Ryan Anderson work email
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Ryan Anderson personal email
Do you need an absurd amount of content? Combat/Progression design? Affordable game design consulting? Let me help! Currently full time with Team Meat so not accepting new work beyond short term consulting for now.
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Game DesignerTeam Meat Jan 2019 - PresentLevel Design and Game Design on Super Meat Boy Forever. Worked with a small team to design and polish over 4000 hand crafted platforming challenges with a high standard of quality for the sequel to the hit indie game, Super Meat Boy.Level Design and Game Design on Dr.Fetus' Mean Meat Machine. Contributed level design and game design consulting.Still busy working on a variety of other projects for future unannounced team meat games. -
Combat DesignerEvc Llc Dec 2018 - Feb 2020Designed the combat mechanics, progression systems, and levels for the indie tactics RPG Wintermoor Tactics Club.Combat focused on being a narrative focused introduction to the turn-based strategy genre that still offered enjoyable depth to more experienced tactics players.
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Game DesignerJam City Jan 2018 - Nov 2018Culver City, California, UsDesigned Levels, Events, Gameplay, and Features for Snoopy Pop from soft launch to legacy. Built and improved upon content production tools and spreadsheets to help produce and maintain over 1200 unique levels, as well as over 30 unique limited time content releases, and over 30 distinct obstacle mechanics. Snoopy Pop was a PocketGamer.biz Editor’s choice for game of the year in 2017. -
Associate Game DesignerJam City Feb 2017 - Jan 2018Culver City, California, UsDesigned levels, mechanics, and events for the F2P bubble shooter Snoopy Pop during soft launch and after release. I also used my technical experience to help fix level editor bugs, aid other designers with github issues, and to build helpful productivity tools into our google spreadsheets. -
Technical DesignerAnki, Inc. Mar 2015 - Nov 2016San Francisco, Ca, UsBuilt Unity App UI/tools for Anki Overdrive and Cozmo that interfaces with physical robotic toys over a cross platform network. Both product launches were successful and notable tech toys of the year.Built the cutscene system and related tools for Overdrive, as well as the Unity Editor tool for creating daily goals on Cozmo. -
Associate Game DesignerStorm8 Jun 2013 - Feb 2015San Mateo, California, UsDesigned and maintained over 600 unique levels for top grossing mobile games Bubble Mania, Treasure Run, and Fish Frenzy Mania to drive retention for millions of daily players. -
Computer Science: Game Design MajorUc Santa Cruz Sep 2009 - Jun 2013Santa Cruz, Ca, UsGraduated as a Bachelor of Science in Computer Science: Game Design. Worked on some games, learned how to code, ran an improvised comedy club. -
InternChronic Logic Llc Apr 2011 - Sep 2012Santa Cruz, Ca, UsGameplay Programming, Level Design, and Game Design. Spent an unhealthy amount of time flinging virtual mountain climbers into giant buzzsaws.
Ryan Anderson Skills
Ryan Anderson Education Details
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University Of California, Santa CruzComputer Science: Game Design
Frequently Asked Questions about Ryan Anderson
What company does Ryan Anderson work for?
Ryan Anderson works for Team Meat
What is Ryan Anderson's role at the current company?
Ryan Anderson's current role is Game Designer at Team Meat.
What is Ryan Anderson's email address?
Ryan Anderson's email address is ry****@****csc.edu
What schools did Ryan Anderson attend?
Ryan Anderson attended University Of California, Santa Cruz.
What are some of Ryan Anderson's interests?
Ryan Anderson has interest in Magic, Improvised Comedy, The Gathering, Game Development, Gaming, Exciting New Technologies, Storytelling.
What skills is Ryan Anderson known for?
Ryan Anderson has skills like Programming, Game Design, Gameplay Programming, Rule Set Design, Procedural Design And Programming, Combat Mechanic Design, Level Design, Teamwork, Team Leadership, Rapid Prototyping, Improvisational Comedy, Unity.
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