Sagar Datta work email
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I am a product geek who is passionate about building amazing products with amazing teams in a fun, compelling and addictive way. I love to analyze, problem solve and deliver for a customer loving successful product.I started my career at a Mumbai based game development studio – Synqua Games, where I designed and helped develop nine mobile games. Couple of which were highly acclaimed by critics.In 2009, strong urge for learning led me to Vancouver, where I completed my Masters in Digital Media. After achieving my degree, I joined Koolhaus Games where I managed and assisted multiple projects simultaneously and applied my talents in making high quality, innovative, fun and immersive games for all ages and genres.With Berlin calling, I joined Wooga in 2012 as a game designer and then product manager to build and grow projects such as Pearl's Peri, Agent Alice and Road to Glory. Currently working in the FinTech industry and brining the gaming product knowledge plus know-how to another arena!Here is what I enjoy:+ Building and growing successful products with a strong vision that make your life better.+ Complex problem solving by budding and inspiring creativity.+ Overseeing the development, delivery and deployment of solutions.+ Having an entrepreneurial mindset; ability to work effectively in ad-hoc teams and influence key stakeholders+ Analyzing, testing and measuring to develop and build data-driven productsFeel free to contact me at sagar.datta66[at]gmail.com
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Chief Product OfficerMetro Financial Services Jan 2023 - PresentDüsseldorf, Nordrhein-Westfalen, De -
Head Of ProductMetro Financial Services Sep 2021 - Apr 2023Düsseldorf, Nordrhein-Westfalen, De -
Games Industry ConsultantNaavik Jul 2021 - PresentFrisco, Texas, Us -
Head Of ProductOptiopay Group Jan 2019 - Aug 2021Berlin, Be, De -
Senior Product ManagerOptiopay Group Jan 2017 - Jan 2019Berlin, Be, De -
Senior Product ManagerWooga Aug 2015 - Nov 2016Berlin, DeRoad to Glory is a rags to riches themed Football Manager game for mobile. Armed with live game experience, I was responsible for shipping Road to Glory on mobile. My day to day included, managing a team of 14 members, along with outsourcers, freelancers and their respective budgets. I created a prioritized product pipeline along with designer and lead to feed into sprint backlog. Coordinating with key stakeholders and external teams such as user acquisition, analytics, player experience, legal and product marketing was a part of my responsibility. -
Product ManagerWooga Apr 2015 - Jul 2015Berlin, DeAs an experienced Product Manager in hidden object genre, I joined Agent Alice team to help them take the game from soft launch into global launch and beyond. My responsibilities included design, product management and analytics. -
Product ManagerWooga Sep 2012 - Apr 2015Berlin, DeResponsible for product management and game design for the Pearl's Peril with focus on iOS. Pearl's Peril is one of a kind hidden object and adventure game on iPad and Facebook with episodic story telling. My responsibilities include managing and releasing new versions to the App Store bi-weekly. I also gather and analyze user data from our database for design new features to AB test. Pearl's Peril iOS has been one of the few games that is still growing successfully since 2012. -
Assistant ProducerKoolhaus Games Apr 2011 - Jun 2012Vancouver, B.C. , CaAssisted and lead multiple project within the studio simultaneously. Worked on projects such as Tiger Woods Golf PGA Tour 12, Mass Effect 3 Datapad and Capsized for iPad and Xbox. Drove and maintained product goals and quality while maintaining schedule for games on various emerging platforms. -
Business Analyst Of Team BlacktabsCentre For Digital Media At Great Northern Way Campus Jan 2011 - Apr 2011Vancouver, Bc, CaWorked along with a talented team of students, faculty advisor and development team at Mingleverse to create a unique user experience for their web based collaborative tool that was ported onto iOS. My responsibility was to create and document Business models, Non-functional requirements and to ensure top quality prototype that matched the company’s vision and met the end-user’s need. -
Project Manager Of Html5 Prototype TeamCentre For Digital Media At Great Northern Way Campus Sep 2010 - Jan 2011Vancouver, Bc, CaManaged and assisted in leading a team of students in collaboration with BigPark Games to create a two-player online shooter in HTML5. I managed the team using agile development methodologies and also acted as a primary point of contact between the client, team and faculty advisor to ensure timely and client satisfactory deliverables. -
Production InternKoolhaus Games Jun 2010 - Jul 2010Vancouver, B.C. , CaAssisted the producer with managing teams and tasks to create high quality, fun and immersive games -
Project ManagerTaxicity Jan 2010 - Apr 2010TaxiCity is a Silverlight game created using open data from the city of Vancouver & the Bing Maps API. My role was of a project manager where I managed day to day tasks for a team of seven people. Created processes, outlined best practices, and monitored compliance when necessary. This was a four month long project during semester two at the Masters of Digital Media.
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Game DesignerSynqua Games Jul 2008 - Jul 2009Mumbai, Maharashta, InWorked on multiple tasks such as concept, game design and Gameplay mechanics, AI Design and characteristics, Game balancing and overall game testing with detailed report, Level design (tile studio), Sound engineering (MIDI Maestro, Nuendo and Audacity), Text and amendments, Client interaction and marketing materials assembly. -
Production ConsultantAlien Multimedia Oct 2008 - Apr 2009Responsible for client/account management and creating concepts and ideas for them, these included – 3D Models, Digital Painting, Animation, Character models for games and Video FX. Also scheduled deliverers and identified cross functional dependencies for each team.
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Production Consultant Zapak Tv (Internship)Zapak Digital Entertainment Limited May 2007 - Jun 2007Mumbai, Maharashtra, InI created, edited and converted video content that were uploaded and managed using the in-house Video Management System. I also created marketing materials and researched new videos for upload to the website. -
Game JockeyLevel Up Games Jun 2005 - Jul 2005Mandaluyong, Ncr, PhMy key role was to keep the players perpetual and attract new players, which resulted in personal interaction with gamers; recognizing their needs and reporting them to the higher-level management. This experience helped me analyze gameplay design and mechanics from ground-up. I managed to keep the players attracted from various parts of the city and formed a MMORPG community, within that organized tournaments and challenges.
Sagar Datta Skills
Sagar Datta Education Details
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Centre For Digital MediaMedia & Entertainment -
University Of MumbaiBusiness & Management -
Narsee Monjee College Of Commerce And EconomicsCommerce And Economics
Frequently Asked Questions about Sagar Datta
What company does Sagar Datta work for?
Sagar Datta works for Metro Financial Services
What is Sagar Datta's role at the current company?
Sagar Datta's current role is CPO @ Metro Financial Services.
What is Sagar Datta's email address?
Sagar Datta's email address is sa****@****ail.com
What is Sagar Datta's direct phone number?
Sagar Datta's direct phone number is +4930555*****
What schools did Sagar Datta attend?
Sagar Datta attended Centre For Digital Media, University Of Mumbai, Narsee Monjee College Of Commerce And Economics.
What skills is Sagar Datta known for?
Sagar Datta has skills like Game Design, Game Development, Video Games, Mobile Games, Social Games, User Experience, Online Gaming, Digital Media, Project Management, Level Design, Product Management, User Interface Design.
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