Sam Miceli Email and Phone Number
I’m an Art Director passionate about interactive storytelling, creating beautiful, immersive, inclusive experiences, and leading with kindness. I have an active imagination and love asking the big, “what-If” questions. Having led multiple art initiatives, I also understand the practical side of getting things done.Key Skills:• Visual Storytelling• Team Leadership• Ideation / Theme Development• Vis-Dev / Concept Art• Prototyping • 3D Asset Creation• Comfortable working in Unity & Unreal To further explore interactive storytelling, I also study and perform improv theater.I have performed in multiple shows at BATS Improv and UnScripted Theater.
Pocket Gems
View- Website:
- pocketgems.com
- Employees:
- 274
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Art DirectorPocket Gems Dec 2015 - PresentSan FranciscoCurrently, I am creating and implementing art for Pocket Gem's storytelling prototype team. Prior to that, I art directed Episode's revamped visual style, "Limelight." Episode is a mobile, interactive, visual storytelling platform where anyone can create customized characters and direct their own animated stories through “Donacode.” Key accomplishments and responsibilities:• Art Directed Episode’s premiere, customizable character style, “Limelight." Limelight allows for the representation of specific IP characters while enabling users to create an extensive range of customizable, diverse characters. • Updated Episode's environment art style and production guidelines to allow for more versatile, modular and visually appealing sets.• Created style guides and collaborated with story talent to design and manage key assets for select feature stories. -
Craft DirectorElectronic Arts (Ea) Jun 2014 - Nov 2015ART DIRECTED: THE SIMS 4 (Select Packs):- Romantic Garden Stuff- Movie Hangout Stuff- Spooky Stuff- Spa Day- Cool Kitchens Stuff- Perfect Patio Stuff- Luxury Party Stuff- Outdoor Retreat -
Associate Art DirectorElectronic Arts Jun 2012 - Jun 2014The Sims 4• Art-directed character asset designs• Communicated stylistic direction to the dev team • Style guide development• Concept artThe Sims 3Island Paradise, The Sims 3 Store• Visual direction / Style guide development• Concept art -
Senior / Lead Concept ArtistElectronic Arts 2010 - Jun 2012The Sims 3Seasons, Pets, Generations, Late Night, 70s, 80s and 90s Stuff, Katy Perry’s Sweet Treats, Master Suite Stuff, Town Life Stuff, The Sims 3 Store• Led internal concept art team of up to six artists• Led critiques• Defined visual direction and created style guides• Created concept art• Reviewed concept spec sheets and orthographic drawings• Art-directed color palettes -
Lead Concept ArtistElectronic Arts 2008 - 2010The Sims 3Ambitions, World Adventures, Outdoor Living Stuff, High End Loft Stuff, Fast Lane Stuff, The Sims 3 Store• Visual direction• Concept Art• Team leadership• Outsourcing supportThe Sims 3 Base Game "Create-A-Sim" and "Create-A-Style" • Visual support -
Artist / Lead Character ArtistElectronic Arts Jul 2006 - 2008The Sims 2• Designed, modeled and textured clothing, shoe and hair assets• Led team critiques -
Artist / Chief Character ArtistKonami Digital Entertainment 2001 - 2006Honolulu, Hawaii- Todd McFarlane’s Evil Prophecy (PS2)- Dance Dance Revolution (PC) • Modeled, textured and bound characters to rigs• Designed new characters to match the look of existing brands• Designed and animated UI graphics• Explored game design
Sam Miceli Education Details
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Illustration -
Ux Design Immersive -
Computer Arts
Frequently Asked Questions about Sam Miceli
What company does Sam Miceli work for?
Sam Miceli works for Pocket Gems
What is Sam Miceli's role at the current company?
Sam Miceli's current role is Art Director at Pocket Gems.
What schools did Sam Miceli attend?
Sam Miceli attended Rhode Island School Of Design, General Assembly, Academy Of Art University.
Who are Sam Miceli's colleagues?
Sam Miceli's colleagues are Sandra Gustafsson, Saw Joshua, Maziear Mousavi, Savannah Logsdon, Isaac S., Steven Jeram, Elicia Leivia.
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