Ryan Goodrich Email & Phone Number
@metavision.com
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Who is Ryan Goodrich? Overview
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Ryan Goodrich is listed as Programmer at Stealth Startup, based in Olympia, Washington, United States. AeroLeads shows a work email signal at metavision.com and a matched LinkedIn profile for Ryan Goodrich.
Ryan Goodrich previously worked as Senior Software Engineer at Unity Technologies and Senior Software Engineer - Mixed Reality at Microsoft.
Email format at Stealth Startup
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AeroLeads found 1 current-domain work email signal for Ryan Goodrich. Compare company email patterns before reaching out.
About Ryan Goodrich
I have over 15 years experience professionally in the fields of Software Engineering and 3D Computer Graphics. I have experience with multiple programming languages, frameworks, 3D applications, front-end and back-end. I've worn many hats and am very comfortable learning any new technology.My primary skill set is Unity development. I have over a decade experience doing primarily Unity development. I have developed Unity libraries and applications for a wide range of industries and purposes. Enterprise, retail, military, gaming. I am highly knowledgeable about many of the technical idiosyncrasies of Unity, as well as best practices for architecting and developing systems in Unity.Since 2016 I have worked in Augmented Reality and Virtual Reality. Developing VR/AR tools and VR/AR platforms for people to better communicate, connect and create. I believe we are building a new virtual dimension which humanity is going to come to inhabit increasingly over the next decade. It's extremely important this new dimension is crafted and designed properly.
Listed skills include Unity3D, Unity3D Programming, Ios Programming, Luxology Modo, and 18 others.
Ryan Goodrich's current company
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Ryan Goodrich work experience
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Senior Software Engineer
CurrentCore Engineering - Apple Vision Pro support for Unity. Unity PolySpatial. Project was presented at WWDC during Apple Vision Pro launch.XR Labs - Implemented systems related to networking, hand-tracking interactions, UI and game logic in "Unity Slices" passthrough AR title. Featured on Adam Savages "Tested" https://www.youtube.com/watch?v=ntpthBbzK70
Senior Software Engineer - Mixed Reality
Developed backend capable of supporting 10,000 concurrent WebRTC streams utilizing Node.js and Janus. Was utilized for the Burning Man BRCvr event to live stream entertainers into AltspaceVR. Developed features for the 'HoloProjector' functionality in AltSpaceVR. Was composed of a standalone desktop application used to capture and stream Azure Kinect output, and a system within AltSpaceVR to display it.
Vr Software Engineer Ii - Mixed Reality
Developed Main Menu UI in AltspaceVR.Developed the Web Projector feature for AltspaceVR which allowed users to stream their chrome browser into AltspaceVR. Utilized Unity C# for the browser UI and functionality inside AltspaceVR. Utilized JavaScript for the Chrome browser plugin. Utilized Node.js and Janus for the WebRTC backend.
Owner
GeoTetra is the LLC I use for my personal work.-Created 'partak', a remake of GNU classic 'Liquid Wars'. Programmed in Unity with C#. Implemented multithreaded, quad-tree optimized Dijkstra's pathfinding algorithm. Created all art assets, sound effects and music. Maintained on iOS and Google App Stores from 2017-2024 with a 4+ rating. Open sourced in 2024.Gameplay video:https://youtu.be/G2kN3NSHp7Y?si=uqHE0TSCmLYi7_0uOverview of systems in the game can be read about here:http://rygo6.github.io/2016/10/16/Partak-Technical-Overview.htmlOpen source repo:https://github.com/rygo6/Partak-Unity-Created 'psi.kart', a futuristic weapons based racing game. Programmed in Unity with C#. Implemented AI, PhysX car mechanics, and weapon systems. Created all art assets, sound effects and music. On:https://youtu.be/fPNqu-G2zCg- Created open source project to encrypt avatar meshes used in VRChat to help mitigate content ripping.https://github.com/rygo6/GTAvaCrypt- Created open-source avatar shader for VRChat GTAvaToon. This is the first, and currently the only, avatar shader for VRChat that enables a cel-shaded outline using a modern technique.https://github.com/rygo6/GTAvaToon
Senior Xr Developer
- Developed a system for Unity in C# which procedurally generates infinite 3D terrain off of satellite data streamed from a server. System was utilized as a component in VR enterprise applications.- Architected and developed a library for Unity in C# which enables the creation of VR interactions for training applications. Library is open sourced here: https://github.com/Fjordnet/UnityLIB-XRInteractionA video of an application I developed using this library can be seen here:https://youtu.be/qgM8EXUeDQI- Developed mobile AR application which composites 3D spatial interface over different smart IOT devices in order to visualize the devices status and also to control the device. Mobile AR application utilized Unity and Vuforia. The networking infrastructure to connect the IOT devices was built with Python.Video can be seen here: https://youtu.be/cfhzXsVjsfg- Developed Photogrammetry as a Service for Disney Studiolab. I developed the backend for the website, and also the infrastructure for running photogrammetry software in the cloud utilizing Lamba, DynamoDB, GraphQL and EC2 on Amazon Web Services. I also developed portions of the React+Typescript frontend. Featured in the Accenture Experience Cantina at SXSW 2019.
Senior Software Engineer
Was on a four-engineer team which built the Meta Workspace. Project won "Best of Show in AR" at Augmented World Expo 2017. Was featured in the Meta exhibit booth at Unite Austin 2017. I implemented and designed core systems in Unity C# and implemented custom shaders with HLSL.Video of AWE presentation can be seen here: https://tinyurl.com/y5rernzuPromotional video can be seen here: https://youtu.be/-KIgvc-LVDsCreated AR applications to prototype direct hand interactions with holograms. Prototypes created in Unity with C#. All prototypes were evaluated by Meta's process of user testing. Analytics were added to the prototypes, then users were run through each prototype gathering data on the success of their ability to use the prototype without any explicit instruction.Contributed components to Meta 2 Unity C# SDK.
Unity 3D Developer
Implemented backend tools for ’GSN Grand Casino’ Unity game using Java and Typescript.
Unity 3D Developer
Implemented frontend systems to interface with backend in Unity based casino framework using C#.
Unity 3D Developer, Ios Developer, 3D Generalist
- Developed Unity C# iOS app which allowed the construction and merchandising of a retail shelving system in 3D. App was used as a training tool by Nike to teach employees how to merchandise stores. App was also used by NikeGolf division as a sales tool which could visualize a stores prospective order and then directly forward the order to Nike's internal ordering system.-Integrated Unity into Objective-C iOS app used as a central system for Nike Global and Nike Golf divisions to distribute digital documents. The unity integration was used to display interactive 3D stores and interactive product brochures.-Created workflow to take high-resolution CAD data of Nike products and retail store designs, then convert them into accurate representations that could run at 60 fps on an iPad 2 with realistic lighting. Utilized Modo, 3DS Max, Zbrush and python. Used this process to create and release multiple interactive stores and interactive product brochures through the Nike Global and NikeGolf iOS apps.-Developed software for multiple Adidas retail store kiosks. Kiosks relied on a wide variety of technologies such as Unity, C#, python, arduino, kinect and raspberry pi.-Developed Unity C# iOS app for L3 Aerospace which allowed them to load in detailed realistic models of aircraft and annotate them with information. App was used as an internal sales tool.-Developed of Unity C# iOS app for MTI which allowed the exploration of a 3D virtual store containing their products with annotated information. App was used as a sales tool.
3D Visualization Artist
Produced final 3D renders of buildings for marketing purposes with Autodesk Maya, Autodesk 3DS Max and Mental Ray.
Unreal Developer
Created interactive presentations for real estate marketing utilizing Unreal 2 engine, 3DS Max and Mental Ray.
Frequently asked questions about Ryan Goodrich
Quick answers generated from the profile data available on this page.
What company does Ryan Goodrich work for?
Ryan Goodrich works for Stealth Startup.
What is Ryan Goodrich's role at Stealth Startup?
Ryan Goodrich is listed as Programmer at Stealth Startup.
What is Ryan Goodrich's email address?
AeroLeads has found 1 work email signal at @metavision.com for Ryan Goodrich at Stealth Startup.
Where is Ryan Goodrich based?
Ryan Goodrich is based in Olympia, Washington, United States while working with Stealth Startup.
What companies has Ryan Goodrich worked for?
Ryan Goodrich has worked for Stealth Startup, Unity Technologies, Microsoft, Geotetra, Llc, and Accenture Interactive.
How can I contact Ryan Goodrich?
You can use AeroLeads to view verified contact signals for Ryan Goodrich at Stealth Startup, including work email, phone, and LinkedIn data when available.
What skills is Ryan Goodrich known for?
Ryan Goodrich is listed with skills including Unity3D, Unity3D Programming, Ios Programming, Luxology Modo, Maya, C#, Javascript, and Zbrush.
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