Sam Karp work email
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Sam Karp personal email
Over 17 years of experience in the video game and software industry, with 5 years in lead roles.A proven track record of delivering high-quality products across multiple platforms and projects, workingwith diverse teams both domestically and internationally.-Quality Assurance Development Testing experience on Console, Mobile, Cloud Gaming and PC Online software titles-Experience working closely with production, development, and live operations teams-Experience training and assisting new QA testers-Experience designing and updating test plans-Website testing experience-Experience creating art marketing and in-game assets-Avid and passionate gamer-BFA in Graphic Design-Skilled in Adobe Illustrator and PhotoshopSoftware Experience:Jira, Confluence, Miro, TestRail, DevTest, DevTrack, Bugzilla, Unity, UnReal, P4 PerForce, MicrosoftVisual Studio, Jenkins, GitBash, GitHub, ZenHub, CMake, XCode, Sublime2, ProDG, XbWatson,Barmaid, Redmine, BootStrapper, Microsoft Excel, Adobe Photoshop, Adobe Illustrator, OBS. Proficientin Mac and PC.
French Deck Entertainment
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Video EditorFrench Deck EntertainmentCalifornia, United States
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Lead Development TesterUbisoft Nov 2020 - Aug 2024San Francisco, California, United States-Established and led the SF studio DevQA team, overseeing testing procedures, live monthlyproduct updates, and post-launch support.-Managed a team of four DevQA testers; hired, onboarded, and trained new team members.-Coordinated daily with production, developers, live operations, and external QA/QC teams toprovide status updates on bugs, builds, and test planning across multiple platforms.-Conducted risk assessments to identify potential issues in development cycles, prioritizing criticalbug fixes and implementing mitigation strategies to ensure timely releases.-Managed Jira bug database maintenance and improvements; created Jira dashboards for datavisualization and tracking.-Created and maintained detailed documentation in Confluence for cross-team knowledgesharing.-Developed art assets for marketing and in-game UI menus. -
Senior Development TesterUbisoft Jul 2020 - Nov 2020San Francisco, California, United States-Guided the DevQA team through multiple releases, including the launch, 10 updates, and 3DLCs.-Coordinated between development, production and QA teams across departments.-Specialized in comprehensive Audio and UI/UX testing, delivering targeted feedback and detailedissue reporting across teams.-Handled build verifications, test plans, and external QA/QC collaboration.-Captured and edited in-game video footage for advertising materials.-Coordinated studio playtests and processed feedback.-Conducted research on game titles for senior production R&D by analyzing imagery, technicaldocumentation, reviews, and gameplay trends to generate research reports.-Deployed builds to server environments for QA, playtests, and stakeholders.-Packaged and distributed builds to off-site teams for public events. -
Development TesterUbisoft Oct 2016 - Jul 2020San Francisco, California, United States -
Senior Qa Test EngineerLeap Motion Oct 2014 - Oct 2016-Released V2 core motion tracking software, concurrent SDK updates, and hardware models onschedule.-Conducted automation and manual testing for SDK, firmware updates, calibration, latency,hardware and input simulation.-Collaborated on Unity, Unreal, and VR integrations.-Collected data for machine learning.-Created and maintained documentation for multiple hardware prototypes to track developmentprogress. -
Qa Test EngineerLeap Motion (Inactive Account - See Ultraleap) Dec 2013 - Oct 2014 -
Certification Test LeadLeap Motion Oct 2012 - Dec 2013-Established and developed the QA certification department testing procedures for motion trackingdevices and proprietary app store submissions.-Supervised app certification team of six through the launch of V1 software, hardware, website,app store, and 75 day-one launch titles across Mac and PC.-Developed comprehensive submission guidelines for third-party apps, ensuring high-qualitystandards for both hardware and software products.-Tested app submissions and collaborated with third-party developers to improve quality, ensureadherence to submission guidelines, and negotiate new build delivery schedules to meetdeadlines.-Conducted software demonstrations for stakeholders and advertisement videos. -
Certification TesterOnlive, Inc. Dec 2010 - Aug 2012Palo Alto-Completed over 200 certification reports for AAA, classic, and indie games, assessingfunctionality and compliance.-Worked with engineers and account managers to ensure product quality and meet third-partyrelease deadlines.-Collaborated with account managers to research and assess the viability of acquiring new titlesfor the platform. -
Qa TesterSega Of America, Inc. Aug 2010 - Dec 2010San Francisco, California, United States-Created and executed test plans for iOS apps, focusing on compatibility, bug detection, andmultiplayer functionality, as well as post-launch patches and updates. -
Assistant Qa LeadSega Studios Aug 2009 - Mar 2010-Assistant QA Lead on a testing team of six, overseeing daily testing and bug verification.-Worked closely with developers to maintain build stability and verify external bug reports. -
Development TesterMaxis Jul 2008 - Jul 2009-Conducted quality assurance for core titles, DLC, and Spore.com, ensuring stability andperformance across products.
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Development TesterFlagship Studios Oct 2007 - Jul 2008-Tested multiplayer features, expansion content, and patches. -
Qa TesterElectronic Arts Apr 2007 - Oct 2007-Reported bugs and regression testing for software quality assurance.
Sam Karp Education Details
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Paier College Of Art, Inc.Graphic Design
Frequently Asked Questions about Sam Karp
What company does Sam Karp work for?
Sam Karp works for French Deck Entertainment
What is Sam Karp's role at the current company?
Sam Karp's current role is Video Editor.
What is Sam Karp's email address?
Sam Karp's email address is sa****@****oft.com
What schools did Sam Karp attend?
Sam Karp attended Paier College Of Art, Inc..
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