Sam Miceli

Sam Miceli Email and Phone Number

Art Director at Pocket Gems @ Pocket Gems
san francisco, california, united states
Sam Miceli's Location
San Francisco, California, United States, United States
About Sam Miceli

I’m an Art Director passionate about interactive storytelling, creating beautiful, immersive, inclusive experiences, and leading with kindness. I have an active imagination and love asking the big, “what-If” questions. Having led multiple art initiatives, I also understand the practical side of getting things done.Key Skills:• Visual Storytelling• Team Leadership• Ideation / Theme Development• Vis-Dev / Concept Art• Prototyping • 3D Asset Creation• Comfortable working in Unity & Unreal To further explore interactive storytelling, I also study and perform improv theater.I have performed in multiple shows at BATS Improv and UnScripted Theater.

Sam Miceli's Current Company Details
Pocket Gems

Pocket Gems

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Art Director at Pocket Gems
san francisco, california, united states
Website:
pocketgems.com
Employees:
274
Sam Miceli Work Experience Details
  • Pocket Gems
    Art Director
    Pocket Gems Dec 2015 - Present
    San Francisco
    Currently, I am creating and implementing art for Pocket Gem's storytelling prototype team. Prior to that, I art directed Episode's revamped visual style, "Limelight." Episode is a mobile, interactive, visual storytelling platform where anyone can create customized characters and direct their own animated stories through “Donacode.” Key accomplishments and responsibilities:• Art Directed Episode’s premiere, customizable character style, “Limelight." 
Limelight allows for the representation of specific IP characters while enabling users to create an extensive range of customizable, diverse characters. • Updated Episode's environment art style and production guidelines to allow for more versatile, modular and visually appealing sets.• Created style guides and collaborated with story talent to design and manage key assets for select feature stories.
  • Electronic Arts (Ea)
    Craft Director
    Electronic Arts (Ea) Jun 2014 - Nov 2015
    ART DIRECTED: THE SIMS 4 (Select Packs):- Romantic Garden Stuff- Movie Hangout Stuff- Spooky Stuff- Spa Day- Cool Kitchens Stuff- Perfect Patio Stuff- Luxury Party Stuff- Outdoor Retreat
  • Electronic Arts
    Associate Art Director
    Electronic Arts Jun 2012 - Jun 2014
    The Sims 4• Art-directed character asset designs• Communicated stylistic direction to the dev team • Style guide development• Concept artThe Sims 3Island Paradise, The Sims 3 Store• Visual direction / Style guide development• Concept art
  • Electronic Arts
    Senior / Lead Concept Artist
    Electronic Arts 2010 - Jun 2012
    The Sims 3Seasons, Pets, Generations, Late Night, 70s, 80s and 90s Stuff, Katy Perry’s Sweet Treats, Master Suite Stuff, Town Life Stuff, The Sims 3 Store• Led internal concept art team of up to six artists• Led critiques• Defined visual direction and created style guides• Created concept art• Reviewed concept spec sheets and orthographic drawings• Art-directed color palettes
  • Electronic Arts
    Lead Concept Artist
    Electronic Arts 2008 - 2010
    The Sims 3Ambitions, World Adventures, Outdoor Living Stuff, High End Loft Stuff, Fast Lane Stuff, The Sims 3 Store• Visual direction• Concept Art• Team leadership• Outsourcing supportThe Sims 3 Base Game "Create-A-Sim" and "Create-A-Style" • Visual support
  • Electronic Arts
    Artist / Lead Character Artist
    Electronic Arts Jul 2006 - 2008
    The Sims 2• Designed, modeled and textured clothing, shoe and hair assets• Led team critiques
  • Konami Digital Entertainment
    Artist / Chief Character Artist
    Konami Digital Entertainment 2001 - 2006
    Honolulu, Hawaii
    - Todd McFarlane’s Evil Prophecy (PS2)- Dance Dance Revolution (PC) • Modeled, textured and bound characters to rigs• Designed new characters to match the look of existing brands• Designed and animated UI graphics• Explored game design

Sam Miceli Education Details

Frequently Asked Questions about Sam Miceli

What company does Sam Miceli work for?

Sam Miceli works for Pocket Gems

What is Sam Miceli's role at the current company?

Sam Miceli's current role is Art Director at Pocket Gems.

What schools did Sam Miceli attend?

Sam Miceli attended Rhode Island School Of Design, General Assembly, Academy Of Art University.

Who are Sam Miceli's colleagues?

Sam Miceli's colleagues are Sandra Gustafsson, Saw Joshua, Maziear Mousavi, Savannah Logsdon, Isaac S., Steven Jeram, Elicia Leivia.

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