and answering support requests for students and teachers within the school. Network consisted of several hundred machines including Macs, PCs and Linux stations.
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Ramona Korte
Colleague at Electronic Arts (Ea)Karlsruhe, Baden-Württemberg, Germany
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Kokoh Tri Laksono
Colleague at Electronic Arts (Ea)Kediri, East Java, Indonesia
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Hassan Werrak
Colleague at Electronic Arts (Ea)Prefecture Of Casablanca, Casablanca-Settat, Morocco
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Mah Mah
Colleague at Electronic Arts (Ea)Iran, Islamic Republic Of
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Kerry Yang
Colleague at Electronic Arts (Ea)China
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Alanna Berklund
Colleague at Electronic Arts (Ea)Orlando, Florida, United States
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Mohsen Taherizadeh
Colleague at Electronic Arts (Ea)Iran, Islamic Republic Of
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Dracopol Alex
Colleague at Electronic Arts (Ea)Constanţa, Romania
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Happy Sound
Colleague at Electronic Arts (Ea)Karnataka, India
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Delton Hulbert
Colleague at Electronic Arts (Ea)Wheat Ridge, Colorado, United States
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Ryan Yokley education
Mfa, Animation
Bs, Studio Art/Graphic Design
Frequently asked questions about Ryan Yokley
Quick answers generated from the profile data available on this page.
What company does Ryan Yokley work for?
Ryan Yokley works for Electronic Arts (EA).
What is Ryan Yokley's role at Electronic Arts (EA)?
Ryan Yokley is listed as Lead Development Director - Plants vs. Zombies at Electronic Arts (EA).
What is Ryan Yokley's email address?
AeroLeads has found 1 work email signal at @ea.com for Ryan Yokley at Electronic Arts (EA).
Where is Ryan Yokley based?
Ryan Yokley is based in Sacramento, California, United States while working with Electronic Arts (EA).
What companies has Ryan Yokley worked for?
Ryan Yokley has worked for Electronic Arts (Ea), Electronic Arts, Www.Feature-Creeps.Com, Rainbow Studios/Thq, and Vinton Studios / Laika Entertainment.
Who are Ryan Yokley's colleagues at Electronic Arts (EA)?
Ryan Yokley's colleagues at Electronic Arts (EA) include Ramona Korte, Kokoh Tri Laksono, Hassan Werrak, Mah Mah, and Kerry Yang.
How can I contact Ryan Yokley?
You can use AeroLeads to view verified contact signals for Ryan Yokley at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Ryan Yokley attend?
Ryan Yokley holds Mfa, Animation from Savannah College Of Art And Design.
What skills is Ryan Yokley known for?
Ryan Yokley is listed with skills including Character Animation, Game Development, Animation, Maya, Ps3, Cinematics, Mobile Games, and Computer Animation.
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