Salim Ali

Salim Ali Email and Phone Number

Game Designer at Complex Games @ Complex Games Inc.
winnipeg, manitoba, canada
Salim Ali's Location
Toronto, Ontario, Canada, Canada
About Salim Ali

A Game/Level designer with experience working on a number of projects on both small and large teams. I am currently a Game Designer at Complex Games, working together with Frontier!Portfolio: salimssaly.weebly.com

Salim Ali's Current Company Details
Complex Games Inc.

Complex Games Inc.

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Game Designer at Complex Games
winnipeg, manitoba, canada
Website:
complexgames.com
Employees:
12
Salim Ali Work Experience Details
  • Complex Games Inc.
    Game Designer
    Complex Games Inc. Oct 2023 - Present
    Winnipeg, Manitoba, Canada
  • Flatter Than Earth
    Level Designer
    Flatter Than Earth Jul 2021 - Sep 2023
  • Next Level Games
    Multiplayer Level Designer
    Next Level Games Feb 2019 - Aug 2020
    Vancouver, Canada Area
    Shipped Game: Luigi's Mansion 3Luigi’s Mansion 3 is a 3D action adventure game, developed by Next Level Games and Published by Nintendo. It follows Luigi as he explores a haunted hotel in order to save his friends and his vacation from utter disaster. The game also has a number of multiplayer modes. These include the procedurally generated cooperative dungeon crawling mode Scarescraper, as well as some highly competitive Party Modes. The game is also host to 2 DLC packages, both of which expand upon the multiplayer features of the game.Shipped Game: Mario Strikers: Battle LeagueThe latest sports title in the Mario Strikers series, published by Nintendo and developed by Next Level Games. I worked with the team on some of the early designs for the game as we developed the underlying systems and the overarching gameplay that the series is so well known for.
  • Unincrediball, Vancouver Film School
    Gameplay Systems & Level Designer
    Unincrediball, Vancouver Film School Mar 2017 - Aug 2017
    Vancouver, Canada Area
    UnincrediBall is a 3rd person 3 v 3 sports brawler game with a 3D cartoon art style made for the PC on the Unreal 4 engine. The game is being made by a core team of 6, for our final project at the Game Design program at Vancouver Film School. I play the role of the Level as well as the Systems Designer on the team.The game has 6 wacky characters with a unique ability each as well as their own internal stats and values which I am responsible for designing, balancing and tuning. I am also responsible for designing and implementing the arena level of UnincrediBall, where players face off and decide who will take home the bragging rights.The game is scheduled to be finished in August 2017 for our Industry Pitch and Play night, to learn more about the game or to follow us on this adventure please follow out developer Twitter and Facebook.Twitter: https://twitter.com/vfspangaeaFacebook: https://www.facebook.com/VFSPangaea/

Salim Ali Skills

Level Design Game Design Video Games Game Development Systems Design Adobe Photoshop Gameplay Teaching Research Unreal Engine 4 Graphic Design Microsoft Powerpoint Unreal Engine C# Creative Writing Digital Media Microsoft Excel Microsoft Office Microsoft Word Social Media Blueprint Scripting Unity Video Gamesalad Engine Photoshop

Salim Ali Education Details

Frequently Asked Questions about Salim Ali

What company does Salim Ali work for?

Salim Ali works for Complex Games Inc.

What is Salim Ali's role at the current company?

Salim Ali's current role is Game Designer at Complex Games.

What schools did Salim Ali attend?

Salim Ali attended British Columbia Institute Of Technology, Vancouver Film School, York University.

What skills is Salim Ali known for?

Salim Ali has skills like Level Design, Game Design, Video Games, Game Development, Systems Design, Adobe Photoshop, Gameplay, Teaching, Research, Unreal Engine 4, Graphic Design, Microsoft Powerpoint.

Who are Salim Ali's colleagues?

Salim Ali's colleagues are Daniel Harrison, Wayne Salter, Dustin Funk, Joseph Tran, Joana Uyyek, Emily Funk, David Reimer.

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