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Sam Robinson Email & Phone Number

Director of Product at Scopely
Location: Sudbury, Massachusetts, United States 9 work roles 1 school
1 work email found @scopely.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email s****@scopely.com
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Current company
Role
Director of Product
Location
Sudbury, Massachusetts, United States
Company size

Who is Sam Robinson? Overview

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Quick answer

Sam Robinson is listed as Director of Product at Scopely, a company with 201 employees, based in Sudbury, Massachusetts, United States. AeroLeads shows a work email signal at scopely.com and a matched LinkedIn profile for Sam Robinson.

Sam Robinson previously worked as Director of Live Operations at Scopely and Senior Producer at Wb Games Boston. Sam Robinson holds Certificate Of Data Science, Data Science from University Of Washington.

Company email context

Email format at Scopely

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{first}.{last}@scopely.com
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AeroLeads found 1 current-domain work email signal for Sam Robinson. Compare company email patterns before reaching out.

Profile bio

About Sam Robinson

A mobile game operations specialist with 13+ years of experience and expertise in managing products, building teams, and creating exciting experiences for players. Worked in project management, production, and leadership capacity on nearly a dozen mobile games including Game of Thrones Conquest. Exceptional at creating clear maintainable frameworks, setting internal standards/best practices and leveling up a teams knowledge on the game they work on. Excellent presentation and dashboard building skills. Expertise in managing live ops, growing revenue in mid core mobile games, optimizing player engagement, simple ML models and scrum/agile methodologies.

Listed skills include Python, Ios, Game Development, Jsfl, and 33 others.

Current workplace

Sam Robinson's current company

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Scopely
Scopely
Director of Product
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
9 roles

Sam Robinson work experience

A career timeline built from the work history available for this profile.

Director Of Live Operations

Current

Culver City, California, US

Mar 2022 - Present

Senior Producer

Needham, Massachusetts, US

  • Overseeing all production for Game of Thrones live operations, including event/sale planning, tools development, expanding our live ops capabilities, and building yearly roadmaps. My leadership has helped in reducing.
  • Reduced critical client releases errors from 4 to 0 by rebuilding the client release process.
  • Aligned core technology team's goals and KPIs to the rest of the game studios, enabling for improved performance across the team by running roadmap planning, organization high level planning, and KPI focused exercises.
  • Contributed to a 4x increase in feature releases year over year by helping reorganize the studio to smaller, more efficient self sufficient teams.
  • Helped dramatically reducing the number of critical game breaking bugs found after feature releases by contributing in a reorganization of the QA team. This included supporting promotions for key team members.
Oct 2017 - Mar 2022

Product Manager Game Of Thrones Conquest

Needham, Massachusetts, US

  • Contributed to double digit quarter over quarter KPI lifts during the first 6 months of Game of Thrones Conquest by managing and prioritizing a feature development team.
  • Improved feature releases that hit target KPIs by 20% by significantly leveling up the team's utilization of data for decision making,
  • Significantly improved the team's methodology around A/B testing.
  • Created double digit early user metrics by optimizing the FTUE and new player experience before and during the final season of Game of Thrones.
  • Partnered with the user acquisition team to run cross team A/B tests during the final season of Game of Thrones.
  • Partnered with executive leadership to get a substantial increase in user acquisition budget for the final season of Game of Thrones, substantially boosting the game’s operating income.
Oct 2017 - Aug 2019

Game Director

Ember Entertainment, Inc.
  • Ran live operations and prioritized development across two 4x strategy games, extending each game’s profitability by over 2 years.
  • Built sales, events, A/B tests, balanced in game economy and managed overall game inflation.
  • Improved feature release efficacy by building, implementing, and prioritizing a comprehensive analytics model for 4x strategy games.
  • Helped shape early art concepts, KPI targets, and market positioning for an unannounced title that we ultimately cancelled due to costs and competitive market landscape.
Aug 2014 - Oct 2017

Producer

Z2
  • Rebuilt and refocused the team's backlog, which allowed the team to ship Paradise Bay to our first Test Market on time.
  • Responsible for tracking work for a 25-person team consisting of product management, engineers, designers, artists, UI/UX, QA, and audio.
  • Increased team velocity with scrum ceremonies, reducing the number of unsolicited feature requests, and creating a shared understanding of the team’s priorities.
Apr 2014 - Aug 2014

Technical Live Ops And Operations Producer

Z2
  • Created simple and effective processes for releasing clients. The methodology was simple and effective enough to remove the need for the role.
  • Produced and release Trade Nations Holiday, finishing the project in 3 months and hitting critical timing for the project.
  • Produced a central technology team and supported improving internal deployment technology.
Nov 2013 - Jun 2014

Technical Artist

Z2

Shipped: Shadowslayer: Dawn of the Light ForgeOptimized 2D asset creation pipeline doubling the amount of content available at game launch.

Nov 2012 - Nov 2013

Quality Assurance

Z2

Games worked on: Battle Nations, Trade Nations, Metal Storm Online, Metal Storm Aces.Responsibilities: Executing and writing test cases.

Jan 2012 - Nov 2012

Quality Assurance Analyst

Snowblind

Project: Death Tanks XBLAResponsibilities: Test Case writing and execution, designing and balancing major updates for the game.Project: Lord of the Ring: War In the NorthResponsibilities:Tools Testing - Creating details test documentation around an internally developed set of tools. Build Verification Testing - Test case writing and execution of test cases.

Jun 2008 - Nov 2011
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

1 education record

Sam Robinson education

  • University Of Washington
    University Of Washington
    Data Science
FAQ

Frequently asked questions about Sam Robinson

Quick answers generated from the profile data available on this page.

What company does Sam Robinson work for?

Sam Robinson works for Scopely.

What is Sam Robinson's role at Scopely?

Sam Robinson is listed as Director of Product at Scopely.

What is Sam Robinson's email address?

AeroLeads has found 1 work email signal at @scopely.com for Sam Robinson at Scopely.

Where is Sam Robinson based?

Sam Robinson is based in Sudbury, Massachusetts, United States while working with Scopely.

What companies has Sam Robinson worked for?

Sam Robinson has worked for Scopely, Wb Games Boston, Ember Entertainment, Inc., Z2, and Snowblind.

Who are Sam Robinson's colleagues at Scopely?

Sam Robinson's colleagues at Scopely include Ana Jiménez Espinal, Andrea De La Cuesta Barceló, Prateeksha Jain, Jacob Schoenfeld, and Tracy Taylor.

How can I contact Sam Robinson?

You can use AeroLeads to view verified contact signals for Sam Robinson at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Sam Robinson attend?

Sam Robinson holds Certificate Of Data Science, Data Science from University Of Washington.

What skills is Sam Robinson known for?

Sam Robinson is listed with skills including Python, Ios, Game Development, Jsfl, Flash, Photoshop, Perforce, and Ps3.

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