Sam Miceli
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Sam Miceli Email & Phone Number

Art Director at Pocket Gems
Location: San Francisco, California, United States 7 work roles 3 schools
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Current company
Role
Art Director
Location
San Francisco, California, United States
Company size

Who is Sam Miceli? Overview

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Quick answer

Sam Miceli is listed as Art Director at Pocket Gems, a company with 274 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Sam Miceli.

Sam Miceli previously worked as Craft Director at Electronic Arts (Ea) and Associate Art Director at Electronic Arts. Sam Miceli holds Bfa, Illustration from Rhode Island School Of Design.

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Pocket Gems

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Profile bio

About Sam Miceli

I’m an Art Director passionate about interactive storytelling, creating beautiful, immersive, inclusive experiences, and leading with kindness. I have an active imagination and love asking the big, “what-If” questions. Having led multiple art initiatives, I also understand the practical side of getting things done.Key Skills:• Visual Storytelling• Team Leadership• Ideation / Theme Development• Vis-Dev / Concept Art• Prototyping • 3D Asset Creation• Comfortable working in Unity & Unreal To further explore interactive storytelling, I also study and perform improv theater.I have performed in multiple shows at BATS Improv and UnScripted Theater.

Current workplace

Sam Miceli's current company

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Pocket Gems
Pocket Gems
Art Director
san francisco, california, united states
Website
Employees
274
AeroLeads page
7 roles · 25 years

Sam Miceli work experience

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Art Director

Current

San Francisco

  • Currently, I am creating and implementing art for Pocket Gem's storytelling prototype team. Prior to that, I art directed Episode's revamped visual style, "Limelight." Episode is a mobile, interactive, visual.
  • Art Directed Episode’s premiere, customizable character style, “Limelight." Limelight allows for the representation of specific IP characters while enabling users to create an extensive range of customizable, diverse.
  • Updated Episode's environment art style and production guidelines to allow for more versatile, modular and visually appealing sets.
  • Created style guides and collaborated with story talent to design and manage key assets for select feature stories.
Dec 2015 - Present

Craft Director

ART DIRECTED: THE SIMS 4 (Select Packs):- Romantic Garden Stuff- Movie Hangout Stuff- Spooky Stuff- Spa Day- Cool Kitchens Stuff- Perfect Patio Stuff- Luxury Party Stuff- Outdoor Retreat

Jun 2014 - Nov 2015

Associate Art Director

  • The Sims 4
  • Art-directed character asset designs
  • Communicated stylistic direction to the dev team
  • Style guide development
  • Concept artThe Sims 3Island Paradise, The Sims 3 Store
  • Visual direction / Style guide development
Jun 2012 - Jun 2014

Senior / Lead Concept Artist

  • The Sims 3Seasons, Pets, Generations, Late Night, 70s, 80s and 90s Stuff, Katy Perry’s Sweet Treats, Master Suite Stuff, Town Life Stuff, The Sims 3 Store
  • Led internal concept art team of up to six artists
  • Led critiques
  • Defined visual direction and created style guides
  • Created concept art
  • Reviewed concept spec sheets and orthographic drawings
2010 - Jun 2012

Lead Concept Artist

  • The Sims 3Ambitions, World Adventures, Outdoor Living Stuff, High End Loft Stuff, Fast Lane Stuff, The Sims 3 Store
  • Visual direction
  • Concept Art
  • Team leadership
  • Outsourcing supportThe Sims 3 Base Game "Create-A-Sim" and "Create-A-Style"
  • Visual support
2008 - 2010 ~2 yrs

Artist / Lead Character Artist

  • The Sims 2
  • Designed, modeled and textured clothing, shoe and hair assets
  • Led team critiques
Jul 2006 - 2008

Artist / Chief Character Artist

Honolulu, Hawaii

  • Todd McFarlane’s Evil Prophecy (PS2)- Dance Dance Revolution (PC)
  • Modeled, textured and bound characters to rigs
  • Designed new characters to match the look of existing brands
  • Designed and animated UI graphics
  • Explored game design
2001 - 2006 ~5 yrs
Team & coworkers

Colleagues at Pocket Gems

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3 education records

Sam Miceli education

FAQ

Frequently asked questions about Sam Miceli

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What company does Sam Miceli work for?

Sam Miceli works for Pocket Gems.

What is Sam Miceli's role at Pocket Gems?

Sam Miceli is listed as Art Director at Pocket Gems.

Where is Sam Miceli based?

Sam Miceli is based in San Francisco, California, United States while working with Pocket Gems.

What companies has Sam Miceli worked for?

Sam Miceli has worked for Pocket Gems, Electronic Arts (Ea), Electronic Arts, and Konami Digital Entertainment.

Who are Sam Miceli's colleagues at Pocket Gems?

Sam Miceli's colleagues at Pocket Gems include Clayton Broomes Jr, Elisangela Sueli Lemos Abreu, Pam O’Brien, Getrude Bulane, and Nilam Mehraj.

How can I contact Sam Miceli?

You can use AeroLeads to view verified contact signals for Sam Miceli at Pocket Gems, including work email, phone, and LinkedIn data when available.

What schools did Sam Miceli attend?

Sam Miceli holds Bfa, Illustration from Rhode Island School Of Design.

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