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Ryan Anderson Email & Phone Number

Game Designer at Team Meat
Location: San Diego, California, United States 8 work roles 1 school
1 work email found @ucsc.edu LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email r****@ucsc.edu
LinkedIn Profile matched
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Current company
Role
Game Designer
Location
San Diego, California, United States
Company size

Who is Ryan Anderson? Overview

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Quick answer

Ryan Anderson is listed as Game Designer at Team Meat, a company with 6 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at ucsc.edu and a matched LinkedIn profile for Ryan Anderson.

Ryan Anderson previously worked as Combat Designer at Evc Llc and Game Designer at Jam City. Ryan Anderson holds Bachelor Of Science (B.S.), Computer Science: Game Design from University Of California, Santa Cruz.

Company email context

Email format at Team Meat

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*@ucsc.edu
68% confidence

AeroLeads found 1 current-domain work email signal for Ryan Anderson. Compare company email patterns before reaching out.

Profile bio

About Ryan Anderson

Do you need an absurd amount of content? Combat/Progression design? Affordable game design consulting? Let me help! Currently full time with Team Meat so not accepting new work beyond short term consulting for now.

Listed skills include Programming, Game Design, Gameplay Programming, Rule Set Design, and 18 others.

Current workplace

Ryan Anderson's current company

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Team Meat
Team Meat
Game Designer
Employees
6
AeroLeads page
8 roles

Ryan Anderson work experience

A career timeline built from the work history available for this profile.

Game Designer

Current

Level Design and Game Design on Super Meat Boy Forever. Worked with a small team to design and polish over 4000 hand crafted platforming challenges with a high standard of quality for the sequel to the hit indie game, Super Meat Boy.Level Design and Game Design on Dr.Fetus' Mean Meat Machine. Contributed level design and game design consulting.Still busy.

Jan 2019 - Present

Combat Designer

Evc Llc

Designed the combat mechanics, progression systems, and levels for the indie tactics RPG Wintermoor Tactics Club.Combat focused on being a narrative focused introduction to the turn-based strategy genre that still offered enjoyable depth to more experienced tactics players.

Dec 2018 - Feb 2020

Game Designer

Culver City, California, US

Designed Levels, Events, Gameplay, and Features for Snoopy Pop from soft launch to legacy. Built and improved upon content production tools and spreadsheets to help produce and maintain over 1200 unique levels, as well as over 30 unique limited time content releases, and over 30 distinct obstacle mechanics. Snoopy Pop was a PocketGamer.biz Editor’s choice.

Jan 2018 - Nov 2018

Associate Game Designer

Culver City, California, US

Designed levels, mechanics, and events for the F2P bubble shooter Snoopy Pop during soft launch and after release. I also used my technical experience to help fix level editor bugs, aid other designers with github issues, and to build helpful productivity tools into our google spreadsheets.

Feb 2017 - Jan 2018

Technical Designer

San Francisco, CA, US

Built Unity App UI/tools for Anki Overdrive and Cozmo that interfaces with physical robotic toys over a cross platform network. Both product launches were successful and notable tech toys of the year.Built the cutscene system and related tools for Overdrive, as well as the Unity Editor tool for creating daily goals on Cozmo.

Mar 2015 - Nov 2016

Associate Game Designer

San Mateo, California, US

Designed and maintained over 600 unique levels for top grossing mobile games Bubble Mania, Treasure Run, and Fish Frenzy Mania to drive retention for millions of daily players.

Jun 2013 - Feb 2015

Computer Science: Game Design Major

Santa Cruz, CA, US

Graduated as a Bachelor of Science in Computer Science: Game Design. Worked on some games, learned how to code, ran an improvised comedy club.

Sep 2009 - Jun 2013

Intern

Santa Cruz, CA, US

Gameplay Programming, Level Design, and Game Design. Spent an unhealthy amount of time flinging virtual mountain climbers into giant buzzsaws.

Apr 2011 - Sep 2012
1 education record

Ryan Anderson education

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science: Game Design
FAQ

Frequently asked questions about Ryan Anderson

Quick answers generated from the profile data available on this page.

What company does Ryan Anderson work for?

Ryan Anderson works for Team Meat.

What is Ryan Anderson's role at Team Meat?

Ryan Anderson is listed as Game Designer at Team Meat.

What is Ryan Anderson's email address?

AeroLeads has found 1 work email signal at @ucsc.edu for Ryan Anderson at Team Meat.

Where is Ryan Anderson based?

Ryan Anderson is based in San Diego, California, United States while working with Team Meat.

What companies has Ryan Anderson worked for?

Ryan Anderson has worked for Team Meat, Evc Llc, Jam City, Anki, Inc., and Storm8.

How can I contact Ryan Anderson?

You can use AeroLeads to view verified contact signals for Ryan Anderson at Team Meat, including work email, phone, and LinkedIn data when available.

What schools did Ryan Anderson attend?

Ryan Anderson holds Bachelor Of Science (B.S.), Computer Science: Game Design from University Of California, Santa Cruz.

What skills is Ryan Anderson known for?

Ryan Anderson is listed with skills including Programming, Game Design, Gameplay Programming, Rule Set Design, Procedural Design And Programming, Combat Mechanic Design, Level Design, and Teamwork.

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