Ryan Anderson

Ryan Anderson Email and Phone Number

Game Designer at Team Meat @ Team Meat
Ryan Anderson's Location
San Diego, California, United States, United States
Ryan Anderson's Contact Details

Ryan Anderson personal email

n/a
About Ryan Anderson

Do you need an absurd amount of content? Combat/Progression design? Affordable game design consulting? Let me help! Currently full time with Team Meat so not accepting new work beyond short term consulting for now.

Ryan Anderson's Current Company Details
Team Meat

Team Meat

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Game Designer at Team Meat
Website:
supermeatboy.com
Employees:
6
Ryan Anderson Work Experience Details
  • Team Meat
    Game Designer
    Team Meat Jan 2019 - Present
    Level Design and Game Design on Super Meat Boy Forever. Worked with a small team to design and polish over 4000 hand crafted platforming challenges with a high standard of quality for the sequel to the hit indie game, Super Meat Boy.Level Design and Game Design on Dr.Fetus' Mean Meat Machine. Contributed level design and game design consulting.Still busy working on a variety of other projects for future unannounced team meat games.
  • Evc Llc
    Combat Designer
    Evc Llc Dec 2018 - Feb 2020
    Designed the combat mechanics, progression systems, and levels for the indie tactics RPG Wintermoor Tactics Club.Combat focused on being a narrative focused introduction to the turn-based strategy genre that still offered enjoyable depth to more experienced tactics players.
  • Jam City
    Game Designer
    Jam City Jan 2018 - Nov 2018
    Culver City, California, Us
    Designed Levels, Events, Gameplay, and Features for Snoopy Pop from soft launch to legacy. Built and improved upon content production tools and spreadsheets to help produce and maintain over 1200 unique levels, as well as over 30 unique limited time content releases, and over 30 distinct obstacle mechanics. Snoopy Pop was a PocketGamer.biz Editor’s choice for game of the year in 2017.
  • Jam City
    Associate Game Designer
    Jam City Feb 2017 - Jan 2018
    Culver City, California, Us
    Designed levels, mechanics, and events for the F2P bubble shooter Snoopy Pop during soft launch and after release. I also used my technical experience to help fix level editor bugs, aid other designers with github issues, and to build helpful productivity tools into our google spreadsheets.
  • Anki, Inc.
    Technical Designer
    Anki, Inc. Mar 2015 - Nov 2016
    San Francisco, Ca, Us
    Built Unity App UI/tools for Anki Overdrive and Cozmo that interfaces with physical robotic toys over a cross platform network. Both product launches were successful and notable tech toys of the year.Built the cutscene system and related tools for Overdrive, as well as the Unity Editor tool for creating daily goals on Cozmo.
  • Storm8
    Associate Game Designer
    Storm8 Jun 2013 - Feb 2015
    San Mateo, California, Us
    Designed and maintained over 600 unique levels for top grossing mobile games Bubble Mania, Treasure Run, and Fish Frenzy Mania to drive retention for millions of daily players.
  • Uc Santa Cruz
    Computer Science: Game Design Major
    Uc Santa Cruz Sep 2009 - Jun 2013
    Santa Cruz, Ca, Us
    Graduated as a Bachelor of Science in Computer Science: Game Design. Worked on some games, learned how to code, ran an improvised comedy club.
  • Chronic Logic Llc
    Intern
    Chronic Logic Llc Apr 2011 - Sep 2012
    Santa Cruz, Ca, Us
    Gameplay Programming, Level Design, and Game Design. Spent an unhealthy amount of time flinging virtual mountain climbers into giant buzzsaws.

Ryan Anderson Skills

Programming Game Design Gameplay Programming Rule Set Design Procedural Design And Programming Combat Mechanic Design Level Design Teamwork Team Leadership Rapid Prototyping Improvisational Comedy Unity C C++ C# Java Flashdevelop Game Development Unity3d Actionscript Game Programming Video Games

Ryan Anderson Education Details

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science: Game Design

Frequently Asked Questions about Ryan Anderson

What company does Ryan Anderson work for?

Ryan Anderson works for Team Meat

What is Ryan Anderson's role at the current company?

Ryan Anderson's current role is Game Designer at Team Meat.

What is Ryan Anderson's email address?

Ryan Anderson's email address is ry****@****csc.edu

What schools did Ryan Anderson attend?

Ryan Anderson attended University Of California, Santa Cruz.

What are some of Ryan Anderson's interests?

Ryan Anderson has interest in Magic, Improvised Comedy, The Gathering, Game Development, Gaming, Exciting New Technologies, Storytelling.

What skills is Ryan Anderson known for?

Ryan Anderson has skills like Programming, Game Design, Gameplay Programming, Rule Set Design, Procedural Design And Programming, Combat Mechanic Design, Level Design, Teamwork, Team Leadership, Rapid Prototyping, Improvisational Comedy, Unity.

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