Chief Operating Officer / Executive Producer
Compulsion is a first party Xbox Game Studio, acquired by Microsoft in 2018. My role involved a whole range of responsibilities, from production to general operations. This included, at various times, being responsible for production at the studio, operations (including finance, HR, facilities etc), marketing and community. I was particularly interested in studio culture, and achieving studio vision through better operational practice. This included creating and managing high level project requirements, studio culture, production plans across each project, day to day project management, working with the team, and HR/recruiting. I was also involved with the go to market strategy for our games, general business strategy, financial management, developing business opportunities and relationships with partners, and general business for the company (including managing outsourcing, and engaging with the gaming and developer communities).Examples of work include being the Producer on We Happy Few, EP on an undisclosed project, COO for several years. This included production planning, project management, and general peacemaking. In general business, I also implemented financial systems and management tools, systems and processes for day-to-day operations, next-gen console submissions, negotiating and drafting business agreements, developing business/market opportunities for our games (including the We Happy Few film deal and music licensing/creation), writing and speaking about our games and company (dev diaries, marketing material, interviews), other marketing/pr (gameplay and trailer videos, website development/management, planning conferences (eg PAX East 2013), etc) and, of course, reviewing and working on our games.