Ryan Yokley
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Ryan Yokley Email & Phone Number

Lead Development Director - Plants vs. Zombies at Electronic Arts (EA)
Location: Sacramento, California, United States 11 work roles 2 schools
1 work email found @ea.com LinkedIn matched
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Work email r****@ea.com
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Current company
Role
Lead Development Director - Plants vs. Zombies
Location
Sacramento, California, United States
Company size

Who is Ryan Yokley? Overview

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Quick answer

Ryan Yokley is listed as Lead Development Director - Plants vs. Zombies at Electronic Arts (EA), a company with 34905 employees, based in Sacramento, California, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ryan Yokley.

Ryan Yokley previously worked as Group Development Director - Incubation and Project Consultation at Electronic Arts (Ea) and Lead Development Director at Electronic Arts (Ea). Ryan Yokley holds Mfa, Animation from Savannah College Of Art And Design.

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Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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Profile bio

About Ryan Yokley

Producer/Development director with 10+ years of game industry experience. Proficient in pipeline and schedule development and maintenance for console and mobile games with a deep understanding of what it takes to get content from ideation to software. Certified ScrumMaster with proficiency in several agile methodologies. Advanced understanding of JIRA and Hansoft workflows as well as version control software like git and perforce. Proficient in Unity pipeline with a strong understanding of art, scripting and animation workflows. Able to communicate comfortably with both artists, product owners and engineers in their languages. Comfortable working with outsourcing teams and external partners.

Listed skills include Character Animation, Game Development, Animation, Maya, and 35 others.

Current workplace

Ryan Yokley's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Lead Development Director - Plants vs. Zombies
Sacramento, CA, US
Website
Employees
34905
AeroLeads page
11 roles · 24 years

Ryan Yokley work experience

A career timeline built from the work history available for this profile.

Group Development Director - Incubation And Project Consultation

Current

Redwood City, California, United States

Build and run prototyping process supporting multiple development studios across the mobile label.Coordinate with external and internal development groups, marketing team, legal, creative, and vertical leadership.Consult with multiple studios to assist in optimizing their workflows, development processes, reporting, and rituals.Assist in creating a.

Apr 2024 - Present

Lead Development Director

Sacramento, California Area

Lord of the Rings: Heroes of Middle-earth (iOS, Android)* Responsible for workflow management, project timelines, and roadmap planning* Managed co-developer relationships and finances with two external studios* Oversight of game live service operations team* Managed feature development process and feature preproduction and development operational plans

Oct 2022 - Apr 2024

Development Director

Sacramento, California, United States

Star Wars: Galaxy of Heroes (iOS, Android)Art Development Director (2017-2018)Managed a team of artists, constructed workflows and pipeline optimizations, managed agile project development in JIRA, including upward reporting, external partner relationships, and cross-disciplinary strike teams.Live Operations Development Director (2018-2020)Managed the.

Jan 2017 - Sep 2022

Development Director

Greater Salt Lake City Area

Development director/producer for a major mobile live service free-to-play, cross-platform licensed game. Responsible for managing downloadable content releases on a regular cadence and interfacing with the licensor to maintain the standard of visual quality and meet brand expectations. Managed scheduling and workflow of the centralized art team.

Oct 2014 - Dec 2016

Senior Animator

Greater Salt Lake City Area

Lead animation team to create AAA titles in a massive franchise with 80+ metacritic scores.Manage and evolve animation pipeline to maximize efficiency and output.Review, critique and ultimately approve animator work for final production.Maintain work distribution balance among several artists.Participate in high level estimation and planning meetings as.

Apr 2010 - Oct 2014

Animator

Greater Salt Lake City Area

Cinematics planning.Animation of characters and machinery for in-engine cut scenes.Animation for games (PC, PS3. X360, DS, 3DS, Wii)

Feb 2008 - Apr 2010

Staff Writer/Editor/Founder

Compose weekly articles exploring the theory of the game industry and animation.Edit staff writer articles for content, grammar, and spelling.Wordpress site management.

Jun 2010 - Aug 2011

Character Animator

Character animator on Disney-Pixar's "Cars Mater-national" for the XBox 360 and PS2. Responsible for various cut scene and in-game character animation, staging, camera work, lip-sync and scene direction.Animator on several unreleased projects for next-generation consoles (XBox 360, PS3) including keyframe animation and motion-capture editing for game.

Feb 2005 - Feb 2008

Production Intern

Vinton Studios / Laika Entertainment

Took part in a 10-week internship program where 8 interns designed, scripted and produced a 4 minute animated short film entitled "Hellp!".Acted as lead animator and technical animator/rigger.Managed shot schedule.Reviewed animator work.

Apr 2004 - Jul 2004

Technical Support Staff

Helped maintain and support a large computer network for the college's Computer Animation program. Responsible for maintaining software and hardware, and answering support requests for students and teachers within the school. Network consisted of several hundred machines including Macs, PCs and Linux stations.

2002 - 2004 ~2 yrs
Team & coworkers

Colleagues at Electronic Arts (EA)

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2 education records

Ryan Yokley education

Bs, Studio Art/Graphic Design

Activities and Societies: Created a 3d class in my senior year to teach students basic animation and rigging in Maya.Minored in Computer.

FAQ

Frequently asked questions about Ryan Yokley

Quick answers generated from the profile data available on this page.

What company does Ryan Yokley work for?

Ryan Yokley works for Electronic Arts (EA).

What is Ryan Yokley's role at Electronic Arts (EA)?

Ryan Yokley is listed as Lead Development Director - Plants vs. Zombies at Electronic Arts (EA).

What is Ryan Yokley's email address?

AeroLeads has found 1 work email signal at @ea.com for Ryan Yokley at Electronic Arts (EA).

Where is Ryan Yokley based?

Ryan Yokley is based in Sacramento, California, United States while working with Electronic Arts (EA).

What companies has Ryan Yokley worked for?

Ryan Yokley has worked for Electronic Arts (Ea), Electronic Arts, Www.Feature-Creeps.Com, Rainbow Studios/Thq, and Vinton Studios / Laika Entertainment.

Who are Ryan Yokley's colleagues at Electronic Arts (EA)?

Ryan Yokley's colleagues at Electronic Arts (EA) include Melissa Baumgaertner, Mohit Thakur, Senthil Kumar, Ashraf Saqi, and Sveta Borisenkova.

How can I contact Ryan Yokley?

You can use AeroLeads to view verified contact signals for Ryan Yokley at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Ryan Yokley attend?

Ryan Yokley holds Mfa, Animation from Savannah College Of Art And Design.

What skills is Ryan Yokley known for?

Ryan Yokley is listed with skills including Character Animation, Game Development, Animation, Maya, Ps3, Cinematics, Mobile Games, and Computer Animation.

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